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CaptainApop

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Posts posted by CaptainApop

  1. The last thing this game needs is more persistent debuffs cluttering up a UI that can only display 4 at a time...

     

    Cleanse already prefers to remove debuffs with shorter durations and become a wasted GCD. Contrary to what you may believe from looking at one of the worst pvp specs in the game it's a pretty niche and clutch skill for healers. One of the few healing components that actually requires some thinking. The only times you'll even really use it for dot damage is versus annihilation or in tandem with evasion to juke a lethality agent. Rest of the time it's for de-mezzing primarily.

     

    Putting a lockout on it is only going to make people give even less of a **** about one of the few non "Just do green numbers" parts of healing.

     

    Also DOTs aren't bad in pvp just because they're cleansed. DOTs are bad in pvp because they are the complete opposite of burst. Giving madness cleanse protection didn't immediately flood the warzones with madness sorcs/sins.

  2. Why not delete anything alacrity completely from the game, then ? Because everyone is after power, crit etc. ?

     

    Because outside of augments alacrity does not compete with mainstat, power and crit for a place on your gear -.-

  3. uuuhhhhh....care to elaborate?

     

    Using alacrity augments means you're dropping potential power for alacrity which is beyond stupid because power has no diminishing returns. Pretty sure every healer has a mainstat talent, augment aim/willpower/cunning.

     

    Enhancements/Implants/Earpiece will give all the surge/alacrity you want, you don't get it elsewhere.

  4. If your trying to boil down what someone should have done to an arbitrary number then you are doing it wrong.

     

    Too many factors affect the final values and "shooting" for some made up number is just going to result in people playing like ****.

     

    Don't do damage as a healer, deny caps and help KILL people. Doing fluff damage is ineffective most of the time and it goes double if you're a healer and can't do efficient damage in the first place.

  5. An engine is basically the back bone of the game. Core mechanics, textures etcetera all get piled on top of it and that's what your game is. General unstability, crashing, clipping and other such nonsense are usually problems inherent to the engine rather than anything else.

    For example fallout and skyrim both run on versions of bethesdas custom in house engine. It let's you do really cool things with the overworld and AI but it is infamous for crashing and bugs.

     

    The reason hero sparks such ire isn't even the hero engines fault. That is entirely with BW who decided to use not only a new generally unproven engine to build their cutting edge MMO on but to use a new generally unproven still in alpha engine to build their cutting edge MMO on.

     

    Basically they figured they could fix any problems the engine had as a result of it's early life cycle and presumably reap some benefit. Launch and the months after proved to very much not be the case. SWTOR was riddled with performance issues and to this day does not run spectacularly on most machines and has more than a few hang up bugs from launch.

  6. No healer in tacticals generally means an overabundance of people needing to OOC channel heal and stupid people pulling when the entire group is at 20% hp except them. Having a healer is fine. One healer speeds things up nicely I think.

     

    Tanks generally slows things down a little but anyone legitimately whining about it should be fired out of an airlock. Plenty of bits where a tank makes things simpler.

     

    Healer and tank stacked groups (3+) are beyond slow but you can see the roles before you click accept so just let those be and let RNG reshuffle the queuers for your own sanities sake. Queue time isn't very long for tacticals.

     

    Honestly though, kuat is stupid easy and so are the czerkas and nobody sensible really cares who's doing what where or why. Get field respec if you really want to cover your bases.

  7. Perhaps BW are too busy laughing at you to listen too hard.

     

    I mean, you're complaining about people using teamwork in a multiplayer game so you have to be at least some kind of stupid. You're also making a second thread to complain about people not caring about the primary thread so that's just pointless spam. Backs up my former point a little.

     

    On another note, yes we represent maybe 10% of the player base and I doubt 10% of people actively checking the forums commented positively to that thread or at all. Why on earth would any sane BW employee want to post in that pit?

  8. Some of the most spectacularly (and amusingly) rude and inept players I've come across hailed from Vodka. I like to hope it's the language barrier more so than them being legitimately ****** people however.

     

    Good folks too but the rep is there certainly.

     

    Away from witchhunts and back on topic however. y u no 'Guild Recuitment' forum?

  9. you can't balance healing with expertise, if you lower the healing bonus from expertise raid gear will be bis for healers. You would have to use the trauma debuff.

     

    Those are both exactly the same thing in the context you're talking about.

     

    EDIT Read OP's name. Move along folks, it ain't worth it.

  10. An Assassin can Taunt. A Taunt lasts for six seconds with a damage reduction of 30%. It has a 15 second cool down, and thus a potential up-time of 24 seconds for every minute. It requires no GCD to utilize, and the full potential uptime is 16 GCDs over the course of a minute. For the sake of simplicity, let's say the average GCD worth of damage is 3k, which the Taunt will reduce by 900 damage, which will result in at least 14,400 damage reduction over the course of a minute. This is before we look at situations with burst phases, or delving into the AOE taunts in congested areas. At no point does this cost the Assassin Resources or a GCD to utilize.

     

    An Operative's Heal, which takes 3 seconds to cast will result in a 4-6k heal, pending crit, while requiring energy. If the Operative is below 70 energy before the cast, they will most likely hamper their energy regen, not the mention the fact that the long cast bar will have no Pushback protection, and will be easily interrupted. It is incredibly hard to do off healing with an empty heal tree as an Operative.

     

    Dude you are taking logic and coherent arguments into a thread started by Cretinus. Think about that for a moment :l

  11. OP has no idea what's happening to him in a fight and THIS is what's killing him. Confirmation bias is telling him it's operatives. From there he's began reaching at every ability operatives have to justify what he's seeing. Any conc operative would laugh their *** off at you bringing up operative self heals in a thread about how overpowered they might be.

     

    I know this because if operatives are CC locking you and assassins are not then you are playing bad assassins and good operatives. Alternatively you've made it abundantly clear you cannot deal with operatives and they're deliberately targeting you for the free kill.

  12. If your specced madness, you should take devour, which prevents the dots from being cleansed. Scrappers roll dodge proc will not remove madness dots while the sorc has devour in their build. The only thing a scoundrel can do is use dodge, which isnt on a short cooldown. If your dots are being cleansed because you went hybrid or middle tree, then your not specced into completely countering all of a scoundrels abilities. its a class ability, and if a scoundrel is "rolling everywhere" thats all they are doing.

     

    The dodge roll proc is still effective against all tech dots....for now. Im sure in the constant churn of changes that are coming along, the chance of all dots being uncleansable could become a reality.

     

    You are misinformed. Roll proc is dodge. At least until 2.7.

  13. I know PvP server but I thought I'd share. Copy pasta'd from the PvE forum becuase I'm a lazy ****.

     

    <Floor Inspectors> Solo Healer Dread run.

     

    http://www.youtube.com/playlist?list...J13r_e__gc_tu1

     

    Comprehensive proof, I am worth two healers and in hardmode the second guy is only there to cover the raids mistakes :p

     

    Unfortunately we only recorded the latter 2 bosses in fortress however despite some nonsense with me being in the wrong spec at first the first three were killed without incident.

    The big surprise for most of us was how little we wiped, with the exceptions of Dread council (3 tries) and Tyrans of all things we one shot everything ( amusingly enough the reason for some less than stellar healing, didn't get to acclimatise). 5 DPS is...scarily viable.

     

    Hope you enjoy the videos and here is the log for anyone interested in such things.

    http://www.torparse.com/a/622357

     

    Special thanks to:

     

    Leravulan for recording this little adventure.

    Our "offhealers" - Mjade, Caydenn and Anneke.

    Kee'lan for murdering the **** out of everything.

    Bl'oo for gathering backpacks in Dayz so that I could try this.

    Keboobie for unwavering faith.

    Neukpop for not kicking a fuss when he died...repeatedly...on the same boss. Sorry

    and Floor Inspectors in general for humouring me.

     

    Next stop NiM.

  14. <Floor Inspectors> Solo Healer Dread run.

     

     

    Comprehensive proof, I am worth two healers and in hardmode the second guy is only there to cover the raids mistakes :p

     

    Unfortunately we only recorded the latter 2 bosses in fortress however despite some nonsense with me being in the wrong spec at first the first three were killed without incident.

    The big surprise for most of us was how little we wiped, with the exceptions of Dread council (3 tries) and Tyrans of all things we one shot everything ( amusingly enough the reason for some less than stellar healing, didn't get to acclimatise). 5 DPS is...scarily viable.

     

    Hope you enjoy the videos and here is the log for anyone interested in such things.

    http://www.torparse.com/a/622357

     

    Special thanks to:

     

    Leravulan for recording this little adventure.

    Our "offhealers" - Mjade, Caydenn and Anneke.

    Kee'lan for murdering the **** out of everything.

    Bl'oo for gathering backpacks in Dayz so that I could try this.

    Keboobie for unwavering faith.

    Neukpop for not kicking a fuss when he died...repeatedly...on the same boss. Sorry

    and Floor Inspectors in general for humouring me.

     

    Next stop NiM.

  15. Last I checked, juggs, marauders and PTs are way better than op dps even though they are "none" stealth. They are better than mandos and sorcs as well. And if any of them catch an assassin out of stealth they can make quick work of him. Too much QQ here.

     

    Being in a better place than dps ops post 2.7 should, sadly, comfort nobody.

  16. i'm sure about everyone else but i know that for me surgical probes spamming on tanks bellow 30% has saved my life more than once and now they're making it proc every 10 secs not sure how this will affect us seeing as there's nothing they're doing to compensate, i would understand the Nerf if they made it hit for more or let us stack 4 tactical advantage but nothing like that seems to happen. do they intend to buff our class if not this is gonna be weird to work around

     

    It proc'ing EVERY 10s rather than just below 30% is the compensation.

    It's a ******, uninspired change but it won't break us. Outside of seriously hard stuff you shouldn't even notice it.

  17. We used to have Centurion, Champion and Battlemaster all at the same time, the pieces coming randomly from drop boxes.

     

    Was not a problem then, is not a problem now.

     

    The forums way back when seemed to disagree with you :p

    Though admittedly that had nothing to do with the concept of having three tiers.

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