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Daemonjax

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Everything posted by Daemonjax

  1. The sampling size is fine... the only problem is that it isn't random. It's a fatal flaw, but whatever. I find polls interesting, however, so keep it up!
  2. Yeah, there's a few quibbles with the post. Like, there actually is no way for two separate processes to use shared memory. At least, not in any way that you'd want to use for something like a video game. Shared memory is one of several models for threads communicating within the same process to share information. You're right that each 32-bit app has access to entire 4g addressable memory space (4g), but the application has to be made aware of large addresses first... otherwise it's back down to 2g. But, whatever. There's a lot of accurate information in that post, on top of being well written.
  3. Also, the entire Fleet zone is a rest area, and so is your ship. I save my emergency fleet pass for when I'm about to log out. No complaints here regarding rest areas.
  4. LOL Awesome! Just Awesome! My fav. was: Defeating him unlocks him as a Space Ship.
  5. The goal of code optimization is to do more work in less time. When someone says the code isn't "optimized", it can mean several things: 1) Performance wasn't a priority since the the code just needs to be correct. (rapid prototyping/exploratory programming/just don't care) 2) The code literally was compiled without compiler optimizations enabled (e.g. Skyrim, or oops!). 3) A relatively inefficient algorithm was used, when a better one is available (there's almost always a better algorithm) 4) Micro optimizations haven't been performed. (last resort) The moral of the story is... software is never 100% optimized, because it can almost always be made much much faster. Whenever you think: "Ahh! Finally! This code can't possibly be made to run any faster!" Someone else more talented/experienced/clever/whatever will rewrite and it'll be twice as fast. Repeat ad nauseam.
  6. I noticed a few changes to the client_settings.ini file since the 1.1 patch... One line was changed: DynamicLightsLimit = 50 Maybe a value of 50 is a tad high. Try a value of 2 or 4. Hope that helps. I've actually been seeing performance increases with some of the patches... Anyways, good luck.
  7. @OP Is it just a display bug of the remaining cells on the trooper due to rounding? That's the first thing that pops into my head that I'd want to dismiss.
  8. Yeah, the \ key is the key to open the customer support page ingame... and rebinding it doesn't change that via the ingame options. It's annoying if you hit it by accident when you intended to hit the enter button. Don't worry, though... I bug reported it
  9. No from me argument there. I just stopped waiting for the perfect UI in video games years ago, and decided to use any and all tools available to make my gaming experience a better one.
  10. Nothing's stopping your from taking control of your own computer and using Autohotkey to fix it yourself. EDIT: Oh, someone else mentioned it.
  11. If the game doesn't support an option yet, make it happen anyways... AA can be forced through your drivers. You should wear your membership to the PC Gaming Master Race proudly.
  12. Vsync locks max fps to your lcd refresh rate. There are two reasons to do this: 1) Eliminate screen tearing. If you don't know what screen tearing is, you don't need vsync (major reason). 2) To reduce the work/heat your gpu does and energy usage (since any fps over your refresh rate is wasted) There's a big downside to vsync, however: If your fps drops below your refresh rate, your fps will step down to exactly half your refresh rate. This is true when vsync is double buffered. You can force triple buffering in OpenGL games through your drivers. In D3D games (like swtor) you'll have to use a 3rd party utility to force triple buffering. There's a small downside to using triple buffering, however: Triple buffering uses 1/3 more VRAM than double buffering, and you'll probably want to lower your flip queue size by one (frames to render ahead for Nvidia card users... default is 3) or you may notice more input lag in some scenes. If that 1/3 vram memory usage pushes you over the amount of vram on your card (more likely if you're using non-shader based AA techniques), then performance will suffer. I always use vsync and triple buffering, because I am very sensitive to screen tearing... but I also make sure that my games never use more texture memory than the available vram on my card. SLI and Xfire complicates things, as usual. YMMV
  13. It's common for officers in the military to address all higher ranking officers as Sir or Ma'am, as the case may be, and not by their actual rank. Re: "weak" ingame salutes: There's like a dozen different military salutes on planet Earth... All except for one, I find them all to be universally weak/silly.
  14. @OP: My mouse has 8 buttons. It would be hard to play this game with less. I also have a nostromo 52 gamepad.
  15. For me, on my ATI 5850, the "High" AA setting looks about the same (and performs as well or better) as forcing "2x" at the driver level.
  16. In the military, it's not uncommon to call a female officer "Sir" in some branches. Yes, Ma'am is more common. But, whatever. They did it to save money and time on voice acting, and it's really not as out of place as you may initially think. Hell, in some services NCOs are addressed as "Mister". I think that's pretty crazy, myself, as a former Marine.
  17. I've done Black Talon over 20 times, but I've only done Hammer Station twice. Why? For me it is the lack of voice overs in Hammer Station.
  18. Without voice acting in new content, I'd probably unsub.
  19. I don't understand how people can do that in games, and not notice the horrible texture shimmering and moire effects it produces. Upping your AF up from 8x to 16x will increase surface reflectivity in games. Too much, imo.
  20. Your cpu produces the most heat when working at 100% usage. No software will push your CPU past 100% usage. Your cooling should keep your temps in a safe range when at 100% usage indefinitely. If your temps at 100% usage are too high, you have a problem with your cooling. The same goes for GPUs. Safe temps for modern processors are < 65C (for 24/7 operation), and for GPUs it should be < 80C. I personally shoot for 60 and 70 when OCing.
  21. I've got 4 characters around level 25, and I haven't done the same sidequests on any of them. Rest exp + pvp/space mission dailies really go a long way.
  22. If you think this general forum is bad (and I agree it's pretty bad), you should have seen the Hellgate: London forums.
  23. Sounds great! Keep up the great work on hunting down these bugs! I know how hard it can be sometimes.
  24. laptop = cooling sucks (compared to a properly built desktop) The temps you're seeing (80C in some games) are common for laptops. Safe temps for processors is < 65C. They melt at 100C. Good luck.
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