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JDBoston

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Everything posted by JDBoston

  1. Consider yourselves lucky we haven't been able to get a PvP pop in months.
  2. Don't bother already unsubscribed last week. I hate to say it but between 1.1 and 1.2 at least we got some info fairly regularly. But even that wouldn't be enough to keep me excited anymore. Everyone in our guild has quit. Our server is empty and the game is basically unplayable unless I keep grinding alts. I'm sorry I just can't do it anymore. I was a huge fanboy of Bioware and stood behind any game that you have put out, but after ME3 and now this I can't take that same stand anymore. So long and thanks for all the fish Bioware...
  3. We need the ability to remove character portraits or at least have them detach from health bars. Also it would be nice to be able to resize the secondary UI elements such as the cargo hold, inventory, Crew skills pane etc... Can we please get higher individual item scale values. I like to have many of my ui elements to be very small but to get them that small I would need to scale the global UI so low I can't see important stuff like cast bars.
  4. Im glad that they have stated that transfers are coming and I'm glad they gave most of us a free month of time, but I just reactivated my WoW account today just so I'd have something to do until they finally get here. I mean I tried to keep people interested in playing but the past week we managed to get 2 HM Flashpoints done and that's it. I mean most people have left for other games and a whole bunch of new options are coming out soon. Maybe by the time they fix everything thats broken with this game we'll have transfers. Maybe we'll all just move on to other more finished games.
  5. And on the third attempt he totally glitches out and failed to move after we initiated the initial burn phase. I understand coding an MMO is insanely complicated but come on Bioware we can barely get enough people on our server to do an 8 man and more and more people don't even wanna bother because of stupid stuff like this.
  6. Twice tonight we wiped on doing Fabricator in Karagas Palace and both times instead of reseting he simply disappeared. When we zoned back in he was nowhere to be seen and the door to move forward was still locked. We simply left the instance and reset it but this is getting to be silly.
  7. Ive put in 2 tickets today because my main can't use a specific quick travel point on Belsavis and about 3 tickets this week because my alt Commando can't finish the main story line even though I already did it and it even says Interlude when I log in with that char. It keeps telling me to goto Corellia for the final mission but because I've already done it the door is blocked by a barrier that I can't get past. So even though I finished the class story I can't use the legacy ability for Trooper not that it's any good but I mean come on I want to clear that outa my log and move on. How is it that customer support is next to non existent in this game.
  8. I understand that you can't just throw out specific dates for this and that as we all know stuff happens. Things change and then if that date can't be met then people are angrier than they were had you not even told em it was coming on "Monday" or makeup your own scenario. But is there anything you can do for us now, a relative timeline, a photo of you squishing to globes together, a glossy look into a crystal ball, a wink and a nudge followed by you throwing a dart at a calendar. I really don't think that were even going to be able to sustain a PvE group within two weeks. Tera's coming out and I know were losing two core people to that who say they'll come on to do Ops but they've already stopped logging in for those. Two weeks from now Diablo III releases and I can think of 2 more core people who are going to be "busy" with that for a while. At that point I can't see how we would even be able to get a Hard Mode Flashpoint Group together. I've heard a million people just yell at me to re-roll on another server. If that is my only other option then I'm sorry I quit. I can't recall the last time our fleet had more then 15 people on it and that only happens when our guild prepares to do an Ops. Most nights after 11est I'm lucky to see 2 other people on the fleet usually it's just me. I really do enjoy this game but I can't play an MMO without other players. I can live with a lot of the bumps in the road but I've put a lot of time and energy into my characters just to forget about them until when/IF Bioware allows me to move them to my new server.
  9. I understand that a broader system needs to be put in place for the majority of people to be able to get a character transfer but are there any plans for people on the really low population server? I mean our server is dead!!! We can only get 50 PvP to pop when we have 6-8 Guildies on and beg the Imp side to queue. We've lost more than half of our core OPS groups who went back to other games or just quit because it's to frustrating and difficult to try and get something going most nights. We can't even get a random 50 to PUG our 8th spot and end up doing it with 7. I keep trying to rally the remaining players we have in our guild telling them that server transfers are coming soon and that we'll at least be on a more populated server with people to play with but more and more leave everyday and most don't come back. Is there anything you can say that I can bring to them as a last shinning ray of hope for us to survive? I mean at this point I'm about to give up as there are only so many alts you can level through the same quests over and over and over. Please help us your our only hope!!
  10. Honestly I didn't do a single Rhakghoul quest on any character. The rewards just didn't entice me at all and after about 3 days it was quite annoying listening to all the announcements about it on the fleet. Not to mention people thinking it's funny to come to an Ops with the plague and kill everyone mid-fight. As for future events I played Asherons Call many many years ago and out of all the MMOs I've ever played that game had the best In-Game events. Most of them weren't static events but rather they would have a developer control a major villain of the game and wreck havoc on a portion of the world for awhile, all the while you had tons of people trying to kill him/it. I understand that you may not have the technology built into the game yet to do something like this but it would be awesome to see it done in some fashion.
  11. Bioware PLEASE DONT NERF Denova!!!!! This has been the most challenge our guild has had in weeks. We've managed to clear all content except finishing KP on Nightmare. Our first night in Denova we wiped to the first boss for about 2 hours. After 3 more nights we managed to clear the place although every fight was super sloppy on our part but that's the point we still need to learn a lot about all the mechanics. We can't wait to get in there for the hard mode. I really hope you add in more bosses for nightmare or at least a single bonus boss. So far we haven't had any real game breaking bugs in this ops which is nice but there is definitely a LOT more trash. Its not nearly the kind of trash that they put in Raids in WoW but its a definite increase from EV/KP. Can we get trash mobs to drop a little bit different loot I mean I like getting the random Implant/Earpiece but that gets old. I mean how about some random purples with a more random stat distribution on it or maybe a Companion Set that is mean for specific companion types? Just a few thoughts thanks for making the game fun again.
  12. I understand why you didn't update the old gear to carry over the set bonus but why then is the armoring mods still restricted to the same kind of gear you took it out of? I have been taking the extra Rakata pieces from our OPS and was hoping to reuse the armoring mods in other gear but it is restricted to using it in the same slot much like how the new gear will. If it doesn't carry the set bonus and you can get the same Armoring mods from the last 2 bosses in Hard Mode EV/KP then why restrict it to the same gear slot?
  13. 1 Servers are dying and it's killing our guild. Thankfully 1.2 has renewed some people but I'm concerned with how many of them will stay. 1.2 gave us lots of quality of life fixes but really besides the new content which thankfully is difficult for us after clearing all other content on NM. But as far as legacy goes the buffs are the best part and the only really useful part. Rocket Boots only useable wherever you could use a mount??? I mean what's the point? Except for low level chars but even then it's only marginally useful. Would have been nice to have it be out of combat and not in war zones. that way we can run through Flashpoints and areas of OPs faster.
  14. I would love to see the new world boss on Voss be a contested area even on PvE servers. I think it would be a cool thing to fight over and being on such a low pop server I think having an arena where same factions can go and fight each other would be awesome. We have been having duels in Elshus mind trap lately just because it's a cool area to fight in, something like that but much bigger would be cool to fight in also.
  15. I really hope its cross faction I play on one of if not the lowest pop server. I know that they're adding cross faction mail so I would assume that because I could just mail the stuff to my Imperial character and place it on their trade network. But I would like for the prices to even out across factions.
  16. Is that going to be exclusive to the Legacy AH Terminal or are the fleet terminals going to be Neutral also?
  17. I noticed on the Legacy System that the Trade Network you can get for your ship says it's a neutral GTN. Does this mean it will post items to be bought by both factions? If so are all GTNs going to be cross faction? If they are, then are the Hutt Trade Network terminals going to be converted or reworked into something different?
  18. I feel the same way my server is about dead last when it comes to Republic population. I think the most I've ever seen on the fleet is 30 maybe 40 and that hasn't happened in a long time. I really wish they'd do a merge or transfer or something. We lost 5 people to other servers just yesterday. I mean what if anything does Bioware plan to do about this?
  19. We heard quite a bit about the changes coming to many of the crafting skills and crew skills in general at the guild summit, but I didn't hear any changes to the UI itself. I am constantly refining gear for my guilds many ALT characters and it's a mess trying to sort through what's the best version of this item slot for this level. What I would like to see is have the base name and then when you click on it you can see what upgraded versions you can make of that item if any. Even if they were placed in an expandable tree or something similar. I just need some way of telling if I need to reverse engineer that helm into two final purple versions. When your a craftaholic like myself you want to be able to make absolutely everything at a moments notice. Any details you can share on changes to the UI or general crafting system beyond what was covered at the guild summit? On a related note, when they went over that each popup screen will be resizable does that mean I can have say my Biochem crafting screen super big and take up most the screen and mission screen take up just tiny bit or are all the crew skill screens tied to a shared scale ratio. Thanks for considering this.
  20. It wouldn't be too bad if the loot timer when set to normal wasn't so short we have a lot of people in our guild that have varying gear and it's hard to see what's an upgrade and what isn't never mind checking to make sure you don't already have a schematic that's dropped.
  21. I was happy to read the patch notes and see that you have fixed the random deaths that occurred from the lava in Gharj's room. I still can't fathom how both the Pylons and SOA didn't get attention as they are very widespread and we have already have some people RAGE quit the operation, guild and for one the game entirely. For SOA if we do not kill him on the first attempt very often parts of the floor will not reset. Sometimes the entire half of his first and/or second floor will fail to spawn. I know this is not limited to our server or guild as I have read many posts looking for a solution to this issue. The Pylon Puzzles had one of our guild members RAGE quit the entire game last night. We were trying to finish getting to SOA on Hard Mode before the weekly reset. After clearing the, thankfully small amount, of trash we proceed to find the puzzle solution. After entering each one we came to the end to find that one sides clickable console would not turn the pylon. We were able to click it but nothing happened besides spawning more mobs. After leaving the Operation and zoning back in we went to attempt it again only to find out that the consoles now were totally un-clickable. I checked over the patch notes and it says this issue was fixed in 1.1.0 Now I have read of different guilds on different servers solving a particular pylon first and that seems to work, but the accounts of what that order is changes from server to server. Most threads that people have started about this issue have replies that range from "You're doing it wrong" to "Obviously you don't know how to solve the puzzle, learn to play better noob". Ok if the puzzle itself is woking as intended as far as how the pylons must be solved that's fine but I would love for a DEV to state as much. I don't expect for them to give out solutions to it just that it's working as intended I guess. But that still doesn't explain why a. It's still not reseting correctly b. The Pylons fail to move when clicked I won't even get into the bugs in Karragas Palace in this post but I feel that we have a lot of frustrated players who love this game and put many many hours into it just to be ignored by the in-game help and ignored almost as much on the forums. P.S. It shouldn't take over a week for someone to respond to a ticket with a simple "We are looking into this issue thank you for your patience." I understand you get thousand upon thousand of bug reports and tickets in general every day if not hour but if it takes that long to respond with what is essentially an automated response then I suggest you need to hire more in-game help. I have read many posts on this issue
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