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Christonya

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Everything posted by Christonya

  1. I hope you realise pretty much all classes have a "Tumult" IE hits mob really hard and helps lvl faster ability.
  2. Pretty sure the ability is fine, and the problem is purely the hazards. But with that said, pushes cause the same problems (knock backs / jugger shoves) both are powerful tools and both can gimp some one in Huttball, its part of what makes huttball, huttball. If you want some thing fixed, you'd want the acid pits removed / flame walls replaced with just a wall so players are forced to actually kill people.
  3. I hope your right, cause that'd be awesome.
  4. Take what I have to say with a grain of salt. In my experience, it depends on what your looking to do -- Mauraders do alot of damage with a near 20% damage reduction effectively putting them at heavy armor -- They are durable fighters, but they lack the pure survivalbility roll of a tank jugger. On the other hand, juggers have decent survivalbility comparable to a mauraders but lack damage, not to say the juggers damage is bad, its just not as good.
  5. Any idea what happends if your like 1200 light and 700 dark (ie nuetral)?
  6. This sorta contradicts whats been said. So is it alignment that effects things?
  7. I dont want to make any mistakes -- I want her to be dark side, evil to the core, and ready for combat (which is how I view the warriors to be, regaurdless of alienment). So how do I make sure shes Darkside? --- I would prefer as little information as possible about the class quests ect.
  8. Ahh, now I see it, thank you.
  9. Creates medium str rakata gear?
  10. And assassins that arnt specced tank tear like tissue with light armor, vs mauraders with a near perma 20% damage reduction effectively putting them at heavy armor...
  11. As a sin, mine are working, have been working all day. Looking at warriors with high medals they are getting them too -- So I would guess its just you ?
  12. @op I agree with alot of what you said and I hope your ultimately wrong, I have enjoyed this game quite a bit and hope its pvp continues to grow and evolve.
  13. So... you want Blizzard, a company that had a decent game (vanilla) made it great (BC) and then ruined it (wrath) and failed to fix it (cata) and will soon destroy it (pandas) to some how tell BW how to make their game better? Logic.
  14. I agree with the OP, would be amazing to see people properly passing the ball more often. This would also prevent tank jugs just grabbing the ball and rotating CDs while walking slowly through the hazards and scoring.
  15. Take what i say with a grain of sand. I am leveling an operative with the intend of having some one that can heal. From what I have seen -- Operatives are the weaker end of the healing stick, but they can still do fine, the only real change i feel is nessisary is the energy cost on your fast heal, make it only cost the TA (or upper hand for scoundrals) and then fix it -- I have seen up to .2 - .3 second delays on the heal actually going off, so either reduce the cast time to compensate for the bug or fix it in general.
  16. That does not even begin to describe how hard he got trolled.
  17. Personally I think it shouldn't, but i also think it shouldnt stop your heal. I mean you are concentrating on slicing a generator.. and some one hits you, yeah its gona inturupt you, but if your slicing a generator and your skin burns, you will probly just ignore it.
  18. Or give them a debuff for leaving preventing you them from joining a new one / ilum for 30 mins. And if they do more then 3 of these in a row give them a temp ban of up to 3 days..
  19. Ok so I read about half of what you wrote. This is what needs to be said: You know nothing of the operative / scoundral class, half of your most important abilitys / talents are later on in the tree, I have a operative thats lvl 31 now, leveled purely out of pvp and I do just fine, next, you play a BH -- all other classes require one button it will seem much harder.
  20. "It's FINE! I get a charge, and I can just pull them off, or just use my ranged abilitys" Lol. @OP I completely agree, half, literally half of the classes in this game have a knock back --- Knock backs should be exclusive to one, maybe two. Why? So they feel powerful that they have a strong ability, not use it and have every one go "Oh hay, another knock back"
  21. For the record the dps Sins 2 / 4p are both pretty bad too. small range increase on slow? sure why not, not really big, but its some thing, an extra charge on recklessness? Double shock procs eat that charge -- so we still only get 2 spells off with it...
  22. Pretty sure the only class I have never seen any one call OP is the assassin, any way the reason playing your merc seems so much better is because a merc spams one button and does the damage most other classes do with 5, its just plain easy and done from 30 yards away. The maurader is more difficult but looks much more rewarding.
  23. Hold on, so your driod should be fixed first, not the fact level 50 cant gain social points, but your driod? .. We are doomed.
  24. My op never giggles as a male, im nuetral if that matters.
  25. Because then we eventually get to a point where every thing has been buffed so much that they one shot each other. @OP You are talking about the sorc, not the sins. You should specify that next time.
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