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Sirranter

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  1. Well per person, 8 man is intended to be harder than 16man, its obvious that damage wise that it wasn't the case for this tier. The amount of jobs for an 8 man is more demanding for execution than a 16man however which is what the OP was getting at. That being said, soa's 8 man nightmare intended fight mechanics are great for the difficulty and i am surprised that there is not an additional ball of lightning to make it that much more difficult.
  2. I think people don't realize something, the meters do not make you able to raid or not to raid, it allows you to see how you are performing in the raid and allows you to fix your rotations so you are not a hindrance to your raid. The goal of the player should be to better themselves to better the group/guild, if it isn't, then you are playing the wrong genre of game. I mean even in ME3 when you complete a multiplayer match you can see how you did and how your group did. The main issue i find is, if BW doesn't want to put in the effort to give us these tools, there are plenty of individuals who are willing to do the work to give us these tools, so let them. Organization is part of the raiding process, and we want these tools(as raiders) to be better organized. So what is the issue?
  3. Well are you wiping to enrage with all 8 of your raid members alive? I'm sorry but you didnt really give enough detail to the actual mechanics of the fight you are experiencing trouble with and how your raid is handling them or if members of your raid are dieing or not. A major thing i do for my group is I(the MT jug) kill the 2 adds at 50% by myself and keep the dps on the rancor, the only time we get close to an enrage timer is if someone in my raid is just being a jack *** and dies to one of the mechanics like back handed into the pit or getting multiple players hit by the swipe
  4. Personally i like chain shock better as a 2/31/8. The idea the OP has is going against higher armor targets, but the idea of chain shock is giving him the capability of what he's looking for, bypassing armor. Since armor doesn't mitigate elemental damage, it is in my opinion the better choice to go with chain shock, since you're just avoiding the armor mitigation all together.
  5. Even doing south first, we have had it lock up on my guild in HM, its really a luck based game which is supposed to be getting "fixed" w/ 1.1.5
  6. My strat for my guild is to just ball up in front of him and aoe through the salvos, more than healable. On topic: The rocket phase isnt on a timer, its % of HP based, usually from pull we get two back to back salvos bout 20 seconds into the fight because of the low % of hp needed to put him into the salvo phase early on.
  7. If the programmers working on SWTOR werent a bunch of *********** ******* they would just make it so the tank doesnt get mind trapped to prevent this from happening, but they apparently can't figure out how to write an if check for the tank and not put it into the mind trap
  8. quick fix, get out of velcro-shoe pug mode, and get into HM and nightmare
  9. cause taking the time to type when you should be holding threat/dps'n/healing is more beneficial to the group than hitting a key and speaking. Being ex-military the OP should understand the importance of communication, if he can't handle it, tough ****.
  10. I find it hilarious that due to WoW implementing a LFD and LFR system 6years+ into development, every other MMO is required to have these features at launch. I don't think they need these systems at all, keep the MMO part in the genre, be social get a guild thats what this genre is about, if you wanna get on a game for an hour to go play and get off, MMOs arent for you, sorry.
  11. They are called Hard Modes for a reason people, that being said, the content is still pretty easy and was all while gearing up. Personally i find their current enrage effects exciting as a tank cause then it turns into "burn this freaking boss!", on top of being able to tank enraged bosses for quite a while before i get my face slapped in. Idk im just competetive and enjoy mechanics that push me to better myself.
  12. Actually you can do HM BT without any healer, using only medpacks, pretty easy actually
  13. Personally for ops i like the 31/10/0 build the best, sonic barrier is just so good, for the 14/27/0 to fully utilize the survivability aspects of the spec you have to constantly be jumping around to utilize huddle/unstopable. Given that, you really have to be lucky w/ RNG on some fights or you may end up killing your melee by accident. single target as 31/10/0 i rarely have an issue with threat, AoE is a whole different beast though, idk if i just suck at AoE tanking but i can rarely hold threat through AoE taunt/smash/sweeping slash(this again in ops)
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