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Truffula

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Everything posted by Truffula

  1. Treek as a deformed droid: http://i.imgur.com/7CC0TYO.png No ship droid to summon: http://i.imgur.com/kFGfTEk.jpg I haven't started KotFE yet but I have early access.
  2. I have this same Treek bug. 1) all my characters who had Treek already when going into this new expansion now can't summon their ship droid 2) all my characters who had the ship droid customized now see that customization on Treek where it looks very, very wrong (see picture in post above)
  3. Brilliant story. I stayed up till nearly 6 am to finish it. Thank you so much for writing this fanfiction! I adore my sith warrior and his band of companions. This kind of story takes them places I never dreamed of. I also really enjoy the tie in with the agent story. Congratulations on finishing a story - I know that is difficult. I was a beta-reader/editor for a long fanfiction story that the author never finished, she got stuck ... great until then, but I know how difficult it can be to get past blocks, at least second-hand.
  4. could it be some wind/physics difference that doesn't apply in preview but is making the coat balloon out a bit?
  5. Seconded. I don't do much PVP (first pvp I did: my Agent did enough pvp to get the daily quest of it done three or four times, then he got the lower level pvp jacket and I haven't done pvp since). I don't do any raiding (though the guild I joined does quite a bit of it, I am not interested in spending that kind of 'work' time learning the raid then scheduling a time to be there when the guild has a raid scheduled). I haven't done any flashpoints since the friend who loved doing flashpoints quit the game 8 months ago - I don't want to drag a group down or get people to walk me through it if they'd rather take someone who knows it along. What I want is events that I can play the way I play solo or in groups that form ad hoc like planetary or daily area heroics, where I don't have to learn what to do in advance but it's obvious what to do when I see it - intuitive play. I want events that any level can participate in, not just maxed level. I think yes, they should keep adding operations for the raiders - but the more casual PVE group like the quoted player and me want events to have aspects we can enjoy too. Making events have raids is fine, but don't make events all-raider (as in requiring raid gear to participate, even if the event isn't itself a raid). Players like Driveinns and me don't want to pay to WIN. We want though, for our pay to play, a way to participate in the parts we are interested in (events) that doesn't require playing in a style we are not interested in (raiding). And it'd be nice if there's more stuff added that we are interested in (casually playable content, story driven content, small group story mode content with interesting results).
  6. There's a difference: the event should be all-levels because it's a special time sensitive event not around all the time. Operations are all the time. On the other hand I do think there ought to be a few lower level operations to introduce them earlier, like there are lower level flashpoints and heroics. There should be a choice : limit it by level, (as in operations) or limit it by time boxing (events). Something limited by both is just annoying.
  7. And they posted long explanations of how each class changed and entirely LEFT OUT these changes, and the reason for them. Could they really have removed them because some people didn't use them? It seems like there has to be a bigger reason than that, and they know people mind things being removed... I kept hoping there'd be an explanation.
  8. This piece of armor seems to lack a dye slot, what is wrong with it?
  9. I am frustrated with the class-change posts because they are so thorough yet seem not to mention AT ALL what to me is the biggest change to all classes - the removal of all the powers that damage incapacitated opponents. I can't seem to find anything about this change, not in the forum or posted by a developer.
  10. I logged in just fine earlier this afternoon. But now I can't log in, the "login service is unavailable, please check our forums" message shows up every time. I do not have a security key. And, right after posting, I successfully logged in! I was also unable to login to the forums on Firefox. I closed Firefox and then it worked (logging in). I don't really think it is related, but you never know. Firefox is my default browser. I'm posting this from Chrome.
  11. My favorite thing is the story, too, and I have tons of MMO experience. Other MMOs have basically the same game as this one, but the story in SWTOR is much more engaging. It's still rather - blatantly power/wish driven and two dimensionally melodramatic, but it's far beyond the one dimensional story that you get in most MMOs. I also would like more of that and, either new base classes with their own stories, or perhaps alternate stories for the same base classes -- that would probably save the most money as no need to recreate the voice for the character for all the non class quest. Certainly there are other stories that a bounty hunter, smuggler, sith inquisitor or jedi knight could have on their way up - those could be created and put into the game, perhaps for Cartel points or unlockable after getting the normal story for that class to its conclusion. If we are really fortunate, the alternate story for each class can have different & new companions too. It seems as though there's a lot more that can be done. As for replay value, to me the leveling and storyline have more replay value than flashpoints - I have hardly ever felt like redoing a flashpoint, but I've definitely been interested in trying a new take on a class storyline. Everyone has their own preference.
  12. I agree with both those, especially the 2nd one. There's more than one character with that similar dress. Ideally it'd be available in several colors, too. Crazy fancy dresses and elegant businesslike dresses are both appropriate to star wars settings - Padme's outfits are as iconic as Leia's. http://starwars.fidm.edu/exhibition/amidala-meadow-dress.shtm?section=exhibition&subsection=detail has some good examples. (click "Next" a few times till you get to the end of Padme section to view most of the dresses)
  13. Does this also cause Rested XP to be lower than it used to be? Because it's going against the lower xp rewards not the base it used to be calculated on?
  14. They claimed that, yep, but I see zero evidence of it being true. As in, I had to rename the same character twice who I'd been playing since the beginning of the game, and found several examples of people in my guild who had to rename level 50 characters when someone in the low teens kept the name.
  15. It's not true that they gave any priority to length of play or subscriptions when choosing who got to keep the name. In several cases I know of, a person kept the name who was low level, hadn't played in a long time, and wasn't subscribed, while the person with the same name who had been subscribed since pre-order and was higher level and more recently played as well had to change it. In at least one case I personally had to change one character's name twice, my first one to get his legacy, and I'd been subscribed since a week after beta; and he had to change when I did the voluntary transfer and then again when they merged more people onto that server. I'm pretty sure it was entirely random and those who kept most of their names just got lucky. NONE of my names I had to change were in any way related to star wars lore, at least not that I know of. I had to change "Myles" "Daman" "Cryss" "Marsh" "Nil" "Lethe" and several others -- Daman and Lethe being fairly high level and played since the first week of the game... I don't care for the alt letters so I mostly just changed or added a letter (Daman became Daiman, Cryss became Tryss, Nil became Nilu) or just gave them a completely different name with the same basic theme (Lethe became Nepenthe).
  16. Why not have it give each person who participated at all a random item? Then they will complain about what they got, but not that they didn't get anything. I don't think contribution is automatable yet but eventually there should be a decent way to do it (but people will not like it and will try to game it forever, sure, just make it worth less that way... )
  17. The light/dark side choices overall seem rather confused. As one person above stated, sometimes lying is dark side and sometimes light. But that reflects how flexible a tool lying is. A more notable inconsistency: sometimes killing someone is the light side choice and letting them suffer is dark side, sometimes the reverse. (Example of killing them being light side choice: Granthan's estate, Duchess's soldiers are turned into droids. kill them mercifully is light side. On the other side, killing the General on the first Imperial flashpoint is dark side; turning him over to your side to be tortured is light side. Inconsistent, completely.) I still can't figure out the quest of the two droids (on Balmorra, in the Empire). One has an emotion chip installed and wants to save his comrade at the expense of their mission. The other has no emotion chip and wants to continue the mission. The dark side is to help them continue the mission. The light side is to do the emotional thing and help the emotion chip droid fix the other droid. I can't see this at all - dark side says be rational and light side says follow the emotion? Isn't it the exact opposite over in Jedi territory?
  18. I have been bothered by this ever since I started playing. There are a ton of female players of this game and many of us play both male and female characters. And it is obvious that male characters get more flirt options in the world quest lines. Sure, some of the class quest lines have flirt options for both genders. Some. But the world quest lines seem to only have females who flirt. Even npc's who are incredibly obvious should flirt with the female character, don't. Like the guy who is standing around picking up every girl in the bar on Balmorra (the spy who seduced the officer's wife one). He says some female specific lines, but no flirt option. What is going on here? Can't be the budget, they recorded the lines differently for a female PC. So it would've cost no more to offer a flirt option. And I don't buy that it's male nerd writers either. Bioware has female writers writing some of these quests, they have all sorts of writers, they are not all "male nerd" stereotype writers. Don't buy that it's budget, either. I simply don't understand it at all. But it's one of the most irritating things in the whole game. I love the game. I hate this one thing though.
  19. My experience is the exact opposite. I tried playing WoW several times, couldn't get interested. The writing was terrible, I couldn't enjoy the game by reading the text. I don't know if SWTOR has better writing or it's the voice acting, or probably a combination, but it's much more engaging. I am enjoying SWTOR more than I ever enjoyed WoW, and the all voice quests are a huge part of the reason.
  20. Not all MMOs are like this, but the Everquest/WoW lineage of them is (the DikuMUD, most popular type). Mostly agreed given that caveat SWTOR has managed to really pull off the RPG part amazingly. The World part is less impressive. To me, the world part is just fun enough to make entertaining interims between the storyline parts. I never managed to get interested in the Mass Effect and similar games because their game parts were less to my taste (my husband loves those and plays them over and over, and I tried them out a few times... really hated the by the book D20 play in KOTOR. Dragon Age was almost tolerable for me but the main storyline was too similar between classes). The real time but pretty easy fighting type thing seen in SWTOR is more at my level. The companions make a real difference too, balancing your soloing much better and more simply. Convenience wise, I even kind of prefer to have an online game because it means I don't have to keep the CD in the drive =D
  21. None of the popups or explanations of how to play that I've seen have even begun to warn players in PvE areas that they can be "flagged" for PvP without doing something in the UI, just by playing. So this is my first inkling. I've played MMOs for over a decade and managed to avoid any such occurrence. I have only ever PvP in arenas or specially assigned PvP zones, and I like it that way. I agree that the Rifts solution sounds ideal. Each player gets a setting that lets them either allow this auto-flagging to happen or not. Not going to quit over this but would probably just logout and switch characters for the day. So I don't feel overly impinged, but I can definitely see some of the people I like to group with being much less accepting of such a situation. I want it fixed as soon as possible please. Non explicit consent PvP should stay on the PvP servers. And "because you got me in an AoE while fighting something else" is not explicit consent. Actually last night in the game I saw an opposite faction character for the first time at all, on Tatooine.
  22. I think this post is correct in all counts except one: this conflict, between the single player hero's journey story, and the multiplayer aspect, is what makes SWTOR an impressive and original game. A lot of the complaints about the original Star Wars MMO were the exact opposite. People said, everyone wants to be Luke Skywalker, and what you can play as is a random smuggler, trader, cantina dancer, minor league bounty hunter, etcetera. That game made an effort to make the world simulation aspect of the game work. That was its strength, and it was what people complained about most, to the point where they tried to retrofit a class/level based system on top of it (we all know how that went). SWTOR works brilliantly, as well as is probably possible, at making the single player, you're the center of the universe, mesh with playing with a million other players at the same time. All the stories (that I've played so far) involve rivals who are about as powerful as you, who you have to work to triumph over. Titles aside (and the title over someone's head is not part of the game world really, it's part of the OOC), for every single player, your bounty hunter was the winner, and everyone else's were all the competitors you beat out. It's a fisheye world view. Such a difficult thing to achieve, the fact that they've got as close as they have is completely unprecedented. Truly original games are simple, single creator affairs (or maybe 2 or 3 person collaborations at most, designer/artist/programmer maybe). That's how originality works. Then the simple games that work get picked up by firms and changed into higher production value versions. And again, bigger. It's just like the movies; the original movies are the indies. The blockbusters are tried-and-trues. So the originality in a high production value comes from the combination of sources. Single player heroic RPG plus DikuMUD based MMO hasn't been done on this scale before.
  23. Personally I never use add-ons because I don't like to mess with them. I prefer at least slight modifiable interface (resizable windows, scalable fonts) but I think it's ok as is. At the very least, the map works so much better than any other MMO map at launch that I have played before. It has everything you need on it and shows you where to go. I hate not knowing where to go.
  24. Maybe at some patch they can add an "appearance mod" to the level 50 gear that is locked. Then you can slot one of your orange items into that location (or take the appearance mod out of it and put in the new armor) This seems simple enough and would work the way companion appearance mods do, so it should be intuitive. That would solve the problem of making you look however you want when you are using top gear that has its stats locked into it. I disagree that Wow has proper appearance control. Mostly over the past several years when a lot of people were playing Wow, I played city of heroes. That game has proper appearance control. =D I don't mind the swtor style though, yet. But I can see the complaint of the post here. It seems like allowing the appearance of the level 50 locked gear is a better option than allowing the stats of the level 50 locked gear moved onto other items. Either achieves the stated purpose, appearance modification seems much simpler and more flexible. Evolved preferences from previous games should not really be dragged into new ones, though no one can really help it. Instead, view the goal of what you want and the way the game already works, and think of the direct path from one to the other...
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