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scylence

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Everything posted by scylence

  1. Yea I did mean discharge. I don't always save Maul for when duplicity is up, The main thing I hate is Voltaic slash, just too expensive. Also, I spend most of my time killing someone who is trying to LoS my team, guarding a node, or guarding a node myself even. That is why I said opening with crushing darkness if spike is on CD, because as it seems, I am not rendered out of stealth till it is just about done casting and the DoT is quite a bit of damage ticking away while im ramping up the burst. If it is ranked, then yea sometimes I will use it after a low slash though
  2. I do. judging by your post, I am going to say you probably have one but are bad. Don't try to take your self esteem issues and teen angst out on me.
  3. I still stick to my list. Sins have far more control over fights, and stealth means you can be picky, sap, attack first etc. low slash and the fact it procs duplicity is stupid good. When I open on someone and spike is off cd it is always... Spike > Reckless > Maul > Shock > Low slash > Maul > Voltaic > Voltaic > Shock > Discharge > Maul, or some combination similar to that. If Spike is on cooldown. I usually open with Mind crush then low slash and Maul etc Damage is okay, just needs less RNG. Undying rage needs a rework though. As far as CC, just have the stagger talent make the Mara/Sent immune to knockbacks and mez for [1/2s] after a leap.
  4. Id say in regs sniper/slinger are the easiest atm, and quite OP atm. Operative DPS also does great in regs. I'd say regs for DPS= Jugg > Sniper > Deception Sin > Hybrid/madness sorc > OP > Pyro PT > Merc > Carnage mara Anything but Rage for Mara, is the highest skill floor and cap.
  5. scylence

    Selecting maps

    While I hate arenas in regs, I still disagree. It is the ranked system all-together that makes the need for cross server que's greater, especially with selective WZs. I just dont think there is that many pple queing for Regs and Ranked as you think, but it is still a split.
  6. lol? Not open with spike? Pyro PT's above Sins? Smoking a lot of crack?
  7. scylence

    Selecting maps

    I'd love such a system, however without cross server ques it would make the ques too long. I'd prob find myself mainly queing for original huttball, voidstar, and sometimes civil war/novare Arenas, Hypergate, and quesh... id never que for
  8. scylence

    Cross server Q.

    This is a flat out lie. Premades do not que in hopes of facing another premade, and if they do those teams are few and far between. Most premades que in regs for an easy win, which is the exact problem of people not wanting competition. I almost never consider a premade's individual players to have some elevated level of skill but rather a seriously depreciated one. Playing with friends is one thing, but doing it knowing full well that it is for an easy win because facing another premade now *no matter what server you are on* is slim at best. Most of the premade teams should just go do PVE ops for *playing with friends*, SWTOR is not a sandbox. You want *play with friends* pvp do group ranked and hope they bring back 8v8, or play PS2/DFUW... or setup open world pvp with your premade against guilds. The whole idea of *PVP* is to seek out a challenge and overcome it. This is why I have stopped doing premades till they add a group only que in regs or 8v8 ranked back
  9. I think guard removal would make more sense on something like Obfuscate or Choke
  10. Dont even play my sage that much atm (trying to fully brut my sent), but when I play him i feel pretty OP as Balance or Hybrid. TK seems like the one spec with vulnerabilities, and even then I can almost global someone. Until Carnage/Combat gets some sort of cc resistance / unstoppable then there is no way a ranged DPS spec should get a single inkling of a buff.
  11. Well I mean heals, even hots shouldn't be insta cast (able to be done on the move). In reality only a super weak heal or one with a long cooldown should be insta cast. Scouperatives already have stealth.......and the roll which is already an OP combination for competitive play for a healer, especially since they have an *oh-shyte* combat stealth as well it gets a little stupid. I will always support adding some kind of flat 100% healing debuff to a few abilities in the game, just as long as they have a high cooldown or high resource cost+low duration, but in reality the healer should have sto stand there and cast most of their heals. Positioning should be a huge factor when playing a healer, not just run around spam a few buttons and not have to stop except maybe 1s every 5s.
  12. So obviously some of the hottest issues on point at the moment revolve around the resolve system, matchmaking system, and ques. Lets go over some of the problems. Just because you may not see a particular item as a problem, does NOT mean others do not as well. Problem #1: Resolve system is broken, getting stunned till death over and over, perma snared, constantly mezed... etc etc Problem #2: *Ranked* Solo matchmaking system keeps creating auto win comps, and auto lose comps, or otherwise horrible class combinations and class redundancies. Problem #3: *Ranked* ELO system keeps paring teams of high rating vs teams of low rating Problem #4: *Ranked* Too many players are sync queing, and win trading with alts, happens in group ranked as well Problem #5: Ques are longer then they should be except maybe 1-2 hrs a day. (Server dependent) Problem #6: There is no system in place that enforces or increases the probability of premades facing other premades. On the flip side, premades are queing with this common knowledge, and the intent on an easy win in an environment (PVP) that is supposed to be intended for challenge seeking. =========================================================================== Solution 1: Solution 2: Solution 3: Solution 4: Solution 6: Comments? Amendments?
  13. For one, talent based roots shouldnt effect resolve or be effected by it. It would be even more impossible to get off a full ravage if they did. I think the solution is really two fold: 1. Add an additional resolve bar. When viewing a player instead of 1 bar taking up the length of their health box, it will be 2 side by side (like the current one was cut in half). One resolve bar will be for hard stuns and knockbacks/pulls. The other bar will be for mez, snares, and etc. The resolve bar for Stuns, knockbacks, and pulls will each fill the bar instantly, and the white bar effect will last a shorter time then current ( as in a single stun will cause you to whitebar). The second resolve bar for Mezes, Snares, and etc; 2 mez will fill the bar on application, and 5 snares will fill it on application, and the white bar effect will last longer then current. Each bar only protects from it's designated CC effects when "white-barred" 2. If someone gets double white barred, they receive a buff reducing damage taken and increased damage dealt by 10% until one of the bars is reset.
  14. It is already past the point where adding cross server ques for everything would ultimately be a insanely simpler solution then what they will probably do. They might claim the engine or something can't handle it but that is a farse. There is no possible way the engine could have issues with such a system. It is all instance based, there is no difficulty in making Warzones all on their own sep server, which is pretty much just more hardware at the most, then you just have the que and matchmaking on the same server as the Warzones. When anyone from any server ques up, they all go into same que and matchmaking system. Then just implement where anytme you are in a WZ/Arena your name is followed by " - ServerName" EX: Obi - Pot5 , which is required because of duplicate names from diff servers (like if Obi from Pot5 and Obi from Bastion were placed in same WZ)
  15. Interesting story. Sorry I forgot to augment myself with Advanced Caring Augment 28's. Nothing elitist about it. If they want to TRY, they do regs and even there they should be wearing PVP gear as soon as they get it AND augmenting it. You don't go and say "hey today is monday, I want to TRY and run in the Olympics" (in your case special). Sorry partner, doesn't work that way.
  16. actually making the solo que for regs, solo ONLY like the rated solo que at the same time as separating arena from the 8v8s would kill 2 birds with 1 stone
  17. Agreed. The que system should look like as follows: Regular Warzone: - Solo ONLY que (8v8s only) - Arena practice (group and solo que, 4v4s only) Ranked Warzone: - Solo ONLY que (4v4s and 8v8s) - Group ONLY que (4v4s and 8v8s) Then have arenas give a baseline comm award at the end (medals dont increase), that is equal for win and loss. This helps DPS specs with little to no healing and no taunts, as it is near impossible to get good medal counts when the match is fast. Also, winning already gives double towards daily+weekly completion (in regs), and in ranked obviously winning is the only way to get daily+weekly completion and your rating goes up, so there is already incentive enough to win.
  18. You just defined yourself as one of the ignorant people. What I said was correct, they shouldn't que if they don't know the basic requirements to compete in RANKED pvp, as in competitive. Just because the devs didn't give them a streamlines ruleset and hold their hand every baby step of the way, does not mean the requirement isn't there. The recruit gear was fine, it should just have 75% of the stats of T1 but max exp. The failure was, as it is now, that BW is apparently overly generous in their expectations for a basic IQ from their PVE playerbase. Queing for a ranked match without PVP gear / 2018 bolstered exp is like someone, in this day and age, asking "what is google?". Yes, that moronic. There is nothing "elitist" about it, I don't go into your PVE hard mode instances, tickle the fairy raid boss whatever party, with partisan PVP gear now do I? No, and noone should. So you might want to watch what you say, since it seems you have a tendency to not only insult yourself but reiterate how stupid the "Majority" is. Removing Expertise seems nice in thought, but never works. This is how you ultimately solve it: A. Remove bolster B. Make PVP gear equal to their relative PVE gear (so ultimately Tier 2 PVP would be equal to BiS PVE) C. Bring back free PVP gear set, just make it require a quest line through world PVP areas. Have the gear's stats adapt to player's level, and the quest line can done at a low level. D. Have this free set (0.5 tier), be 75% of the stats of Tier 1, but still put you at 2018 expertise (@55). Everytime a new gear set is released (PVP), the stats of the free gear set get changed to be 75% of the total stats of the new Tier1. E. Require 2018 expertise to que for Regs AND ranked, once qued you cannot alter, modify, or change gear (inc QQs about PVEing while in que) F. Give an additional effect to expertise to where the higher the expertise a player has, the more damage they take from mobs and bosses and the less damage they deal to mobs and bosses.
  19. that would work in a legit matchmaking system, but not how it works currently in SWTOR, especially with the pop. You can find yourself going 10 games with a PVE geared player on your team facing teams with much higher rating who are all PVP geared. So unless there is some magic button they can do that increases pop, or adding cross server ques, there SHOULD be a rating requirement
  20. What did my post, that you quoted, have anything to do with bolster? Besides, with your blanket statement, you are incorrect anyways. So it is YOU who does not know how bolster works. non-factors be mad.
  21. I like this idea for a straight healing block debuff. I think another, *separate* idea would be Duration 4s, 99% DR 50% current health lost when ability is *activated* Gains effect based on stance for duration: Shii-Cho = Target's struck by your Smash ability are stripped of 2 beneficial effects ( HoTs > Procs > Class buffs ) if present. Ataru = +5% Alacrity, Ataru form strikes silence the target for 1s (activates a GCD and interrupts) Juyo = +5% damage, Maximum Juyo and annihilator stacks granted instantly.
  22. sure it will. Partially thanks to the daily/weekly and the horrible matchmaking system; If I am not paired with at least one PVE geared/ undergeared player.... I am either matched with a horrible comp vs a perfect one...or start with 3v4. That is how 80% of my matches are, no exaggeration. Before the daily/weekly was added, as in last season, that number was like 20%, and it was mostly the comp issue.
  23. Or... in your case where ignorance is bliss? If they want to *try* PVP, they can do Regs.... Although I'd prefer is they just gave out a free 0.5 tier PVP set to everyone and had a exp req in regs as well. Why shoul actual PVPers suffer because the ignorant want to que up in ranked with PVE gear
  24. 10m =/=melee. Madness is in a better spot atm then Anni (current live). I agree that buffing Madness DoT damage for Sin/shadow is a good step, as long as Sage/Sorc version does not receive any buffs as it doesn't need it. The Shared spec that has to stay within 10m *should* do more damage / have more healing per tick then the one that can sit at 30m. The only way the Sorc/Sage version can EVER be seen as underperforming is really just a perception issue with the hybrid over-excelling more then both full balance and full TK. Moving some talents around would solve this, However, Anni/Watch should be the only one that has uncleansable. As far as heals being overpowered, that is a difference case all-together. I have always been a supporter of having a few abilities that do a 100% healing debuff even if the duration is short or the cooldown is long.
  25. I only agree partially. Uncleansable actually makes sense for Sent/Mara because if you think about it they have to get in melee to apply those DoTs, and stay in melee to keep them going, which also requires resource management at the same time. Sorcs/Sages can apply their dots and reapply for 30m, Sin/Shadow can from outside melee as well, and all 4 of these can apply theirs instantly on multiple targets, where a mara/sent....can't just spam switch target +apply X DoT. This is also not counting Sorcs/Sages not only heal from their DoTs in madness/balance but still have castable heals as well, all from the safety of range. Shadows/Sins have stealth. Sents/Mara have no crutch like that.
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