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Hades-LotD

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    http://www.lotd.org
  1. In order to encourage people to help out and run these things, each boss should drop 1 BH comm. Otherwise there is no need or purpose to bothering with these once you are in rakata or better.
  2. This flashpoint is too difficult for its level of reward. You can run HM EV faster with more rewards than this if you really want that rakata chest. Yeah LI gives BH comms, but you can get more running Nightmare Karagga with less hassle.
  3. Month 1: Hardcore (50 active during prime time EST) Month 2: Cleared everything, less people logging on (30 active during prime time EST) Month 3: 75% of the people quit (20 people active during prime time EST) May 15th: Currently rebuilding around 8 man raiding (10 to 15 active during prime time EST) Items listed here cost us most of our active membership. The things that caused us to lose the most members are.... 1. No ranked PVP 2. Lockout timers too long for operations 3. Operations were generally boring (only bosses dropped good loot) 4. No guild perks, incentivs, etc 5. Not having a LFG tool for people who needed to PUG from time to time 6. No server specific forums to generate recruitment or coordinate with other guilds I think those are mainly the top reasons. If GW2 came out tomorrow we'd all be outta SWTOR because there is too much standing around or mundane running around content after level 50. But GW2 isn't out for a while so we're hoping for server transfers to repopulate the recruitment pool, and focused on doing 8 man raiding for the time being.
  4. 40 years old, responsible for a multi-million dollar budget, and represent various groups from the local to the national level.
  5. I don't think it is fair to blame casuals when this game lacks tools and incentives to create the grouping environment needed to enjoy the end game content. Sitting around in fleet spamming "LFG" is not what many casuals want to pay $15 a month to do.
  6. Bioware forgot that you need community tools and resources if you want help people organize to play the end game content after level 50! Really, I love the TOR setting but it is like they just thought launching an MMO with the tools/resources of a single player title would just be fine!
  7. Bioware Didn't Have to Lose 400,000 Subs I think it is not fair to blame casuals on the decline. Bioware launched an MMO that had the tools of a single player game, they haven't given us a good set of community tools to organize, and you can't enjoy the level 50 end game for PVE if you cannot regularly find quality groups to do the content. No one is going to pay $15 a month to idle in the fleet.
  8. Agendas, meeting summaries, etc are all helpful to the SWTOR community/developmen folks because it is a way to coordinate feedback without having to do a guild summit in Austin every couple of months. I look forward to seeing and participating in future events.
  9. Lords of the Dead Helm of Graush PVP Server See you tomorrow.
  10. Crowd control is out of control, and resolve does not seem to work worth a flip. The CC frequency and resolve bar need to be fixed. Example: You're stunned, knocked down, yanked across the WZ into a fire, stunned or immobilized again, and then slowed. You are immunue for like 3 seconds, and then the entire sequence can basically be done to you again. Warhammer should have taught you guys that people do NOT like losing control of their character, but in this game that's like 85% of the PVP experience.
  11. This is slowing down PVP gear progression, so that makes it twice as aggravating.
  12. I don't get why Champ Bags give centurion commendations, and why Battlemaser bags give Champ commendations. Why give a lower tier set of commendations to buy lower tier gear? Champ bags should give champ commendations, and Battlemaster bags should give battlemaster commendations. I see no use for centurion at all.
  13. When I attended the AGDC in 2009 and visited with Bioware members at the convention, I'll say that the personal time and networking pays more divends than doing some Skype conference. They need to have focus sessions and get detailed feedback, and you can only do that with a manageable in person type event. Good luck to those, including me, who've entered.
  14. Thanks for doing this, and perhaps I can get over there if you guys will work with me!
  15. Not to mention that tank aggro management has issues when scalig from 8 man to 16 man. There is no value to doing 16 man right now, and if there was the aggro management can't really scale for it so it makes it more frustrating.
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