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Christonya

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Everything posted by Christonya

  1. ....Where in my post does it say "I WANT IT NOW!". It reads very plainly "It needs to happen as soon as is humanly possible" Earlier summer, so what, 2? 3? months away? In 2-3 months there wont be any one left to transfer at this rate.
  2. A tantrum? "This needs to be your highest priority, several other players and I are at the point where we can not play because the community on the server is gone" Doesn't seem like a tantrum to me... Never the less, yes, they stated xfers are coming, but what are they going to do? Paid transfers? Wait for their next big game update and bring transfers with it? Both of those are huge "No No"'s People posting on the forums regularly explaining the issues at hand is how they get feedback, if its the same post over and over by different people, it just shows them how big of a problem it is.
  3. Funny how feed back apparently = a bad post.
  4. I highlighted what im doing. Doesn't mean that I no longer want to play the game, rather that the game is unplayable. As such, this is what need to occur for it to be playable again, and so yes i figured, why not? Some one needs to tell BW that this has to be of the highest priority, but its not happening, by the time it done, even the fatman wont be so fat any more.
  5. Any one with half a brain can tell you why. Too many servers on launch, as a new game it had alot of innitial players, then they left for other games. Why? There are people that like new shiney things, and when its no longer new, they move on. The dedicated players stuck around but pops kept dwindling as the rush ended. Now the dedicated players slowly leave as there just isnt any one to play with, so the servers get smaller, till they are in their current position. Dead.
  6. Bare with me, this may be the wrong place to post this, but it seemed the most appropriate. As the title asks, do you, or do you not want to save your game? Because right now, it wont be much longer before its gone completely, which sucks because its not a bad game. Right now the biggest problem with the game, is the large variety of servers, and low amount of players on each. If you want to save your game, or at least try too, server transfers need to be made available immediately. I don't mean after the next big game update, I don't mean just before the next big update, I as soon as physically possible. There are times I am logging on my server with literally just enough players for one WZ to be active at a time. I am ready to unsub my account, because theres literally nothing I can do. I don't want to start over on a different server. I don't want to go to fatman, as that has been a huge problem with the servers.
  7. The reason for the decline is because there are 3 types of MMO players. The leeches. These guys will pick it up when its new, play a bit, then leave. The Casuals (or "Bads"): These players can also fall into the leeches territory as well, they are the players that arn't very good but have general enjoyment in losing in terms of pvp and complaning that PvE is too hard therfore getting it nerffed, they hurt the third type of player. The "Real" players: These are the people that dont seem to be appriciated, these are the players that will dedicate themselves, like challenging PvE content and generally win WZs. The leeches came, and left. Now you have the Casuals and Real players. The after math of poor planning by BW has left servers dry with all the leeches gone. So now we have Real players playing with Casual players, which is never a good mix, because real players usually dont like to play with many Casuals. Casuals also are more prone to quit, making a servers pop die more. Now, we have lots of servers, not enough people on any of them for any thing, and the dedicated players are questioning if its worth going on with the fact that they cant actually do any thing. BW desperately needs to release FREE server xfers or more preferably, just combine the servers and add more when newer players begin to rejoin.
  8. I also wanted to talk about this. Pressing 3 buttons for any thing, is not fun. Its boring, it causes no thought, no strategy, and no fun. Whats more fun, a boss that you kill first try by pressing 3 buttons and nothing else the entire time? Or a boss that takes a few times, pressing multiple buttons doing many things? Truth be told, you sound like a "Care Bear" and I don't mean any offence by that, but you are better off sticking with your Sorc, or playing tetris.
  9. Honestly, BHs, and Sorcs are very easy to play in general. If your not having fun moving forward with a Mara / Jugg / Sin, don't bother. They are complicated, for several reasons, biggest of all being that they are melee. From what you have said, I would recommend you don't bother either any of them, it just gets worse and worse. As a Sin, Sins probably the most fun and yet the most difficult to play in this game, and I love it.
  10. . . . This + your other post explain alot. Ravage, now, on a tank can do up to 35% of their health pool. Now, full auto does... 10%? maybe.
  11. It did 15-23% less damage and was inturuptable. Tanks used to stun + Ravage cause its damage was still decent. So yes, it was worth using, the good players put it in their gaps, it was just hugely situational.
  12. Christonya

    WZ debuff.

    Then people log out and wait out the debuff, if it doesnt run out while off line, they quit the game. A better fix is just to add a forfeit button. If you go 4 - 0 in huttball in the first 3 mins, its a safe bet that the match is over, same with Civil war when you need 3 nodes to actually come back.
  13. How to fix ravage: Revert it to what it was. It used to be a situational ability that delt a moderate amount of damage AND baited an inturupt. You being inturupted > your healer. It was fine as it was this change broke it.
  14. I'm seeing Commandos / Mercs doing more damage then they used too, I think your doin' it wrong. I have heard 0 complaints from the mercs in my guild who arn't bad.
  15. But even if they capped bonus healing from exp at 10%, no matter what gear the healer / dps is in, they will both have the same damage increase as damage decrease. It makes pvp gear manditory for pvp (which is how it should be) but it doesnt mean damage should lead with a 6% increase out right.
  16. As tank spec, a ravage managed to take 35% of my hp.... Being snared, I cant do little about it. For mara's that arnt carnage, i can easily avoid the second half of the ability, meaning i only take about 15-17% of my hp but still, thats a bit exessive.
  17. Stopped reading there. No. At first I was thinking.. more then one medal for certain things? He actually might be on to some thing. And the way you had it set, a AFKer that comes in and basicly takes damage and heals... isnt going to get pasted the marker, therfore gets nothing. But im less concerned about afkers, and more concerned about the fact that if you lose a WZ atm, you get no bonus medals, so for newer players they cant actually get the original medals they cant even get the minimum. But say a brand new 50 healer, heals some one who kills another, they get 2 medals for the kill, thus allowing them to earn at least more then 6 medals, so they dont fall far behind in the grind process.
  18. You remind me of this one guy on my server that would grab the ball, run, try and score... and do nothing else. You are not doing most of the work. When running the ball, i strife to the goal line and am constantly attacking people, using ability's that stun / weaken to gaurentee my survival. As a result i get multiple medals via damage, 2.5k hit, and killing blow, and taunting off my healers nets me defense medals as well. On the assumption I win my game (and I havnt lost any on my main yet) I get 16 medals, for doing squat. On games where I really get the ball rollin' I get around 24.
  19. Christonya

    Mar/Sents

    I hope you realise Ravage when specced for it, will snare. I hope you also realise Charge snares as well. In any case, the OP is absolutely right. Marauders / Sentinels were fine before the patch, if any thing they needed a small nerf (healing reduced by 99% during undying rage) but that's about it, this was a bit extreme.
  20. Two things: One: Operatives / Scoundrals are fine. Idiots like yourself die to them, complain and as a result they are getting nerfed which brings me to point 2: They are getting nerffed next patch, or rather, tomorow.
  21. Vs good tank / healer combos, this is what you have to do. B/c of gaurd and taunts, the amount of damage you will do to the healer is near none existant, and alot of healers have tools to say, vent heat ect when they have people training them. As the case goes, you want to focus the tank and tab inturupt / focus inturupt the healer till the tank is dead. At which point the healer is now availiable to be killed. In a large WZ setting where there are more then just a healer and a tank, IE 2 healers 2 tanks, and several DPS -- your best off having every one maul the healers out right and have gaurd kill the tank in the process.
  22. First off. If some one was spam sleep darting me, I would just mount up and walk away. Second. That is a terrible team comp, viable? Sure, good? No. Your missing too many things other classes have to offer. As is, the only way for stealth to be reliable, and useful is for it to not have a timer, but rather a cool down. 8 seconds works fine. I personally never have any issues with stealth classes because I can easily predict where to aoe, and kill them.
  23. Uhh.... Two things, first off, I key bind basicly every thing I use no matter how rarely, I have approx 34 total binds, maybe more. I have every thing on my warrior keybound with some left over room. I have "almost" every thing on my assasin bound, but still havnt managed to bind every thing. So.... I still have no idea why warriors think they have more buttons to press then other classes.
  24. Force Charge, Force Crush, Smash... Skill.
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