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HBninjaX

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Everything posted by HBninjaX

  1. I still like anni because its ToT (time on target) is relatively brief. I prefer that style of gameplay. Oh and ravage is really good now. I feel like we're balanced
  2. HBninjaX

    Mar/Sents

    well my build was nerfed so i look at it as if i broke even
  3. I say marauder i play one, they're intense. DPS, medium armor, powerful defensive buffs, great debuffs, a brief in-combat stealth, group run-speed buff, group damage and healing buff, great healer harassment, great huttball class
  4. ya the anti ravage crowd has me scratching my head. some healers i couldn't overcome unless i put ravage in my rotation --and this was pre 1.2
  5. I specced into ravager and it melts people. Pop adrenal/relic/bloodthirst ravage>annihilate>vicious throw>buh bye
  6. HBninjaX

    New WZ = Best WZ

    I agree, it's rad. I like the terrain, the way you cap nodes, and the fact taht you can do same faction 'combat simulations' is nice.
  7. I'm going to keep playing as long as I'm having fun, which I still am. The new patch has me fired up.
  8. 3/3 Hemorrage 2/2 Phantom if you mostly do PVP Not a big fan of seeping wound but it might be nice after the buff Is enraged charge worth taking? Having to rethink my build edit: also what about ravager? Ravage has been buffed, and now ravager increases its damage even further. Could be strong
  9. Orange County Huntington Beach to be precise
  10. twist interrupts -> distrupt ->0m force leap (don't try to sell me on the 5 meter force leap horse manure) -> disrupt -> force choke -> disrupt -> force leap -> disrupt -> intimidating roar stack debuffs -> crippling slash -> deadly throw trigger adrenal and relic stab them in the face
  11. uh, that's how you're supposed to play OP. you think you're special or something? don't get too excited
  12. tracer missile/grav round spec I can completely shut them down with my marauder. I have killed them without taking any damage. I will say the spec that combines heals with tracer/grav is formidible though
  13. the good news is you can whoop their *** in huttball and in the new wz. i love same faction wz because I can shut people up with my lightsaber
  14. my solo rating will be good since it's like 70% of what I do in the game I've carried bads in huttball games and whatnot. it'll be harder in 1.2 due to nerfs to my build but I know how to herd cats pretty well after so much soloin
  15. I can't comment on rage and carnage, but the build I use was certainly nerfed. Ferocity moved, 100% damage reduction nerfed, fury generation nerfed. I wont be able to carry Huttball games nearly as often. I won't be able to avoid death as easily too, games where I am at 40+ kills and 0 deaths when I'm solo queueing will be harder to achieve. The silver lining is that obfuscate doesn't cost rage and is off the GCD and predation affects the entire raid.
  16. this game, in its present form, cannot handle zerg battles. why, I don't know. I'm not a technical guy but I call it as I see it. oh and 1v1 is hardly skill in most cases, you tab target and hit a button sequence --plus if you have better gear you have an advantage. it's like a dj that goes up on stage and presses play on his laptop and dances around pressing buttons and turning dials acting like he's some musical genius, and everyone applauds him. the emperor wears no clothes and all that.
  17. i like it, i still get an adrenalin rush when i pvp. i know it's campy but i still enjoy it mmos since 99 EQ DAOC FFXI WoW RFO GW CoH/V Vanguard WAR Darkfall Aion Rift
  18. really good sins/shadows and snipers/gunslingers <--- marauder
  19. ya, you get another interrupt. you can solo interrupt sorno, and chain disrupts against healers effectively locking them out from doing anything useful (barring the uninterruptable buff). the disrupt from force leap already takes a long time to cast because it has to finish the animation therefore the 2/2 is justified. you can kill a tracer missile/grav round spammer without taking any damage chaining disrupts is a large part of my game, in addition to dps
  20. pretty solid tips. Defensive forms + sweeping slash can build up fury in a hurry if you're getting pounded by multiple people, then you can hit predation and some defensive cooldowns to make your escape to the nearest medpac. In Alderaan/Voidstar it's not uncommon for me to have a few dozen kills and 0 deaths with proper use of my defensive CD's, predation, and the medpacs. People will follow you to the ends of the earth to kill you, and you can use that to your advantage. For almost a guaranteed score in huttball try to acquire the ball when predation is ready, and you have frenzy, unleash, undying rage and a wz medpac. Pop predation, then frenzy/predation when that runs out, and if need be run through the fire with undying and medpac, and force leap to anyone spawning. Even against a stacked team you can pull this off. Also if you have 2/2 phantom it's nigh impossible to get killed on the hazards, also you can go for passes through the fire or FC when you get knocked on to the fire/acid You can also use intimidating roar to mez people while on the hazards, damage DOES NOT break the mez. I've killed up to 3 people at once on the fire with this. Force leap, mez, if they unleash you can choke them, try to save your mez and choke for the fire if at all possible
  21. HBninjaX

    Marauders nerf

    if they neuter the class im gone, guaranteed
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