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Xenthum

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Everything posted by Xenthum

  1. Wish this was the case. I can triple the next highest healing, do respectable (100k+) damage and top objective points and not get a single vote, multiple matches in a row. Sort by damage, notice top damage by tiny margin has 6 votes, sigh softly to self.
  2. My level 15 Merc typically tops healing and is able to get 2 of the Damage medals while doing it, as well as the kill x, killing blow, and 1v1 medals.
  3. As a healer Operative I have more abilities than buttons. I had to choose between Diagnostic Scan and a Relic, for example. For PvE I'll swap the relic off my bar and put Scan back, but should I really have to do that? There are so many skills and so few spaces... Really I think they could have done less skills in general, or set more of them to be specific to Advanced Classes.
  4. Speaking of "exactly the same in every way." Not making a very good case for yourself with that one. Obviously you're not having much trouble. You're pointing out other examples with full understanding of them.
  5. Are statements like these really necessary? It's painfully obvious that they're the EXACT same thing, exact same function, exact same in every way really. Call an apple an apple.
  6. On a Scoundrel/Operative? Like, all the time.
  7. For most starting, levelling players reaching 6 medals is a miracle.
  8. 15% expertise increase... on 0 Expertise. That stim is giving you absolutely no benefit. You're wasting consumables. You're also hurting your team if you pick up the red Expertise buffs scattered throughout the Warzone. Tested with stim and with the Red buff in Outlaw's Den myself. They give you nothing at all if you have 0 Expertise from gear.
  9. Xenthum

    PVP CC is broken!

    I can't think of any map that you can survive long enough to reach LOS against more than a single opponent. Kiting any other class while trying to keep yourself alive (and being slowed or CC'd in the way described) is impossible. Peels are fantastic, but good luck getting them outside of a premade. If the resolve bar actually worked this probably wouldn't even be an issue.
  10. What a waste of 2 spots on your team. They get an extra 2 medals and lose the game for your team resulting in negative valor/tokens/credits. Logical?
  11. Xenthum

    Commando/Mercs.

    And what counters Mercs? Oh that's right. This isn't Rock/Paper/Scissors.
  12. They put out equal (Mercenary - Greater?) DPS, equal CC, equal healing and they also get additional survivability. That's probably the only issue people have with it.
  13. This is happening to me constantly. Only since latest patch, only in Warzones.
  14. Enjoying my 15 FPS on a $4k rig. It's pretty baller.
  15. Not looking forward to this patch. I hold my own against 50s in my 30s just fine (300k+ healing most matches) and now I'm going to be sitting in queue for hours at a time. I'd rather get steamrolled once in a blue moon than never get to PvP.
  16. Because all of those serve the purpose of moving the ball in a way that no other classes have access to, right? Different abilities are too powerful for some things. The friendly pull is powerful and I don't think that should be disable for use on ballhandlers. But to simply be able to ping pong for a score with almost zero threat of failure in seconds (3 leaps in a row) is just TOO MUCH.
  17. Just disable leap and other such abilities while you possess the ball, akin to Warsong Gulch ability restrictions when carrying a flag. If you have the ball, you simply can't use Force Leap (or similar). Hate to be "that guy" and use that game as a comparison, but it's so much easier to say that than detail a system they perfected 4+ years ago.
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