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Hades-LotD

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Everything posted by Hades-LotD

  1. In order to encourage people to help out and run these things, each boss should drop 1 BH comm. Otherwise there is no need or purpose to bothering with these once you are in rakata or better.
  2. This flashpoint is too difficult for its level of reward. You can run HM EV faster with more rewards than this if you really want that rakata chest. Yeah LI gives BH comms, but you can get more running Nightmare Karagga with less hassle.
  3. Month 1: Hardcore (50 active during prime time EST) Month 2: Cleared everything, less people logging on (30 active during prime time EST) Month 3: 75% of the people quit (20 people active during prime time EST) May 15th: Currently rebuilding around 8 man raiding (10 to 15 active during prime time EST) Items listed here cost us most of our active membership. The things that caused us to lose the most members are.... 1. No ranked PVP 2. Lockout timers too long for operations 3. Operations were generally boring (only bosses dropped good loot) 4. No guild perks, incentivs, etc 5. Not having a LFG tool for people who needed to PUG from time to time 6. No server specific forums to generate recruitment or coordinate with other guilds I think those are mainly the top reasons. If GW2 came out tomorrow we'd all be outta SWTOR because there is too much standing around or mundane running around content after level 50. But GW2 isn't out for a while so we're hoping for server transfers to repopulate the recruitment pool, and focused on doing 8 man raiding for the time being.
  4. 40 years old, responsible for a multi-million dollar budget, and represent various groups from the local to the national level.
  5. I don't think it is fair to blame casuals when this game lacks tools and incentives to create the grouping environment needed to enjoy the end game content. Sitting around in fleet spamming "LFG" is not what many casuals want to pay $15 a month to do.
  6. Bioware forgot that you need community tools and resources if you want help people organize to play the end game content after level 50! Really, I love the TOR setting but it is like they just thought launching an MMO with the tools/resources of a single player title would just be fine!
  7. Bioware Didn't Have to Lose 400,000 Subs I think it is not fair to blame casuals on the decline. Bioware launched an MMO that had the tools of a single player game, they haven't given us a good set of community tools to organize, and you can't enjoy the level 50 end game for PVE if you cannot regularly find quality groups to do the content. No one is going to pay $15 a month to idle in the fleet.
  8. Agendas, meeting summaries, etc are all helpful to the SWTOR community/developmen folks because it is a way to coordinate feedback without having to do a guild summit in Austin every couple of months. I look forward to seeing and participating in future events.
  9. Lords of the Dead Helm of Graush PVP Server See you tomorrow.
  10. Crowd control is out of control, and resolve does not seem to work worth a flip. The CC frequency and resolve bar need to be fixed. Example: You're stunned, knocked down, yanked across the WZ into a fire, stunned or immobilized again, and then slowed. You are immunue for like 3 seconds, and then the entire sequence can basically be done to you again. Warhammer should have taught you guys that people do NOT like losing control of their character, but in this game that's like 85% of the PVP experience.
  11. This is slowing down PVP gear progression, so that makes it twice as aggravating.
  12. I don't get why Champ Bags give centurion commendations, and why Battlemaser bags give Champ commendations. Why give a lower tier set of commendations to buy lower tier gear? Champ bags should give champ commendations, and Battlemaster bags should give battlemaster commendations. I see no use for centurion at all.
  13. When I attended the AGDC in 2009 and visited with Bioware members at the convention, I'll say that the personal time and networking pays more divends than doing some Skype conference. They need to have focus sessions and get detailed feedback, and you can only do that with a manageable in person type event. Good luck to those, including me, who've entered.
  14. Thanks for doing this, and perhaps I can get over there if you guys will work with me!
  15. Not to mention that tank aggro management has issues when scalig from 8 man to 16 man. There is no value to doing 16 man right now, and if there was the aggro management can't really scale for it so it makes it more frustrating.
  16. With mods you can make rating 126 gear better than any Tionese piece, and the gear bonuses aren't worth dealing with that tier because you move into T2 Columi quicker than you can amass Tionese commendations. More than 1 boss per flashpoint needs to drop Columi gear, and I personally feel that there should just be a universal token that drops so that you don't keep getting the same piece over and over and over and over or get pieces that no one in the party can use. P.S. the pointy hat looking columi helment for Sith Inquisitors looks totally foolish, and please get the art guy to fix that!
  17. I agree that Tionese stuff seems redundant, and not really worth the effort. I would rather have a way to convert Tionese tokens/crystals to Colmi gear.
  18. Good comments, and I added a new point about Ilum.
  19. Let's just agree that Bioware's plan for PVP hasn't worked out, leave the flaming at the door, and start talking about what sort of PVP vision this game needs. Immediate Fixes Related to 1.1 Patch Warzones: 1. Get rid of 50 only brackets, the queues are too slow without you clustering servers 2. Put expertise on ALL pvp gear 10, 20, 30, and 40 versions so they can compete OR 3. Remove expertise as a PVP stat period Ilum 1. I don't think anything you do in Ilum will work unless it is totally revamped to have an RVR system, or to operate like WoW's Wintergrasp area. 2. You may as well put the old Ilum system back in the game until you can figure out what you really want that planet to be, and put a focus on improving Warzone PVP in the interim period. 3. Factin imbalances ensure the other side gets zerged. It you can't make it an RVR Zone, then turn it into an FFA zone like Outlaws Den since no one goes there. Ilum is supposed to be PVP Central, so an Outlaw's Den environment makes more sense than on Tatoonie. Long Term Suggestions: PVP -Warzone Rankings/Content --The ability to form teams to fight in a ranked ladder that ranks by: ------Guild vs Guild ------Total Wins-Losses ------By Warzone ------By Faction Open World PVP Rankings/content --Something akin to DAOC's realm point ranking system (by server, by faction) --Capturable content that would feed into advancing a guild's rank / level if a system was developed Ending Remarks I don't know a lot about Gabe's background, but other people over at Bioware/Mythic have experience with PVP and RVR games from their previous work. There is no way this game should feel directionless from a PVP content, balance, and future vision standpoint. Right now PVP content feels meaningless, the changes you guys are making appear reactionary and not fully vested prior to releasing them, and you stand a good chance of blowing up your PVP community in short order if you don't handle things better in the very near term future. Back when me and some of you guys at Bioware/Mythic started MMO's you had a year or more to fix your game, but todays' gamer gives you 90 days. I don't know how many PVP subscribers you have, but you can lose most of them in less than 6 months if you don't handle things well. Look at Warhammer and AOC as very recent examples of how fast the PVP populations abandoned the games as proof. Treat us well, talk to us, but at the end of the day give us a PVP system that is balanced, filled with a purpose, and fun. Right now you are failing on all fronts. Thanks,
  20. There is no galaxy to conquer, no worlds to truly fight over, and no incentive for open world PVP even on the PVP servers. Here's a good chart of game progression by faction. I could care less about Republic as long as there are enough same faction Warzones, no third faction, and no RVR system. Besides if you are a Star Wars lore junkie you'd know that the Sith spent as much time fighting themselves as they did the Republic, and that is why they always self destructed their rule of the galaxy.
  21. This game cannot remotely attempt a real E-Sport environment until............ 1. CC is balanced or diminishing returns is fixed 2. Animation effects are synched with abilities (5 sec operative knockdowns) 3. Full premade teams can form and queue 4. Ranked ladders by Warzone are built 5. PVP gear is balanced, or more available to even out team powers 6. There are more in-factionn Warzones 7. There is cross server queuing, ranking, etc As long as PVP stays the way it is, then it is nothing more than a mildly interesting distraction from kill X of this or collect Y of that.
  22. I agree on many points..... 1. The bosses need to always drop set gear / weapons / etc OR 2. The amount of crystals and commendations needs to be increase a lot AND 3. Every person in the FP should always get something they can use There is nothing worse than wasting time doing an HM FP, and only getting a few crystals and commendations out of it.
  23. Guild Content --In Game Looking For Guild/Recruitment Features - Warhammer has them --In Game event calendar --More guild ranks to work with --Guild banks --In game guild leveling/perk system (with %exp boost as one of them!) Guild Starships The ability to build a guild starship (i.e. Star Destroyer for Sith or Corellian Crusier for Republic) would be great. In Age of Conan the ability to build a guild city was pure awesome, but you had to spend time harvesting and/or pvp'ing for resources needed to build it. I think SWTOR's end game PVE and PVP would benefit from the ability to build guild starships with some of the resources needed from Warfronts, Ilum harvesting nodes, and hard mode flashpoints. Community Tools -Like Rift, an in game function to record and post videos directly to Youtube -If you aren't going to provide server forums, link to fansites that will host them -Partner with ZAM or someone to establish PVE progression ranking systems PVP -Warzone Rankings/Content --The ability to form teams to fight in a ranked ladder that ranks by: ------Guild vs Guild ------Total Wins-Losses ------By Warzone ------By Faction Content Idea: One of the things I liked about Guild War's Guild vs Guild and City of Villains Base PVP content was that you had a way to obtain a guild map(base), customize it, and then have PVP battles within the map. In Guild War the lower ranked team had to fight the higher ranked team in its customized base, and in City of Villains the defending guild always fought in their base. If you took the idea of guild starships a notch further, you would enable a guild vs guild competitive system where you'e fighting other guilds in instanced versions of their guild starship. I would probably go with the Guild Wars model where the lower ranked guild has to fight the higher ranked guild in its starship. Once again you could allow guilds to customize their starship for PVP by placing obstacles, booby traps, turrets, PVE mobs, etc to make things interesting. Those resources to customize the starship for PVP would have to be obtained from some type of PVE and/or PVP commendation reward system. Open World PVP Rankings/content --Something akin to DAOC's realm point ranking system (by server, by faction) --Capturable content that would feed into advancing a guild's rank / level if a system was developed General Features: --Enable dual spec (after Rift did it very successfully) --Crowd Control in PVP is too prevalent and needs to have more diminishing returns --Boss mobs in world and instanced zones drop nothing or junk too often --Zone based LFG tool --Flashpoint LFG tool --More armor skin types (some of those PVP armor skins are horrible looking) --DPS meters --Improved rewards for healing in Warzones I think that's it for now!
  24. It is a data mining site, and I've got links to it in the OP. It appears to be data mining the guild deployments, and I am not sure if it is adjusting for release. For now it is the best set of numbers to work from until we get some live population updater that someone will eventually design (they always do!).
  25. The last time I saw a thread like this the so called "WoW Elite" declared war on old school guilds like LotD, Sinister, DDH, Combine, etc on the Age of Conan FULL PVP server Deathwhisper. BG9 was the name they were rolling with at that point, and it supposedly represented the cream of the WoW PVP crop. We ran the first set of BG9 guilds out of the game before early release was concluded so when I hear claims of WoW PVP guild dominance I simply laugh.
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