Old School SWG was my favored crafting system in an MMO career that has spanned a number of games. And I mean OLD SCHOOL, not the NGE or the Combat change, or anything, I mean the old original sandbox crafting. The complexity, the useful items in every crafting profession, and, personally, the old fashion trial and error research needed to be great at some professions always appealed to me... but, I'm one of those odd folks that enjoyed crawling, VERY slowly, up to mutant rancors for samples and experimenting with bioengineering DNA for days/weeks on end to fine the one perfect combination. Instant rewards are fine and all, still I prefer a little work now and then. To be fair, most MMOs do not try and use crafting as a selling point, usually focusing on 'end game' pve and pvp content that appeal to the masses. Crafters and merchants are an untapped minority of the MMO genre these days. So, I rarely fault new MMOs for weak crafting. Its like catering to Mac users... they could, but there are too few to really make an effort.