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scylence

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Everything posted by scylence

  1. ummmm wouldn't be different then just about any other DPS spec.. Or are you trying to play the "post grossly exaggerated unrealistic imaginations" game? I can play that game too: Without Unstoppable, Carnage is so massively underpowered it cannot even kill a lvl 1 at 10% life. Or are you actually attempting to argue that Mara/Sent can somehow put out enough DPS to flatline a 2018 exp target in those 4s?
  2. You can act all childish you want, doesn't change the fact it wouldn't be OP yet would fix a lot of issues. It is not like Mara/Sent are Charge/Leaping anywhere as much as a Guardian/Jugg per fight anyway. So ... a class that has to wait until you are already hurt and have blown your cooldowns to attack you, to be effective at such, is balanced? not sure if serious
  3. All their CC's up? That is no way to balance lol. For one you cannot see what abilities a player has on cooldown, nor should any one class have to sit and wait to watch who blows which ability before engaging, as none of the others do to be successful. That also is not what awareness is. the CC immunity that vigi offers would solve just about everything if combat/carnage had it
  4. The reason why Vigi is outperforming Combat is mainly because of the CC immunity. But also think about it in this way, if you have more survival tools that let you keep pressure on, and if you have more survivability overall you have should naturally pump out more DPS. If a Combat/Carnage just gets CCed to hell and back the majority of the time he is doing his "wind-up" to get the heavy burst, and dies.... he is gonna be doing crap damage, not to mention the frustration. Unfortunately, I doubt this will change, but it would make a lot more sense is the roles and how they perform were more switched. I think Combat tree and the mirror should be more like Vigilance and vice versa. Guardians/Juggs should have the RNG factor, and the ramp up in retrospect because they have the tools to survive whilst continuing to keep the pressure till they can unleash a burst and then return to the ramp up phase. Snipers, as they only other pure DPS class don't suffer as much from the RNG, they are ranged, and have a boatload of "on-demand" burst, without ever sacrificing the utility. Sure they aren't that potent in ranked, but arenas are not the end all be all.
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