Jump to content

Arkillon

Members
  • Posts

    897
  • Joined

Everything posted by Arkillon

  1. Can we put the specs of people, too?
  2. Yep. Sins work fine - shadows don't.
  3. http://puu.sh/sKlyS.png 6k as deception... 6k hatred is so last patch :')
  4. still wts. no upgrades and not a bunch of decos but hey. gbank has 5 tabs i think too.
  5. Eeeeexactly. Sages, and vg's have "too much". I'm glad to see someone else understands this.
  6. problem lies in getting kited. how is this so hard to understand? you can't improve the dps as it's astonishing, can't improve DCD's because they're perfectly fine. GETTING. KITED. get a 10m root.
  7. 65-70% crit multiplier 1300-1400 crit rating 5% accuracy 6-10% alacrity rest mastery
  8. ty for not being a noob previous guy. speccing into self heals is almost, in every spec, useless. you want unnatural preserv and thats about it, even as a jug the reduced stunbreak... never take it, pulled 3k on every spec including tank. try again OP, heals arent needed. l2p
  9. Jug: the unleash utility shouldnt ever be taken regardless of spec, its crap. Vg: they got kolto/missiles, they dont need as much utilities, again they're our problem Sages: same Operative: speccing into healing utilities: you're a noob, so doesnt count Sniper: same thing Sin dmg reduc + heal proc IS ONLY ON TANK CHARGE????? Jeeze get your stuff right before trying to sound all mighty. Surging charge: 15% heal (needed, they have absolutely nothing else and are squishy) Madness charge: procs dmg, even squishier Tank stance having a self heal + dmg buff is part of how their tanking role is designed. Marauders don't need heals, they need to not be kited. Learn to *********** play
  10. Jug: the unleash utility shouldnt ever be taken regardless of spec, its crap. Vg: they got kolto/missiles, they dont need as much utilities, again they're our problem Sages: same Operative: speccing into healing utilities: you're a noob, so doesnt count Sniper: same thing Sin dmg reduc + heal proc IS ONLY ON TANK CHARGE????? Jeeze get your stuff right before trying to sound all mighty. Surging charge: 15% heal (needed, they have absolutely nothing else and are squishy) Madness charge: procs dmg, even squishier Tank stance having a self heal + dmg buff is part of how their tanking role is designed. Marauders don't need heals, they need to not be kited. Learn to *********** play
  11. Mastery benefits from the 5% from sith inquisitor buff... Better than power. Gg boyz u wasted money on power augs
  12. Yeaaah so did I until a few weeks ago. With the switch from main stat to mastery, the 5% provided by the inqujsitor buff to mastery makes it better to have that in terms of augments as opposed to power. Your stats are fairly close to mine, I'm not even sure about 5% acc, still.
  13. You could drop alac down to like 7% and put the rest in mastery. 1333 crit is perfect
  14. UR would stunned ends up having a drastic effect in ranked with burst comps, and makes mara like.. God tier. Either stunbreak + medpac and what not or don't break and use UR, and waste everyone's burst? Yeah no. Again, wrong problem. If you spec for kolto while stunned you're playing a pt/vg wrong.. Brazen not passive is fine. Necessary utility, other classes have theirs too. Pacify is also fine where it is. Sorcs having too much mobility (that PW you mentioned for instance) is a problem. Not saying nerf sents, they're in a perfect spot except the anti kiting, which is explained by sorcs and pt's having too much for one class. Fix THEM, and our problem's solved.
  15. You don't want to augment full crit. You (surprise) need some mastery, and I'm enclined towards thinking you want the 5% acc.
  16. Uh been subbed since launch and NEVER got a free 1k coins? I checked my mail since jan 1 2016, no mails with those subject lines Musco said. Nor in spam, junk, thrash, archive.
  17. No, UR is, in pvp, extremely useful. You ALREADY got a reduced cd, longer duration, and removal or health penalty. It doesn't need any more tweaking, mara defensives ARE FINE. The problem is getting kited too easily. If you get globalled, either you are using your DCDs wrong, don't know what type of damage is taking your health away and thus using dcd's at wrong timings, waste your stunbreak on roots/soft stuns, or don't deal enough damage to kill targets before they kill you. Increasing duration of 20% dmg reduc when it's THIRTY SECONDS LONG? What? "Significantly" reducing the cd of an ALREADY BUFFED THRICE invulnerability? No. Again. The problems lie elsewhere; players not playing the class at a high enough level to realize what the class' weaknesss are, and thus blaming deaths on survivability, and high level players realizing once you leap, get kbed/rooted and use mad dash, and someone stuns you or force speeds away or tele's... Nothing but a desperate DST that crits for 4k is able to be used. Then you sit there, dots eating your health, and watch that sorc freecast at your face until you end up using all cd's try again... Another force speed... Freecasting... Rip marauders! Do you ser what the problem is? "Yeah we die" but what if that sorc hadn't gotten away? You have a 6s interrupt, obfuscate at melee range, a healing debuff, force choke... No roots. The problem is RIGHT THERE. It you don't get kited, you'll kill targets. Melee/snipers? Nbd, obfuscate. Used interrupt and got baited on whirlwind and wanna stop that innervate or tracer? Force choke. Then interrupt's back. But get knocked or pulled or kited? Yeah, you'll die. Not because of the DCDs.
×
×
  • Create New...