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Brotharewt

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  1. My post got edited by staff, but no BW reply as of yet. also bump
  2. Good point Piam, This test was done with the 3 hour All XP boost stim. Before Stim = 6200 After Stim = 7440 ((7440 - 6200)/6200)*100 = 20% <--- With the stim i gained 16.25% more than without or said differently 5% less than i think i should have. If someone notices an error in my math please say something *edit, thanks Piam for pointing out my numbers were slightly off.
  3. The good news here is that there is literally no reward for doing this, no WZ comms, no credits, and you dont get to see the score card at the end. I have run into a few people doing this, i have found that using /say to let them know the game is almost over and that they should leave before accidentally hitting 50 (over and over) is enough public shame to get them to stop (sometimes)
  4. Actually it is an important question because this same issue could be affecting other aspects of XP gain. Does this same issue affect; War Zone XP buffs, Space Mission, Class Mission etc? and if it is unintentional BW needs to know about it.
  5. BW/EA. Can we get some feed back or confirmation on this? Is this working as designed or is there a problem here?
  6. makes sense with a concussion
  7. I think maybe there is something wrong with the math behind the +25% XP stims In this picture you can see mission reward box. (Lowbie PVP daily) Notice the ammount of XP: 5350 In this picture you can see the same mission reward box after applying the +25% to all XP minor stim. 5350 + (5350 * 0.25) = 6687.5 <--- first picture Not 6420 as show in the second picture. ((6687 - 6420)/6420)*100 = 4.15% <--- Where did this 4.15% go? Am I missing something? or is there something wrong here? Edit: To do these tests: 1. complete daily pvp quest without active XP stim and view result 2. close reward accept window and apply stim 3. open reward accept window and compare Tests done so far First test: 1hr All XP +25 stim i gained 20% more than without Second test: 3hr All XP +25 stim i gained 20% more than without
  8. VLAHD, Please post specifics of these 'hacks' If you are getting beat over and over again, it likely not because your opposition is 'hacking' If you can not give specific examples, please feel free to delete your post. Thanks
  9. R-E-A-D-I-N-G C-O-M-P-R-E-H-E-N-S-I-O-N I am not saying anyone shouldn't "pay their dues" I am not saying expertise should removed altogether and i am not saying the times for RWZ is set in stone... All gear and expertise stats and bonuses would apply in World PVP but in Warzones its a level field. Simple
  10. Having set times for for ranked warzones would allow people a time frame to plan to be available for them, more people on at the same time = more ranked warzones. BennyKrak - Premades vs. Pick-ups - Is not really an issue for me, but it is for several people on this forum. But if you notice i did not say anything about getting rid of premade groups. They would be addressed by balancing stats in warzones, so that having your premade group would be less of an impact. Right now, premade groups are usually made up of high geared players. This fact will become irreverent if gear based stats are removed and the premade group will likely still win most game, but it will be from skill and teamwork rather than high ranking gear. Thats kind of the whole point. "As for your statement regarding expertise stat always winning; this isn't always the case" My example was with 2 players with equal skill and gear (minus expertise for one obviously) in which case, yes, expertise would always win. BennyKrak & ChickenWangs - Gear Based Stats - Removing these would be for warzones only. Open World PVP would use all gear based stats including expertise. Want a fair playing field? Join a warzone Want anything goes? Go do Open World PVP
  11. Issues: 1.Gear Based vs. Skill Based PVP Hard to get started for fresh 50s Large advantage for better geared players 2. Pre-made groups vs. Pick up groups Pre-mades will win most (not all) games vs. Pick up groups 3. Slow queues for Ranked Warzones 30min+ wait times for ranked games Can join unranked WZ while waiting (contributing to problem 2 above) 4. Lack of meaningful Open World PVP No worthwhile rewards for running around looking for PVP 5. Expertise Stat advantage Equal gear and skill - Expertise stat will always win Solutions: Warzones: 1. Eliminate all gear based stats in both Ranked and Unranked warzones This includes the Expertise stat All players receive the same stats based on class; Sniper and Gunslinger = exact same stats. (other than talent tree provided stats) All unranked warzones to include levels 10-50 Effects: Removes the major advantage of pre-made, high geared groups Eliminates the difficulty of starting out in PVP warzones Provides a level playing field where; Skill, tactics and talents win games, not gear 2. Set times for Ranked Warzones 1-3AM_7-9AM_1-3PM_7-9PM - for example Effects: Shorten queue times for Ranked warzones 3. Create an active score board, updated in real time, for 'bragging rights' of Ranked warzone teams 4. Warzones (R & U) provide reward commendations which can be used to purchase items such as: High level mods for weapons and armor. For levels 10,15,20,25 and so on vs. current 20-40-50 Armor shells of various types; Sandpeople suit, Classic Storm Trooper, Slave Girl, Darth Vader, Wookie Costume etc Fleet passes Home world passes Open World PVP: 1. All gear based stats and bonuses intact while in OWP 2. Create a real reason for OWP Players awarded WorldPVP coms based on acomlishments Capturing an objective Killing another player (each player has a point value, the more times that player is killed, the less points are awarded for killing them) Earning 5 solo kills in one day etc Each day the faction controlling area X for the longest time is awarded 1 FactionWorldPVP Com These Coms can be used to purchase extremely rare items Name Change Deeds Sex Change Deeds Advanced Class Change Deeds Ship Upgrades (Legacy type add-ons) Unique Gear etc 3. Create a hue'd effect on the world based on the results of World PVP of a long period of time; Empire wins %90+ of the daily battle over areas for one month, the Sky, buildings, plant life, animals take on a 'Dark' sort of look. For example This would create an environment where World PVP had value, low geared players had the chance to get gear in a fair environment, and players could show off their PVP accomplishments with ease. It would also help show a 'struggle' for the galaxy type effect that would foster teamwork between factions (maybe...?) Also (hopefully) stop some of the whining on the forums about classes being overpowered/underpowered, you want a fair fight? Go do a Warzone. Thoughts? -Brotharewt
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