Jump to content

doublechees

Members
  • Posts

    40
  • Joined

Everything posted by doublechees

  1. Will their ever be something like this for 2v2, 3v3, 4v4?
  2. Thanks for the reply did not realize it wss elemental. Ive been using a 2/28/11 build for pvp and was wondering guesd ill just keep my obliterate.
  3. Its somewhat scattered you take points to boost smash on immortal but dont takr the free smash talent in veng. when you spec your damage output isnt going to be huge so getting the talents for having your moves apply a dot vrs extra utility seems counter productive. http://www.torhead.com/skill-calc#101RrudzzMZfMrorhzzM.2 This is my preferred immortal/veng hybrid for pvp and pve. I like sonic barrier with 9 second force screams, but if you want more effective damage the two points to increase crit chance of force scream or vicious throw after impale is fine too.
  4. reading the tooltip it jusy seems so mopey a 500 dmg hit with a 500 dot ovet x seconds, impale says it hits harder. So is this mainly just a pve talent, or is it just bad. What am I missing.
  5. Thanks for all the help you have given me for my jugg
  6. You arent very bright are you? Say sonic barrier absorbs 2k pre set bonus that means the bonus applies an extra 400 damage mitigation. So in a 5 minute fight you get 25 barriers or 25 times 400 to equal 10k damage mitgated which as I stated is the same as 2% mitigation, I apologize if I didnt spell everything out for you. Hence the absorption of sonic barriet is important because it dwtermines the extra mitigation you get. Also I am assuming one is not specced for 9 sec force screams aka 31 into immortality. I reread your post sorry for my harshness I read goodun as goon lol. But yes I could have spelled the marh out more but sotinf on my phone is already hard enoufh ill tet to update when I get home
  7. It all depends on how much sonic barrier absorbs. And from there its a simplr algerbra equation. Without a true mathematic equation 2% reduction will yield better mitigation. I.e. if you take a 5 minute fight and take 500k damage sonic barrier needs to absorb 2k damage pre talent to equal the mitigation of just 2%. Now if you double the damage but keep the same time 2% is clearly the winner unless sonic barrier absorbs now 4k pre set bonus. So if you have a rough idea on how much your barrier absorbs you can run acenarios to which is better, as longer fights may yield better results to sonic barrier
  8. When you can get force crush, as the spec does much better with it
  9. I leveled strictly as immortal used vette until i could get quin and never switched. had no problems questing doing H2+ or tanking instances. the key to managaing quinn is turning off all his dps moves and keeping him strictly as a healer, also i used oranage mod gear and world coms to keep gear up to date
  10. http://www.torhead.com/skill-calc#101RrGbzzMZfMrorhzzM.2 my phone makes spelling hard
  11. Honestly and forgive my bluntness, your post makes no sense to me. You linked a 27/12/2 build which is no way like 17/24. The big difference is in that spec tou get no rage cost on smash versus your build you dont so yes it makes sense to skip it in your build, but thats not what im talking about. Alsi you talked about spending points to improve damahe of other abilities rhen armor reduction, when all our damage is increased through armor reduction. An d secondly you linked a build that just spends more points in immortal for extra shield chance and an inferior damage mitigation talent then the one ve ngance. So again to restate my question, why is having an extra 2 dwfense after uaing retaliate better then applying a 20%armor reduction to multiplw targets in one gcd for no cost?
  12. Looking at alot of the immortal/vemg hybrid builds (17/24, 1/23 ect.) It seems all skip crushing fist, makes all affected by.your smash have 2/4 applications of armor reduction applied. Isn't that what you want ad a supporting dpec a single move that gives a big damage boost to your group? Doesnt seem to be any talents you give up for it, so why is its skipped
  13. he says he gets crits for 1500 and 3600 not normal for 1500
  14. Is the mob activating something like saber ward ti reduce damage or are you in pvp and getting taunted reducing your damage?
  15. Then you will purchase: Battlemaster Pummeler's MK-1 Package (Implant) Battlemaster Pummeler's MK-1 Package (Implant) Battlemaster Pummeler's MK-1 Device (Ear) do you mean war hero? because there is no such thing as this in battlemaster
  16. Awesome, thanks for the post. I am unsure of what spec ATM is the gear optimization for dps rhat much difference seems expertsei> main stat>power>crit>surge>accuracy
  17. Ok then my next question is freshly dinging 50 I wont have full battlrmasters so are you saying to use ranked coms into wz coms unti" you have the full set, or what I initially tjought was to get your wh wep first
  18. Assuming I dig 50 with 3500 ranked and 2000 wz coms. What WH piece is the best to get? I was thinking the vindicator lightsaber, which would be all my comms or is it a bigger bang to get relics/implants since they dont require a BM counterpart
  19. If you do not spec into the 6% str talent power Aug will yield greater damage thrn str. Otherwise the dmg difference is minimal like 3 but strbwill add 1.5% crit. Surge only affects whem you crit while str and power affects all damage non crit and crit. These numberd were calculated by pat and I trust his work
  20. Gotta ask yourself what are you looking to do Endgame. If you want to be PVE oriented Biochem is the best choice. If it is pvp Biochem is still very useful you just have alot of other options to make it not the stand out choice. Warzone med packs will heal for approximately the same as reusable ones and are easily acquired, adrenals are not usable in warzones ( the offensive ones) But reusable stims are still very powerful. 1.3 with the addition of being able to augment every slot you can make decent money and provide useful items while leveling and endgame, as crafted augments are BIS for augments atm. Cybertech mods and armoring are semi useful but I find it just as easy to get the commendation versions while leveling. Though at endgame you can RE BH gear to get very desirable mods and armoring and have the neat factor of making cruisers and star ship parts. As pat said do no get cybertech for the grenades as the reusable versions just have an extra 600 dmg while the cc portion is no different and all versions share the same ICD of 3 minutes.
  21. Thanks for all your time and effort in your posts I appreciate it
  22. @pat again your statement is somewhat misleading but I understood your point. I am in fact losing overall dps to gain a higher damage smash. also the coeffiencent you apply to smash could be argued as opinion and inconclusive. I am having trouble finding how damage is applied to skills etc if someone knows of a link tgat explains this mathenatically I should be able to setermine which spec will deliver the highest damage smash , I am not arguing overall dps of other skills as it has been pointed out this build is not optimal foe that
  23. as I said in my op I am not claiming this build is better overall more dps etc etc. I am looking to find a build that can mathematically creatr the highest damage smash. posting things as saying they are moronic is neither helpful criticism or furthering of discussion please avoid posting these opionated remarks in my topic. I do not take force crush as I have other means by using less points to get the damage stacks for smash. 28 points is all you need in rage to get all the talents that will increase thr damage of a smash. The thirteen other points is the uestion of whether 8 percent damage ti smash is greater then 20 bonus damage from speccing full 3/3 into saber mastery and 2/2 into our str buff.
×
×
  • Create New...