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Xilrasis

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  1. You know, I thought about it some more, and perhaps its LARGEST problem is its PASSIVE reduction. As in, the tank sticks it on the healer and then more or less can ignore them. The healer can kite around pillars, walls, up and down ramps -- as long as they stay within 15m of their tank. Killing a sorc that is pillar humping using punts smartly, with ANY sort of support (even just one assassin helping punt), and force speeding away to run around to the other side of the pillar can be practically unkillable.
  2. I havn't thought about it for a bit, but encountered this again several times tonight. Had one game with a combined total of 5 kills in a full duration voidstar. 8 kills in a full duration Alderaan. Huttball is usually a little different due to separation nature. The way healing and damage reduction scaling works in this game coupled with guard compared to the relative scaling of DPS is 100% the problem.
  3. 1 Force adds up every 6 seconds, especially when you consider its not global cooldown limited. 1 force is a much larger percentage of our pool (Especially considering we have to actively build it) than the percentage of any other class's interrupt.
  4. You know, I have had a lot of respect for your keeping the sentinel masses up, but I would LOVE to see a Merciless 4.4k crit without adrenals/relics I've still yet to break 5k with one with inspiration + relic + adrenal + red buff.
  5. The big problem is that roots don't have any diminishing returns and are not affected whatsoever by resolve. This becomes stupidly apparent when fighting multiple sorcs with AoE root/KB talent and snipers. The assassin snare is also ridiculously long and strong, and the snare associated with merc knockback is also excruciatingly long. The first one isn't the problem. Its the following ones after you've used your charge. Smart people will see you coming from the getgo and start kiting to force you to charge so they can safely KB you, though. My suggested change that would resolve many issues all in one fell swoop: Add a short (2-3 second) stun on Crippling Throw and extend the range to 20m. Leave the heal debuff the same. As it stands, given our frequent focus issues, its 3 focus cost is barely worth it unless you enjoy spending half of the game spamming strike to pool resources for a burn. This would allow us to "gap close" without getting a force pull or second charge, and would provide us with a much needed lockdown mechanism. Obviously the CD would have to be adjusted. Better yet, take the heal debuff off and give us a talent that when one of our dots is present on a target they receive a 20% healing debuff. Passive without being 100% and frees up Crippling Throw for other purposes. Removing the focus cost on interrupt would also go a very long way. Most other classes interrupts are either a) free or b) negligable cost
  6. And then the merc fishes for your interrupts with other abilties, ie stopping to heal (Which if you don't interrupt you're not going to kill him), punts you away and continues to spam, uses instants after interrupted THEN punts you to buy more uninterrupted time, stuns you, pops defensive cooldowns and laughs at your damage, or jukes your interrupts altogether (since you can't wait until the last second to interrupt in this game or chances are you're going to waste it on nothing.) This is the whole reason playing anything other than a watchman sentinel is pointless in PVP. You get melted by BHs or can't kill healers without shortened CD interrupt/0 range force charge. May as well just give up and attack a different target since you have no "real" stuns.
  7. Interesting. I posted this as sort-of a "set it and forget it" and assumed I would only get a few hateful responses and thats it. Apparently I was wrong. Let me explain something to you all: I'm sorry. Life is not going to be all sunshine and rainbows from 1-49. Until you receive your 41st talent point, you are missing an important aspect of your character. You are missing valorous call. You can't use the better gear. Some classes simply scale better with gear than others. Let me give you an example from WoW since i'm sure a large percentage of people here played it. It played out many many times over the course of the game and always with the same class (which also, ironically [or not], happens to be the very class/spec that most resembles sentinels.) Which class? Fury warriors. Originally, leveling as a fury warrior was somewhat miserable. Granted, they later improved it significantly with the talent revamps and by changing when certain skills become available, but thats a HUGE undertaking and was done from years of gathering data and suggestions. When they hit level cap (in multiple expansions) they were "mediocre". When they started acquiring decent gear they were "slightly below average". With higher quality gear, they were holding their own among top contenders. At ultra-high end gear levels? They absolutely blew everyone away. No contest, no questions, no ifs-ands-or-buts. Unfortunately, this circumstance took a while to develop. Not only did you have to be level capped, but you also had to have at least a higher quality selection of gear. I understand that this isn't going to always be an optimal situation to everyone, but there will likely always be some class or classes who mature "late" simply due to how their mechanics work. I'm not saying that this is the case with sentinel, i'm just giving you an example of why complaining so early about the class in general is an otherwise flawed concept. This also holds true for several other reasons (And the one given above): 1) Some people don't make as much effort to upgrade their gear as others. Even something as simple as replacing a hilt in your saber while leveling can make an epic level of difference. Some people don't upgrade their companions gear. People don't select the same (or most optimal) talents for leveling. I'm sorry that random_sage_07 you passed was still wearing level 14 gear and was soloing Heroic 4 quests, but thats the nature of the game. There will always be classes that handle situations like that better due to the toolbox they're given. Did you ever see people mass complain in WoW because death knights were able to solo previous tier outdated content when (most) other classes weren't able to? 2) Until you have a full toolbox of abilities, you can't really make a determination as to what you have answers for and what you don't. For example, most people look at their ability list and think that after 46 (is that when you get awe?) that they receive nothing to improve survivability. They think of valorous call as a DPS cooldown. I can't tell you how many times i've popped camo - VC - transcendence and gotten away, grabbed a heal powerup, bought just enough time for another cooldown, medpak, or simply escaped long enough to jump back in later and prevent a cap in voidstar. Think outside the box (P.S., VC and Transcendence don't break stealth.) 3) The leveling experience for me (And MANY others) was far from difficult. I don't know if its a case of player skill and ability or if it was other factors, but clearly some people have issues and some don't. Perhaps sage would be best for you so you can whirlwind adds to give you a larger margin of error? Granted, there were some frustration inducing moments. Examples? There are some strongs and elites that hit worlds harder than any of their counterparts. Also, the sith harrowers on Tattooine. I also have a level 50 Operative and, let me tell you, even with a heal spec or a DPS spec, and a CC, there were some areas in this game that RIPPED me apart and had to be approached differently. Did I come to the forums and complain because it was too hard? No. I would have been the idiot of the century if I had even remotely tried to suggest operatives were underpowered. Every class has their shortcomings. I promise. 4) On the above note, the leveling experience is a very very -VERY- small percentage of what is usually involved in overall game content for MOST players. I'm with you, though. I enjoyed leveling immensely. I loved the story, the voiceovers, the content, and the experience itself. I enjoy it on my alt. However, once I hit 50, there are heroics, raids, and PVP that will consume MUCH more of my time overall than the process of leveling to 50 ever did or ever will (or so we can hope.) If the leveling experience is the primary part of your game, then reroll, play an alt, and enjoy it. Single player games aren't balanced, why should this one be when you are playing the single player aspect of it? All in all, game designers don't have TIME to try to balance the sub 50. They attempt to make the leveling experience as fun and un-frustrating as possible while gradually distributing your skills to you to keep the carrot dangling. Once the game is built, their focus is on end game and bug resolutions. I'm sorry, but this is how it has been for years and years. Usually revisions to the "leveling" experience only come in minor fixes or extremely major overhauls. (Cataclysm, new talent system, etc.) Help the new guys out. Don't throw your isolated experiences out there like it represents the whole class. Do everyone a favor and get to 50, get some experience with the class, get some gear, and let it play out. Let them know that there may very well be a light at the end of the tunnel. Time will tell whether there is truly a problem with the class or not. As a geared, experienced 50 Sentinel I can say on one hand there are some problems, but they are mechanical in nature and just happen to affect our class more than others. On the other hand, I think sentinels are an awesomely designed class with a few minor changes that could be made to streamline them. Lend us your opinions, noble masses. Just wait until its truly formulated to do so.
  8. Thank you, and have a nice day. And this thread title applies whether you think they suck or whether you think they are the best thing since sliced bread. (P.S. Our PVE leveling difficulty is more or less irrelevant, if any disparity exists whatsoever.) Also -- if you're undergeared. I couldn't fit that part in.
  9. Create a folder (wherever, but I put one on my desktop) and extract the file TO that folder. (don't extract it to your desktop directly.) There is an executable inside the archive that will now be in the folder which you can run to install it.
  10. Don't know. I originally found it on reddit.com/r/swtor -- apparently it was an official "oops we f'd up" announcement.... something somewhere wasn't being included and the emulation was slowing it down substantially.
  11. Yes, the original suggestion came from them.
  12. Try installing the Dx9 redistributable. Apparently there were files left out of the pre-installed package distributed with the game and it is causing it to use DX10 files to emulate the DX9 ones... or something. http://www.microsoft.com/download/en/confirmation.aspx?id=8109 Moderate to large increase in ilum for me for a better rig than you're running. My work PC saw a huge improvement. My laptops both saw moderate improvements.
  13. I love how response after response, page after page of replies is "lol u got outpl4y3d" and "they clearly cooperated more" -- Seriously, what part of "Not a single person on either team is able to kill eachother [except maybe the random pugs who wander off]" is so difficult to understand?
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