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Aniliss

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  1. I ran into your guild a couple times the last time I was on (Wednesday). Me (Neferteri) and my homie Busy 2 manned a good portion of your guild on several occasions. Then you guys got like 3-4 more people and we just killed who we could before getting zerged. You guys definitely have the numbers. No complaining here, we enjoyed going against the odds. It was fun.
  2. People have been crying for world pvp since patch 1.2 when they took pvp objectives out of Ilum. Granted, Ilums design wasn't really that good back then, it's back and so is world pvp. The design still isn't that great right now, but it's still some form of world pvp. People need to stop complaining and take the situation for what it is. As far as same faction pvp, that shouldn't make a difference. It's STILL pvp regardless of what faction. Bioware obviously encourages it if they allowed same faction pvp to occur. Yesterday was my 1st day back in a while and I saw people do the same thing they did in old school Ilum; trade objectives.... That completely defeats the purpose of "world pvp". I saw pubs run to the middle and say " I come in peace" and Sith saying to Sith"Come on, let us go, it's our turn." Then after they get attacked, Sith want to cry and complain in general chat about "same faction" violence lol...People with these care bear mentalities are destroying the fun that we can have with the system that Bioware has set in place. If you want to participate in the pvp quest in that zone, get a group together and be ready to pvp against whoever. A real pvp players mentality would want to assemble a group and take over the objective regardless of who's holding it. Let the competitive juices flow and stop crying. It's an open pvp zone. Travel at your own discretion.
  3. Yeah, I ran into him the other day. TBH tho, I wouldn't pay him any mind because he's so terrible and was a complete non factor even with his speed hacks. When you can't gain an advantage while speed hacking, you're really just that bad. http://i1327.photobucket.com/albums/u662/dutchff7/Screenshot_2012-12-21_12_16_10_777962_zps89bc3f61.jpg
  4. I wish they implemented cross faction transfers because I would definitely go to the republic side. Sage is so much cooler then Sorc.
  5. There are always classes that have it easier then others; FoTM and OP classes. By no means am I saying that Rage Juggs are OP but good players adapt to the changes and find ways to win. Majority of the rage Juggs don't know how to play / properly execute their CDs anyway.
  6. Name: Kojen Guild: N/A Class: Marauder Faction: Imperial
  7. I am contemplating on resubbing myself. I went back to WoW for a bit but never quite got into the swing of things. I do love Swtor lore and have put a lot of hours into this game since early game access. I did enjoy this game but didn't agree with a lot of the developers moves regarding the direction pvp was heading in. Planning on giving it another go. I've been gone for about 3-4 months. Just have a few questions. Did they improve the Hero engine at all? The chopiness would drive me insane. All I did was pvp and any sort of chopiness or delayed abilities / server lag drove me crazy being the perfectionist I am in pvp. Also did Bioware create any incentives for world pvp?
  8. My operative just met your operative. It was fun.
  9. Good to see pub guilds sticking around. The empire to pub ratio is ridiculous.
  10. I would love to find a team that possess all of those qualities; the reason why I don't have a team.
  11. Where are the pvp stars at?? What players should we watch out for? Who are the pvp stars from Fatman? Top pvp guilds? I'm still quite new here seeing as though I'm not as active as I use to be before the initial server xfers. Introduce yourselves or mention others. Po5 residents can do the same.
  12. After reading the blog again, I can say that Bioware doesn't understand pvp at all. "We’ve also made adjustments to the Resolve system in Game Update 1.4. We’ve adjusted the gain logic of Resolve such that simultaneous and overlapping control effects no longer linearly add together their Resolve gain values. Instead, using a crowd control ability on an already controlled target now applies reasonable Resolve gain values by comparing the incoming control effect to the greatest of existing control effects." So now the resolve bar will take even LONGER to fill up so chain stunning will be even more prevalent then it is now. The bottom line is that it is WAY to many CCs / stuns in this game. They call this improving the resolve system allowing more stuns to occur before your resolve system fills up... I believe that they honestly don't know *** they're doing. The class changes aren't that bad. Mercs / Commandos are getting a well deserved and much needed buff. They were the only class without an interrupt which was quite unfair. I'm glad that Bioware is buffing the dps trees to make Mercs/ Commandos more viable giving them more kiting capabilities increasing their survival; immbolizations etc. The Sorcerer buffs are intriguing (my main). The force speed reduced CD is great and all but this this vastly increases our survivability (from a healing standpoint) ten fold being able to kite even better then we can now. Honestly, I don't think it was needed it. The instant heal is something we've never quite had (resurgence purpose is only to enhance other abilities). A 30 second CD is reasonable I guess because it's not something I believe we need. FADEOUT- now this talent is a GIFT FROM GOD. Being rooted when you force speed not being able to widen the gap between you and your attacker / attackers to escape can easily result in your doom lol. This prevents carnage marauders ravage, snipers knock back and leg shot, and Lightning Sorcs knock back (it could be a few others I'm forgetting). This move is amazing but ALSO COMBINED with having a 20 second force speed CD is having WAY too much mobility IMO. The 10 yard electrocute nerf sucks imo. We are a ranged class and if our interrupt jolt can reach a target, so should our electrocute. I can't say much about polarity shift because that doesn't change the state of sorc dps. Backlash will be annoying. For the people complaining about the Merc/ Commando and Sorc/Sage knockback nerf, it's NOT hard to MOUSE turn. With all these classes having a 360 AOE knockback unintentionally making good plays was whack. Turn around to knock back, it's not difficult. So far, overall over the course of my 9 month tenure. I've seen Bioware drive this game into the dirt patch after patch. They are taking the opposite steps to actually fix this game and after reading the resolve changes, I can confirm that they don't have a *********** clue. What they need to do: 1. First and foremost, fix the hero engine so we can finally have smooth and gameplay instead of this choppy mess. 2. Add a diminishing return system like WoW (before trying to balance classes) so this game won't be STUNwars. 3. After the hero engine is fixed and this game can take mass amounts of ppl in the same area unlike Ilum, implement world pvp with APPEALING incentives and some type of 5 v 5 arena or smaller group based pvp ranking system that requires less then 8 ppl to get an organized group. 4. Give pvers whatever it is that they need. This is the first mmo where I haven't been interested to get into organized raids. Something is just missing and it blows imo. COOL STORY INC: Instead of directly trying to fix the known problems, Bioware is trying to get more subs going F2P. They need to worry about fixing the game 1st and patch after patch, I fail to see how they plan to improve. I've watched this game for 3 years waiting for it to come out believe in all the EA hype hoping it dethroned WoW because I wanted a breathe of fresh air. EA rushed the game out during the highest point of hype to generate the max amount of revenue and tossed this game out for release before the hero engine was finished and this game is still suffering from that. From a pvper stand point, ONE BILLION warzones were played during the 1st month of the game. I'm not saying leave pvers in the dust but THAT is your money right there. Each patch they left pvpers in the dust. 1.1, Ilum was already horribly designed trading nodes and aoe fest as world pvp. They took that from us completely and now we have no world pvp period )not to mention the hero engine couldn't handle Ilum). 1.2 they falsely promulgated ranked warzones. They pulled ranked warzones from the patch 6 hours before it went live. LOADS of ppl who quit the game came back JUST for ranked. How in the world can can these professional developers find out SIX hours before the patch that major content isn't ready for launch?? In that time frame between though two patches, over 500k ppl quit. Pretty sure a lot of them were pvpers. I try to be optimistic about this game and hope it makes a turn around. I DO openly bash this game but it's out of resentment because of the level of disappointment I have went through. I've stuck around this long but they seem to continually go in the wrong direction and the resolve changes are just plan retarded. I can't even believe that they posted that up as if it was really an improvement and they are professionals... If any game could of dethroned WoW, it was this game. Star Wars has the largest fan base of any franchise in the world and EA along with Biowares horrible decision making seems to continue to drive this game into the dirt.
  13. EDIT REPORT POST QUOTE http://www.swtor.com/info/news/blog/20120904 After reading the blog again, I can say that Bioware doesn't understand pvp at all. "We’ve also made adjustments to the Resolve system in Game Update 1.4. We’ve adjusted the gain logic of Resolve such that simultaneous and overlapping control effects no longer linearly add together their Resolve gain values. Instead, using a crowd control ability on an already controlled target now applies reasonable Resolve gain values by comparing the incoming control effect to the greatest of existing control effects." So now the resolve bar will take even LONGER to fill up so chain stunning will be even more prevalent then it is now. The bottom line is that it is WAY to many CCs / stuns in this game. They call this improving the resolve system allowing more stuns to occur before your resolve system fills up... I believe that they honestly don't know *** they're doing. The class changes aren't that bad. Mercs / Commandos are getting a well deserved and much needed buff. They were the only class without an interrupt which was quite unfair. I'm glad that Bioware is buffing the dps trees to make Mercs/ Commandos more viable giving them more kiting capabilities increasing their survival; immbolizations etc. The Sorcerer buffs are intriguing (my main). The force speed reduced CD is great and all but this this vastly increases our survivability (from a healing standpoint) ten fold being able to kite even better then we can now. Honestly, I don't think it was needed it. The instant heal is something we've never quite had (resurgence purpose is only to enhance other abilities). A 30 second CD is reasonable I guess because it's not something I believe we need. FADEOUT- now this talent is a GIFT FROM GOD. Being rooted when you force speed not being able to widen the gap between you and your attacker / attackers to escape can easily result in your doom lol. This prevents carnage marauders ravage, snipers knock back and leg shot, and Lightning Sorcs knock back (it could be a few others I'm forgetting). This move is amazing but ALSO COMBINED with having a 20 second force speed CD is having WAY too much mobility IMO. The 10 yard electrocute nerf sucks imo. We are a ranged class and if our interrupt jolt can reach a target, so should our electrocute. I can't say much about polarity shift because that doesn't change the state of sorc dps. Backlash will be annoying. For the people complaining about the Merc/ Commando and Sorc/Sage knockback nerf, it's NOT hard to MOUSE turn. With all these classes having a 360 AOE knockback unintentionally making good plays was whack. Turn around to knock back, it's not difficult. So far, overall over the course of my 9 month tenure. I've seen Bioware drive this game into the dirt patch after patch. They are taking the opposite steps to actually fix this game and after reading the resolve changes, I can confirm that they don't have a *********** clue. What they need to do: 1. First and foremost, fix the hero engine so we can finally have smooth and gameplay instead of this choppy mess. 2. Add a diminishing return system like WoW (before trying to balance classes) so this game won't be STUNwars. 3. After the hero engine is fixed and this game can take mass amounts of ppl in the same area unlike Ilum, implement world pvp with APPEALING incentives and some type of 5 v 5 arena or smaller group based pvp ranking system that requires less then 8 ppl to get an organized group. 4. Give pvers whatever it is that they need. This is the first mmo where I haven't been interested to get into organized raids. Something is just missing and it blows imo. COOL STORY INC: Instead of directly trying to fix the known problems, Bioware is trying to get more subs going F2P. They need to worry about fixing the game 1st and patch after patch, I fail to see how they plan to improve. I've watched this game for 3 years waiting for it to come out believe in all the EA hype hoping it dethroned WoW because I wanted a breathe of fresh air. EA rushed the game out during the highest point of hype to generate the max amount of revenue and tossed this game out for release before the hero engine was finished and this game is still suffering from that. From a pvper stand point, ONE BILLION warzones were played during the 1st month of the game. I'm not saying leave pvers in the dust but THAT is your money right there. Each patch they left pvpers in the dust. 1.1, Ilum was already horribly designed trading nodes and aoe fest as world pvp. They took that from us completely and now we have no world pvp period )not to mention the hero engine couldn't handle Ilum). 1.2 they falsely promulgated ranked warzones. They pulled ranked warzones from the patch 6 hours before it went live. LOADS of ppl who quit the game came back JUST for ranked. How in the world can can these professional developers find out SIX hours before the patch that major content isn't ready for launch?? In that time frame between though two patches, over 500k ppl quit. Pretty sure a lot of them were pvpers. I try to be optimistic about this game and hope it makes a turn around. I DO openly bash this game but it's out of resentment because of the level of disappointment I have went through. I've stuck around this long but they seem to continually go in the wrong direction and the resolve changes are just plan retarded. I can't even believe that they posted that up as if it was really an improvement and they are professionals... If any game could of dethroned WoW, it was this game. Star Wars has the largest fan base of any franchise in the world and EA along with Biowares horrible decision making seems to continue to drive this game into the dirt.
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