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Aidank

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Everything posted by Aidank

  1. Shadow can do pretty decent burst, and are definitely not underpowered, they just aren't consistently doing the same as an operative does. Not to mention their force depletes far quicker than an operative's energy, meaning that a shadow's all-out burst will leave them in a pretty gimped state, while operatives can stay on the offensive, doing a lot of damage for a lot longer while putting out incredible damage during their bursts.
  2. Honestly, project / shock are very minor skills, If anything I would prefer my shock to have a delay so I could burst slightly harder I'll test it out but I can gaurentee that my crit doesn't hit very hard. they have the EXACT same animation, I've got a shadow and a sorc, there is absolutely no difference. I can test it and get back to you but 400-500 sounds about right.
  3. SI's don't do 20% more damage than consulars, this is another case of PEBKAC
  4. This is mostly because the questing zones are split up to prevent imps from running into reps
  5. *** there are no tauntaun mounts? This is like making a lord of the rings game with no hobbits
  6. It really is a marketing fail on bioware's part. Look at the holonet and class pages, then look at the sorcerer, then look at the sage. Tell me which one you would rather be. But as a sorcerer tbh I'd prefer the sage animations, us sorcs have the exact same animation for 90% of our stuff.
  7. What the hell bioware, I recently discovered that this game has not a single ewok, no ewoks in the slightest. How on earth are you going to make a star wars game without ewoks bioware? this is ridiculous.
  8. His logic isn't exactly foolproof... He's basically saying that they say we're overpowered because people who play other classes are bad and he is good... I'm playing a sorcerer right now and I have to say that for how easy we are to play right now, we're a bit overpowered. edit: I'm not saying he doesn't raise some valid points, our burst really isn't over the top like many people say, but our damage from force lightning in my opinion is.
  9. We have a good number of abilities, and if force lightning were nerfed and it were beneficial to use all of them we would have IMO one of the toughest rotations in the game, not to mention behind the bubble we're the squishiest advanced class in the game, not nearly as easy as wotlk paladins.
  10. I understand that that's how the class is intended to be played, dot up and then you can barrier / heal / etc. But the concern I'm raising with the DPET figures is that it's generally more beneficial to spend the 3 seconds it takes to dot people up just using force lightning instead, then heal people. It sounds sort of ridiculous, but that's just how bad our dots are right now. And yes, the title is a tad inflamatory but generally these kind of threads that actually bring up an argument and support it die because there aren't 20 people arguing keeping the thread bumped. And to be honest, it isn't false, it becomes incredibly easy to do very well in bgs simply spamming force lightning.
  11. i was under the impression that it effected force lightning as well, but even our dots proc rather quickly (once per second for crushing darkness) and that would consume the 20% bonus before most of your dots are done ticking. For the most part I agree, I hardly feel like i'm playing a dot class. On fights that do last a relatively long time (elites mostly) the dots become beneficial, but in fights with multiple targets or any pvp the dots are nigh useless. It's a 2 second root, not a stun, and I haven't really been having any problems with it. It restores 3% of our force for every time we use force lightning, which would 20 force for a sorcerer, and I think we regen some 10 force per second? Possibly more, for us force lightning costs 30 force so my force bar doesn't change while i use force lightning ] Madness contains a lot of damage buffs outside of the 3 seconds cd reduction on FL, and it has a lot of buffs for our CC. IMO it's the superior tree but that isn't really what this thread is about. Yes, but it's a far different play-style for assassins considering the range on the spells.
  12. Try reading my original post, I'm talking about the madness tree (I think balance is the sage equivalent?). And madness has a talent that restores force every time we cast force lightning, so we can literally spam it indefinitely.
  13. Yeah, all of our periodics consume death marks, including FL. And i'm talking about just in general, except for boss fights this extend into pve as well but is a more noticeable problem in pvp.
  14. If we moved the sorcerer playstyle away from simply spamming force lightning it would make the class significantly more complicated and less "fail-proof" in pvp. It probably be a nerf for the majority of bad sorcerers. It's only 3rd rung so the vast majority of hybrid specs pick it up as well. But it's pretty obvious for madness that it's supposed to be our "filler" spell, meaning it should be at the bottom of our priority list (sort of like a shadow priest's mind flay from World of warcraft). However, for some reason they decided to make it stupidly powerful.
  15. In the madness tree we get a skill that removes the cooldown on force lightning, so pretty much we can spam it non-stop, and that's what many madess sorcs do. And I agree, that Dots shouldn't be doing all of our damage, but as it stands right now I'm generally doing better in bgs if I simply don't bother to apply them, I'm thinking about making a video where I only use death field, force lightning, and crushing darkness to take advantage of the instant procs. It's a little bit ridiculous to say the least.
  16. No, I'm talking about damage per execute time, it takes 3 seconds assuming no alclarity to do one force lightning, and it takes 1.5 seconds ( 1 global cooldown ) to apply affliction or creeping terror. But even though force lightning takes longer to do, it does far more damage in that three seconds than any of our dots do over their entire duration, so much so in fact that it's barely even beneficial to use dots even if it's gaurenteed that they will tick their full duration, however, in most scenarios they won't be ticking their full duration, making it pretty much pointless to even apply them. Nobody really uses the class forums so I decided to post it here.
  17. Bump, I would really like some discussion on this.
  18. By badly, I mean that it's often beneficial to completely ignore the majority of the skills that you have. And note that i'm only talking about the madness tree, I haven't thoroughly tried lightning so i'm not going to comment. These numbers are the tooltip values from my 40 madness sorc, in the 40 pvp gear set. The numbers may change a little by 50 but I think scaling should be constant. We don't have combat logs yet so there isn't much else I could go off of. Creeping terror: 1020 damage / 18 seconds / instant Affliction: 970 damage / 15 seconds / instant Crushing darkness: ~ 500 damage + 750 damage dot / 8 seconds / 2 second cast Force Lightning: 1650 damage / 3 seconds / channeled Shock: ~700 / instant Lightning strike: 600 / instant with proc So what do we see here? Compared to simply spamming force lightning, our dots are rather pathetic. Lets look at it in terms of Damage per execute time CT: 680 AFF: 650 CD: 625 FL: 550 Shock: 466 LS: 400 What this shows is that our spammable filler move, force lightning, has a damage per execute time that rivals our dots. (Just to compare, in world of warcraft, in 4.1 shadow priests dots had a DPET about 2-3 times higher than their mind flay) And then when you consider things like alclarity rating, cleanses, and the fact that few fights even last 18 seconds it looks like in most scenarios simply spamming force lightning nonstop would yield more damage than actually bothering to apply your dots, something I think is sort of outrageous. This means that really, the only time when a dot class would actually want to apply their dots is when they're being beat on and can't channel force lightning without being interrupted. TL;DR Basically, force lightning does way too much damage in comparison to our other skills.
  19. Aidank

    PvP: TOR vs WoW

    Warrior/druid completely dominated s3/4, and s8 was wizards... IMO these were some of the least balanced seasons.
  20. Sounds like you were rooted, not stunned. a random chance to resist things cc would be stupid. most cc has a relatively long cooldown, RNG stun prevents would make the game way too luck based. Sorcerers have 6 spells with the exact same lightning animation, chances are you stopped one of them and he used one of the other 5.
  21. Aidank

    Project vs Shock

    I agree that it should be fixed, but lets be honest here, shock is a very minor source of damage and should generally be near the bottom of your priority list. unless it's a stupidly close fight, it's not going to make a difference.
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