In our current state, I look at DPS sorcs as a majorly gimped version of assassins. Our best DPS tree (both in terms of damage, and mobility) needed to be augmented with melee attacks in order to be suitable for DPS assassins. What do we get in return? Useless heals, affliction, and a bubble that absorbs less than one hit.
The main problem was with all the "good players" padding their parses, and not bothering with the team game. Getting affliction on every player you can see, and spamming chain lightning when wrath proc'd merely tickles the opponents. These are the same people you'd see away from the play, having their own deathmatches attacking random people from safe positions. They're also the same morons who'd be DPSing people in the pit from the goaline ledge, giving PTs / warriors a great jump target. The sorcs who played the team game very rarely did well on damage. They're the ones sprinting through fire to knock the carrier off, suiciding in to interrupt caps, going behind enemy lines to pull ball carrier up, focusing and interrupting healers, etc.
Even with our CC breaker up, we don't stand a chance against a competent marauder, powertech, assassin, or operative, we don't really have enough burst to be able to kill healers, who aforementioned classes can just melt through. Those ACs are capable of parsing very high, and most of their damage is focused, not scattered like the sorc DPS is.