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Eloi_BG

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Everything posted by Eloi_BG

  1. At the risk of being called a baddie, this nerf doesn't feel like enough. Need less damage going out, or less hp on droids, or both.
  2. This is happening to us quite a bit in R4 HM prod on IP-CPT. It is not a new bug though, used to happen constantly during NiM warlords prog. Made a thread with more details back then: https://www.swtor.com/community/showthread.php?t=1005810
  3. Still an issue, here is an example of what it looks like. Can only cast some healing abilities on target (as you see infusion and injection and greyed out, but not the others). https://imgur.com/a/HJymhet
  4. Bumping because no acknowledgment and still an issue. Can provide video examples if needed.
  5. Haven't seen that one in the bug report thread. Happened to my group quite a bit last Thursday, never seen before 7.0.2. Wipe on a boss, group rezzes, but 1 or more players were still shown as dead on the ops frame (greyed out). When you target the player you can actually see the health and such, not on the ops frame. Relogging didn't fix, but closing the game and reopening it did (the person who has the UI bug, not the person who is shown as dead). Very annoying for healers when the tanks show up as dead on the ops frame. EDIT: We also tried doing ctrl+U twice but it messed up the UI even more, like all the quickbars were in weird places. Relogging fixed that.
  6. Not in the patch notes, major issue since release day. PTs have been losing tons of drops on bosses. Multiple guild members have had their in game tickets close stating "this is a known issue" but it's not listed officially anywhere and not listed as fixed in 7.0.1 More details on the bug: Bug is literally impacting the ability to play the game as we cannot get the gear piece by normal means, and results in NO gear being dropped if the offhand is "dropped" on a boss. Selecting any DPS Powertech or Vanguard discipline for loot results in no offhand ever Dropping The only way to obtain this offhand is to PLAY a commando discipline (selecting command DPS loot discipline also does not result in OH being dropped).
  7. Powertech not getting offhand drops seems like a glaring omission in those "most requested" fixes. It is a major problem.
  8. Any ETA of fixing the gear problems? Two weeks in, and still powertech offhands never drop (just drop nothing when it should drop an OH) and we can't upgrade force lord MH and OH. This is a major issue for your new gear progression system.
  9. Got to agree. Crisis on Umbara final boss right now is harder to heal than most MM operation bosses in 6.0.
  10. Pretty much title. Can't upgrade it. Checked all the vendors, selected 'Show All' from the dropdown menu. Passed it around toons. Logged out and back in again. It just seems to be missing from the database.
  11. Thanks for the info! So I'm guessing this means MM Dxun drops on June 24? Any reason why you are moving from your usual Tuesday patches?
  12. What? So bringing 6 DPS to turn an interesting boss into a tank and spank is the most fun part of raiding? And not like, you know, learning mechanics and doing them well? Guess we disagree on this one. My group kinda likes the mechanics of the reek, apart from the buggy side and spawn point RNG. Probably moving to % or something is a good idea, or some whole other thing we haven't thought about.
  13. Noticed Red occasionally turning around unexpectedly when in small pathways. Tank is standing in front, slightly strafing, then suddenly he turns around (and cleaves the group which was behind him). It is not an aggro issue, boss is still on tank. Best guess is like when the tails clips the side of the rocks he kind of suddenly turns around. Noticed it happening in a few different occasions.
  14. Only happened on my main character yes (granted I don't think I have an alt over renown level 20 something, so haven't opened many crates on them). It's an operative, I have loot disc set for heals. Cartel stash had some stuff in, but emptied it since and still having the bug. Inventory somtiems nearly full, sometimes nearly empty (depends if I just ran a bunch of FPs). My stash is 10 (don't think it's expanded). No idea about light/dark as I don't pay attention to it. I generally play late eastern time (10pm-1am), so load is high I guess. I might have been queued for PVP at some point but generally not when opening crates. I'd say most of the time I'm on guild flagship when this has happened. Will try opening crates in other places and see. However I don't think this has an impact, as I opened crates on guild flagship with my alts too. Seems like toon got in a bugged state or something, will try changing loot disc around.
  15. I am 100% sure. My renown stash is empty at all times, so stacking isn't a thing as there is nothing to stack with. I have a single toon with this issue, so not surprised you are not having it, and it's not one in a thousand that grants nothing, it's well over 25% (some days I get 0/3 and just stop opening, others I open 5 or 6 before one is empty). CS have told me it is a known bug but to keep on reporting it. They are apparently not able to re-grant me any crates. Was thinking maybe posting on forums would get attention, as nothing has been said of yet on if the bug is being worked on or not.
  16. Mostly title. It's been happening for weeks on my main toon (haven't noticed it on other toons). Made a in-game bug report and contacted CS early Jan, told me they knew of the bug and it would be fixed. It's now been over a month and a 'major' patch later and still not fixed. Losing a lot of crates to this bug. CS say they can't do anything, devs still haven't fixed it. Is this a common issue or am I an unlucky account? Let me know if it's been happening to you to.
  17. Mutual Disrespect is looking for a DPS for NiM Dxun (I know it's not out yet, but we will be going on PTS and practicing HM Dxun while waiting for it). Having fully cleared HM Dxun is a plus, but not 100% required. Looking for someone who can consistently pull NiM DPS numbers and is willing to push himself and his teammates to perform. Raid times are Tue 7-9 pst and Sun 6-9 pst. Group is impside. DM me on Discord for more info (Nemio#0545).
  18. Knowing the history of the OP this is plausible. I don't know about PVP cause I haven't dabbled much in there yet since 6.0, but for PVE deception is not over performing right now. Still early days of optimizing but there are 7 specs with a higher top parse than deception right now.
  19. So did a few FPs yesterday. Drops seem kinda weird when you have like 248/252 gear, it takes a while before getting the jump to 270, which I find weird. IMO everyone should get 270 drops at least, they shouldn't have to progress thought 5.0 gear levels before getting 6.0 gear.
  20. Just did MM Manaan, couldn't get past 2nd boss. No idea how competent the others were but as a healer that clears nim content it was weird to not be able to heal enough in a MM FP. My numbers are lower than what I do on live with 248/252 gear (I have 269 average on PTS, no set bonus no tactical).
  21. This is not what happened though. I had 0 drops higher than 270 with 269 (or maybe even 270 rating) in master mode hammer station. Then I did a veteran mode and I got full 274/276 drops all flashpoint. My gear rating didn't change between the runs. Harder content is supposed to drop better gear (or better odds for better gear), which is not at all what happened. I'll try and run another master mode later so I see what happens.
  22. Update: Did a veteran HS after and got a bunch of 274/276, not sure what was up with that 2nd master mode run.
  23. Ran MM hammer station twice this morning How it went - First run was fine, started in full 248-252, got a lot of 270 pieces, close to a full set. However, it was all unmoddable. The mods that dropped were all warding even if I was on a healing merc. Also had a reactive warding relic. All the rest was ok with my spec though - A set bonus moddable 293 dropped as shared loot at the end, which was nice. - Second run I started mostly 270 (around 267-268 item rating). Had all the same drops, only 270 all FP even if by the end I was in full 270. Same sharable piece dropped at the end. - Tried to get an extra relic with the tech fragment vendor, he gave me 2 272 relics (upgrade, yay) but one was tank relic and the other one was not the one I wanted (yay RNG) My comments - First run felt good cause lots of upgrades. Second run was bad, cause nearly nothing was an upgrade. - All my gear now is unmoddable, which I hate, but if the goal is only to use this gear as a gateway to top gear that's fine - Only 1 set bonus piece for 4 players is kinda low imo, especially since it was a tank one both times (the same) - No tacticals - At the end my inventory felt bloated, would prefer less drops but better ones - The set bonus piece had a mix of different level mods (294 armoring, 296 mod, 290 enh) which I thought was odd - Side note not related to gearing, healing felt about 100 times harder than on live, I had to actually work when it's normally a snoozefest My quesitons - Why wasn't there a single drop for me (not shareable) over 270 even when I had that gear rating? - Once we reach higher the top gear level, will there be more moddable gear/mods/set bonuses, cause if not that kinda blows? Seriously no one likes unmoddable gear in endgame.
  24. Anything new on this, still working the same on PTS.
  25. Only the last one really changes how the ability is used (minimally), the other ones are just random buffs. I think the goal is to have a profound impact on playstyle. Things like (not saying they are great but just throwing it out there): - Instead of healing, progressive scan applies an absorb shield on a new target with every tick - Using kolto shot on a target with kolto shell gives the target 1 (or 2?) extra stacks of shells instead of healing
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