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Galbatorrix

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Everything posted by Galbatorrix

  1. I'm sure everyone would love this. I'd love to see a cartel market item that when used on a piece of gear transforms that gear into a legacy piece. For instance, I really want my new level 55 Gunslinger to wear the old masked Tionese cowboy hat, but they're no longer available. Mean while, my Scoundrel has 2 or 3 of them just sitting there. I'd love a cartel market item that would turn that piece into a legacy piece and allow me to transfer it over to my Gunslinger.
  2. The archived stream from yesterday is messed up. It resets about a half hour in and it stops during the Sage explanation. Can you please fix it? I really want to see the new Shadow stuff.
  3. I resubbed for 12xEXP and I didn't get the chamber....
  4. And once again, gear level is already in the game! The change the OP is asking for is only adding an automated calculator instead of having to figure it out manually...
  5. Wow.. it's like no one even read the OPs comments at all. Either that, or they don't realize that gear level is already in the game. Currently, all mods have a gear level. The OP is just asking for an automated system that would give you the average so you'd know if you're ready for certain content without having to do a bunch of math. Every other MMO out there has this and it's very silly for SWTOR, an MMO going on three years, is still missing such simple QoL features. Either way, I completely agree with the OP. If you're going to put gear levels on mods and then put things in the flash point finder like "146 gear level recommended", then they should also make it easier to tell if you have that gear level.
  6. Haha, thanks man... I must have hidden the quest when I hid my FP dailies when I was leveling through the rest of the class story and Makeb.
  7. I'm level 55, I have completed the main scenario and her affection is at 10K, but she doesn't have any more conversations and she's still locked in my legacy... Is this a known issue?
  8. Yeah... on a side note, this forum has more board police than any other I've visited, lol.
  9. What this weeks episode of South Park. It plays in perfectly with this thought process.
  10. Finally... I've been waiting for this bounty hunter set forever and the gloves are missing the texture? Please fix it Bioware! I can even overlook that they stiffed us by putting the wrong helmet with the set if they just fix the glove texture!
  11. You know, if you wanted all story with no actual thinking, you could have just Youtubed all of the story and been done with it. MMOs are huge and the learning curve is always kind of large. If it wasn't, people would get bored faster and the game would die.
  12. I bought 4 packs and I didn't get any, personally. I got the entire savage set + an extra upper body savage crate. The Uxibeast mount and the pants from the Dathomir set. I also got an Alter of Skulls decoration. All in all, my Bounty Hunter is now set for armor and I should make a couple million credits.
  13. I have 16 characters currently. I'd love to be able to manually sort the character select screen so that all 8 of my main characters show up on page 1 in an order of my choosing, while page two could be devoted to my second tier of characters. having to search through 16 characters (and sometimes overlooking and having to go back) when you change characters a lot is pretty annoying. Thanks.
  14. 1. That's the same for basically all MMOs and changing to a better loot system wouldn't change that. If you're raiding in your guild as a combat medic commando, do you really want another combat medic in the raid or would you rather bring along a Sage or Scoundrel? First, it brings more variety and second, it stops your two healers from having to fight over gear. So, changing to a better Need/greed system like in FFXIV wouldn't change anything on this front. If your guild has a marauder that has loot priority for medium STR gear, do you really want to bring your Marauder as well? 2. Their loot rules restricts need rolls to current job/role only. You can still greed on gear for your other jobs, but if anyone in the group can need on it (meaning it was made for their current job/role), then they get priority. Also, it doesn't allow duplicates. So, people can't keep needing on gear they're already wearing. The point is, SE took the community out of the equation when it comes to loot drops in PUGs. If you want to gear up your Dragoon, you queue up as your Dragoon. You can't queue up with your Warrior tank and then tell the group that you're entitled to all Dragoon loot. Unfortunately, in this game, tanks can and will do this often. On a side note, guilds who raid still make their own rules in FFXIV, as they should. The games loot rules aren't to enforce rules on everyone. It's mainly just to keep PUGs friendly.
  15. If that were true, these threads wouldn't keep popping up three years later.
  16. Well, according to your previous statement, then rolling need at any given time regardless of communication isn't a problem because if the player saw some sort of need for the item, then it's completely their right to press the need button. So, make up your mind.
  17. Ok, arguing over semantics really isn't going to get us anywhere. Anyone who's played MMOs a lot know that it's the social norm to only need roll on loot intended for the class/role you're currently performing. This isn't a new concept in MMOs. It's been pretty well established for over a decade through out several games. This is the definition of "need" when it comes to MMOs. You can try to argue that all you want, but every MMO vet out there knows this to be true. On the flip side, your version of need has also always caused issues within MMO communities. No MMO I've ever played had a player base that was mostly ok with people rolling on gear their currently class/role couldn't use. In WOW, it's people rolling for off class and here it's people rolling for alts and companions. Either way, this is almost always viewed as a shady move and a lot of the time, players who do it end up kicked from groups, and ostracized. So, define "need" which ever way you personally want to, but in the MMO world, "need" definitely generally means "I need this drop for my current class/role". And swaying from that definition is normally met with discord. With that, I'm done... no point arguing over semantics, and it seems like that's where this is going.
  18. FFXIV has a "Job" system that allows you to create 1 single character and then level every single job in the game (That's 9 jobs/classes on 1 character). So, someone who has all 9 jobs leveled to 50 could quite literally need every single piece of loot that drops for one of their jobs. But, they know that they can only need on items that are specific to their current job/role, so if they want to gear a certain job, they participate in the dungeons as that job. So, there's no difference in what each player potentially "needs" between the two games. In both games, a player could more than likely use everything that drops in some form or another. The only real difference is that SE made the better decision by giving players performing a specific job/role an advantage to win loot created to better the performance of that job/role. Bioware created a free for all, which is actually worse than the system WOW used at the time... and WOWs system was pretty darned bad too. Which is exactly what TOR needs. If you want gear for an alt/companion, greed it. Which is exactly what people do in FFXIV if they want gear for one of their other jobs.
  19. I just came back to this game from FFXIV and there is literally NO complaining about loot drops in that game (well, other than range itself). If other games can implement a good loot system, then there's no reason Bioware can't as well. Trying to let them off the hook by saying their broken system is "fine", won't help progress in this game at all. Also, If they'd borrow from other games other than WoW from time to time, they'd be a lot better off. WoW also always had these same kinds of loot issues due to players needing for off specs and such. FFXIV Bioware..... look into it.
  20. The fact that people have had to try to communicate for 3 years and are still complaining about this system should really tell you something. If it was working as intended, then people would have gotten used to it and there wouldn't be any more complaint threads. Threads like this just prove that their system is still causing strife within the player base. Which again only goes to show that the system is definitely not working for everyone. I'd also like to state again that it gets very old joining random groups and trying to type out loot rules. Especially when half the time the group is in a hurry and you can barely get out a "Hi!" before the tank rushes into the first group of mobs..
  21. This problem really doesn't concern organized groups such as guilds. Of course they'll set their own loot rules and they should. The problem lies with random groups. A lot of people, myself included, prefer random groups because we don't have time for organized gearing on set schedules. So, gearing can be a very frustrating experience when you're constantly thrown together with random people in a system that doesn't restrict any loot rolls. Honestly, if you gear your toons through your guild mostly, then I get why you don't understand where I'm coming from, but it is very down heartening to grind a flash point for a certain upgrade only to lose it when it drops to a person that can't even equipped it.
  22. This simply isn't true. A system that absolutely demands discord from the players should never be seen as "functioning just fine". Currently, all you can do is either hope that the players in your group are decent people, or ask for loot rules up front. And even that doesn't work because they'll always be that one awkward player who won't respond and play dumb when asked, and then proceed to need what ever they want. Loot rules should be automated. You shouldn't have to go through a whole ordeal at the start of every single random party to establish that no one in the group is going to be a jerk. It's not fun and no one likes doing it. It's up to the developers to help keep the player base happy and adding a few fixes to insure people don't constantly lose upgrades to companion and alt rolls would go a long way. Especially with the new expansion coming soon.
  23. So, it's not fair if range is unkind and nothing but AIM keeps dropping? Well, personally, I'd rather be angry at RNG than other players. Which is what your preferred system causes. Think about it this way, say that you are an AIM user and you keep getting in groups where you're the ONLY AIM user. With your system, it could still take this AIM user a 100 tries to get loot and instead of being mad at the RNG system, he's instead despises the players themselves. Unlike RNG, the players are choosing to roll on this loot over and over again, choosing to rob his main character of upgrade after upgrade. RNG is something all players can despise together. With your method, players would simply despise each other instead. Which one is better for the community? Also, for the people complaining about the people complaining.... uh, isn't that what the forums are for? To discuss things in the game that need to be addressed in some form or another? Honestly, it would be nice if Eric would comment and let us know if there are any changes in the works.
  24. Bioware made the age old error of trusting players to do the right thing. Which is never smart, especially in an MMO. Plus, they seem to be very lazy when it comes to fixing QoL issues (seriously, we have one of the most barebones group finding system in the genre and it hasn't been improved in years). Basically, Bioware made a mistake, and you're exploiting it. It's not like you're guaranteed drops when you run FPs and one of your group members could have been grinding for that upgrade only to have you need it for that companion you haven't used since you got it. personally, I'd feel horrible doing that. Again, it's a nice guys finish last system and it needs to be fixed.
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