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dargor-

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Everything posted by dargor-

  1. That would come down to nerfing Shock, which isn't something I like seing, i already think the whole nerfing philosophy is bleh, I'd rather they buff'd one than nerf one.
  2. People have been complaining about the Jedi Consular ability Project Main Concerns : - Despite being categorized as an instant spell the animation delays the damage component long enough for it to feel unfair compared to its Empire mirror Shock. - People playing advanced class Shadow often complain that they don't even see the rock coming out of the ground and into the air as they're already running towards their target. Solution : Turn Project into a 2-hit move Make the Rock come out of the ground right underneath the enemy target's feet, hitting it on the way up for instant damage and then hitting it again with the regular animation. Divide the damage so that the first hit does 70% of the damage and the 2nd hit 30% Tada
  3. I'm fine with the big nerfbat swing, but they'd have to follow it up with some buffs somewhere else. Give better healing or more range options...
  4. Its been announced that they're working on it, however don't expect to see it in-game for at least another month or so. You may be better off unsuscribing and then come back in a couple of months when most issues like this have been solved.
  5. You know what argument isn't valid? Yours for assuming WoW is my precious whatever. I don't play WoW and I didn't before I came to Swtor. You're obviously nothing more than a frustrated cheesehead that can't think straight because all you want is to have a WoW-killer game that satisfies your unpopular expectations for a MMO. Well guess what, nearly 80% of the forum playerbase wants Dungeon finder, addons and macros. That number goes even higher if you actually consult players inside the game who don't come to the forums. not only that, it's already been confirmed that all 3 are coming. So have fun polluting your next MMO's forum.
  6. You're right, seems I made the wrong type ^^' My bad guys, guess i was too tired to think straight
  7. So you feel on par with Sages/Sorcs? And you feel as tough as Guards/juggs? And your stealth is as good as operatives/smugglers? Troll is trolling.
  8. Yep and its definitly not just a bug as they also changed the tooltip as well
  9. Am I the only one that is bothered by this wierd nerf? I don't recall ever seing anyone complain about that part of biochem... Being a big solo/duo fan, this is making me sad panda
  10. While they do fix them fast, it takes forever before they "notice" them
  11. Meh, assault cannons are one of the very few things republic has over empire. Altho, BH's gadget-suit made me feel like Batman, so it evens out
  12. Is this still the case after today's patch? Has the text been fixed?
  13. I'm surprised it took so long for someone to make the trooper/paladin parallel
  14. Honestly, Agent storywise isn't what its hyped up to be at first. It only gets good after your 3rd planet, before that you're just another lackey to the sith overlords, they tell you to jump you ask how high. Bount hunter is his own man from the start.
  15. Stays that way pretty much forever
  16. The problem with swtor's "vanish" is that it doesn't automatically put you back into stealth mode when it ends. It also doesn't make your companion exit combat...
  17. Name cases where Republic class abilities are better than their empire counterparts.
  18. Name some. Because aside from rolling a jedi knight to punch the emperor in the face, Republic has nothing on empire side.
  19. It has nothing to do with that you [non-smart person], its because giving jedi/sith classes immunity to fall damage would have been incredibly unfair to non-force user classes... Just think before you post... Golden
  20. Have to admit they overdid it with the lightning this and lightning that. I'm surprised our healing spells aren't Lightning based.. I'm hoping that for the next expansion they use some other types of animations Unless it's Lightning Punch.
  21. Spec Tank Pressure Bioware to buff our mitigation Profit That or reroll Sorc.. Honestly our 2 other trees are only there for pvp variety
  22. Then don't. Its true that assassins' mitigation is currently subpar, we take almost 10% more damage than other tanks on AoE situations, but what you're suggesting would simply make it worse. Shield Chance is better than shield absorb until you're wayyyy overgeared.
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