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Vindigore

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  1. I think I said that you can either wait for it to wear off in 10 mins or use a cd skill that some classes have, to remove it (or use the store item). @ Xsorus. On the hope tokens subject, I pointed out that they are usually used to counter the boss' dread - not the death one. As I ve said in my first post, English isn't my native, so I hope I haven't confused anyone with my statements. If I have done so, I sincerely apologize.
  2. Death penalty in Lotro = dread. Now, lets see in Turbine store: Tome of Rouse Spirit - "Use of this object will remove Dread that a player has acquired by being defeated. Tomes of Rouse Spirit can be used every 5 minutes. 1 use." Under Healing & Recovery, there's a section called Dread - open that and you should see both the single and the stack of 5 available for sale. 100tp for one, or you can buy a stack of 5 for 450tp. For a comparison, the monthly amount of tp (turbine points) a subscriber gets, is 500 - thats equal to 5 of these tokens and you get 50tp change. Yes, you can wait 10 mins for it to wear off. But 10 mins isn't an acceptable time to stand & do nothing after a wipe in an instance or raid. Yes, there are some classes that can remove it with a skill but they can do it to only 1 person, then, its on cd. Also, the hope tokens are better used to counter the boss' inherent dread and not the death penalty one. On the Isen vs Moria expansions we can agree that we disagree. I don't find stunning success an xpac that has so many problems for such long time on its only raid. Lastly, no, you dont change your legendary every expansion - just like you don't change your gear only once during an expansion. At the beginning you craft the age 3 weapon, then you get the item needed for age 2, and then if your lucky enough, you get an age 1 weapon. Then you cross your fingers to get the legacies you want, otherwise, you have to find yourself another weapon. That hardly seems "one time per expansion" .
  3. From the announcements so far, it seems that they follow the LOTRO example. The turbine store currently sells : xp/craft boosters, death penalty removals (which subscribers have to buy as well because the penalties apply to them too), stat boosters, travel/summon boosters, relic removal scrolls (an item essential for min/maxing your legendary weapon - read: for optimizing your gear - that subscribers have to buy as well since this service isn't available in game otherwise) and many more. Most of the things sold are available for free to subs but there is (usually) a stronger version of the xxx free-to-subs-service to be found in the store. Some times there isn't any service at all (like the death penalty/relic removal), so subs have to buy it in order to have it. I have yet to see any serious gear being sold in the store - yes, there is some but nothing significant, its mostly cosmetic with very low stats, that of a 15-20 level item. So, if you are ok with such a store, f2p won't change your gameplay at all. If you aren't...tough luck. As for operations, Turbine has delivered only 1 (purely f2p - moria was developed when the game was sub only) expansion (Isen) and we are waiting for the second (Rohan). It is universally acclaimed that Isen was below par with Moria expansion. Fewer content and until recently (some 8-9months after it release), it had (not frequent but non rare either) problems with the raid boss (resets/bug outs). The whole post is based on the assumption that they ll do it the "Turbine way", which for a lot of people here seems to be the best and the most successful one. P.S. : English isn't my native, please excuse any grammar mistakes (bar the serious ones, they have to be pointed out, so I can improve my use of english).
  4. I see a lot of posts claiming that F2P will save the game and won't inconvenience the subbed people. Most of them present the "LOTRO way-to-f2p". My biggest concern against f2p is that I have yet to see a f2p game (with sub option) that gives unrestricted access to EVERYTHING the game has. Lets see what they said: I ll wait to see whats gonna be like in SWTOR but in Lotro this translates into : no access to traveling skill (albeit its cheap), few bag/bank/character/auction slots, small access to traits/virtues ( the game's skill system), crafting limitations and a billion other things. (See how strangely convenient is the legacy system? Account/character perks ... now, where have I read that they discovered its suitability and priced high all these perks, so that people wont be able to buy them until F2P? Ah, yes, in an untrustworthy and blatantly false comment last week.) LOTRO also has a death penalty, I wont be surprised if they bring something similar here aswell - notice that this affects subs & frees alike- (each time you die, you 're gimped for 10mins -unless you spend a cash shop item that costs 100points- also, if you rez at the spot, you can't do it for 1-2 hours, unless you use a cash shop item. The catch is that even subscribers have to buy this item to avoid the death penalty.) So much for "subscribers don't need to spend a penny". After all, if really subscribers had access to everything, they wouldn't need any cartel points... In the above example, the rez item costs 150 points each. Do you know how much points do subscribers get each month? 500. You can understand now, how measly low is that amount to the prices of absolute vital ( for any group that doesn't want to wait 10+mins after each wipe) cash shop items. Also: Not even Turbine did this. I got to keep my extra bags/unlocked gold limit, travel skill, unlocked virtues/traits for all the chars I had when I stopped my sub. All these restrictions applied for new chars, created while playing free (premium in the lotro case). Is the cash shop, a fluff shop? You know that the cosmetics tab is just one of the 9 that the cast shop has? If you consider : combat/xp/deed/crafting buffs & boosts, services like quick traveling/summoning, potions and relic removal scrolls (to name a few), fluff, then it is a fluff shop. *QUOTES are from the official SWTOR FAQ about F2P. P.S. : English isn't my native. Tried my best to assemble a readable post, please excuse any grammar mistakes.
  5. You want to apply the single player's game logic of "difficulty settings" in an MMO ... as a few people have already pointed out, thats impossible - it would require different coding/different play testing/different Quality Control etc. On the hypothetical and not-going-to-happen question of yours, I say : bring em on! If they are to make an "extremely difficult" server I 'd expect an "extremely easy" server as well. Difficulty setting goes both ways after all. I always play ALL my games on easiest setting. I want to survive even if I am half asleep the 2 hours / day I play (it happens quite a lot with my working hours). I don't give a rat's @ss about bragging rights / e-sports / e-peen / accomplishments via overcoming digital challenges. The fact that I survive my RL difficulties gives me all the accomplishment feeling I need - no video game means anything against that. Sadly for both of us, it wont happen. So, I m stuck trying to find a stupidly easy MMO game (because it's the cheapest entertainment there is and money for Single Player games is money I cannot afford) and you are stuck with an easier-than-you'd-like game. We are both victims of the "middle ground" rule.
  6. Since most people here agree that P2W is a situation where real money give an advantage to a player over another, why not consider all these MMO mouses & anti-ghosting keyboards as p2w? They have 17+ programmable buttons, to keybind skills or macros (when the game supports them) and with the perfect responsiveness of the keyboard, in a battle between 2 equally skilled pvpers, they are the decisive factor. And to save myself off some arguments, no, the pc doesn't fall into that caterogy. If you have an relatively inferior computer, you can always lower the settings and get almost the same FPS of a superior pc. There isn't any setting that you can tweak to overcome the mouse+keyboard advantage, though. I just wanted to point out to all the people who are against p2w, that it is already here. It is quite possible that you already do it - even if you protest against it. You just decide to factor some cash shop items more than 2 pieces of hardware that really make a huge difference when they are present. Plus, they cost way more (200-300$/euros) than e.g. any amount of pots you ll ever buy off a cash shop. P.S. Yes, its quite possible that the internet line can be considered as p2w - especially if you have more than one option and chose the fastest one. Every pvper can assure you on the advantage of a 20ms latency over a 120ms one. PPS. In my experience f2p games are cheaper for me than p2p. Since last august (~10months) I 've paid 40euros for LotRO, in contrast, the 7 months of SWTOR have costed me 55(game)+65(6month sub)=120 euros....
  7. My server isn't eligible for transfers yet, but if it follows the trend (all EU PvE servers go to Red Eclipse), I ll lose all 4 of my lvl 50 names and 2/3 of my lower alts. Can't test yet about my Legacy but if the name loss is to give me a hint, I ll probably lose it as well. I was shocked that I lost my main's name because I used it in WoW and according to armory there was only 1 more person with the same name and he was in US. When I create a char, the most difficult thing to choose is the name. I found myself being logged out due to inactivity in character creation quite a few times (before they fix it in one recent patch), because I couldn't decide what name a char should have. Name for me defies everything : the looks, the class, the spec, the play style, the light or dark side... Now that (probably) my chars are to lose their original name, they feel alien to me. My trooper is justice incarnated to my eyes - he has a fitting name & he leveled accordingly. My IA is Agent Smith (smith is taken in all variations in red eclipse) - I m sure you can see why it's impossible to transfer him. A char that loses its name is without purpose. It's far more easier for me to roll a new char, than to rename an existing one. But in rolling a new one, I ll lose a 33 lvl Legacy, 6 max level crafting skills and a million RE'd recipes on them - not going to happen. So, I ll stay in my server. And if the day comes that they ll force move me in a server that requires me to rename, I ll /quit instead. It feels to me that while trying to get the MMO element back, we lost the RolePlayingGame part... "What's in a name, Shakespeare? - EVERYTHING" PS: I don't mind using special characters for my least favorite toons, but I won't do it for my mains - making difficult for others to /inv, /w or mail you, is like shooting yourself on the foot.
  8. Minor patches shouldn't come once every month! Neither should a company strive to give them monthly! If you 've read the comment, they are excited that they 'll bring us Updates like 1.2 (Update 1.2 coming and then after that it's going to continue to roll out month after month. It's exciting.). What company that respects itself, is excited for bringing minor updates to its customers, every month? Now, is it fair to throw back the glove and say that it's reason is nowhere to be found in your mind? I m sure that pointing fingers is a perfect way for a healthy communication. The notion was about major content updates. 1.1 was out roughly a month after launch. 1.2 took 3 months. His comment was on that delay and that they 'd come back to monthly major updates, as they did with 1.1. I have reason, thats why I found that comment/promise highly unlikely to happen. Content doesn't come out so easily. BUT I WASNT THE ONE TO MAKE THAT STATEMENT. If they couldn't deliver, why to say such a thing? Who could have blamed them for not bringing new content every month? If Nvidia/Ati announce tomorrow that they ll release a new generation of cards every 2 months, it is my fault if they won't do it? Is it my fault for holding them to their word? What kind of crappy logic is this? To summarize, with my first post, I wanted to show that BW is known for inconsistencies especially regarding to SWTOR and to back it up with some "proof" as Rebrac wanted. I could easily pick the promise for 1.2 ranked warzones, that was recalled just before the patch go live. If you tell me that this didn't happen because I haven't posted any quote/link, I ll just say that I don't care about SWTOR & its customers so much, to do research for every thing that I say. If you 're blind enough, you can even argue that the sun shines (I can't see it, so it doesn't happen). I got more important things to do than to try to explain it to stubborn people.
  9. From the interview with Darthhater (April 7 2012) http://www.darthhater.com/articles/swtor-news/20062-pax-east-2012-mmorpg-com-panel-with-james-ohlen Here's an argument for you. Notice the bold letters? They said that after 1.2 we 'd get monthly updates. When was 1.2 out to live servers? 12th of April. When was 1.3 out to live servers? Not yet. How much time has passed since 1.2? 2 months and counting. Who was hold responsible for lying/giving false expectations to the customers? None (or you might say it was Stephen Reid - thus the lay off - but he wasn't the one that made the comment, so...wrong guy BW!!)
  10. I am currently unsubscribed with a few paid days left. I wonder what happens if while I am unsubscribed, the few people that still play in my dead server, move out via transfers and BW decides to close the server. Will I lose my chars? Do I have to resub, in order to transfer them? Note : I ll be far away from any internet connection for the following 3-4 months so swtor.com and any news on that subject, won't be available to me.
  11. I have lost so much interest in healing, that only today I came back in the forums and found out the JO interview. Anyway, his words mean one thing "We are very happy with 1.2 changes, they were in the right direction, everything else is pure discontent by players that were used to being extremely well treated (overpowered) pre-1.2". That's it for me. I gave them enough time to fix the game. I waited patiently 1,5 month after 1.2 hoping that the combat logs would make them finally see, what we came to realize in PTS - to no avail. I had the misfortune of subscribing for 6 months, a week before 1.2 came to PTS. I still have ~100 days left due to the free month but I think that enough is enough. Recently I learned a term "Escalation of commitment ". It stroke to me that this describes perfectly what drove me to continue playing until now. Having 8 chars, 3 50s, 3 40+ and all 6 crafting skills maxed with quite a few schematics from RE, all I could think was that if I stop now, its like admitting that all that effort/time was a waste. JO statements woke me up from the daydreaming. The changes are here to stay. Game has switched direction from the initial release. I don't even know whom do they cater for anymore. Release drove away most "hardcores" that wanted a challenge, 1.2 drives away the "casuals" by raising the difficulty bar. But how many "hardcores" are left to appreciate the change? Seems to me, that by trying to kill 2 birds with one stone (appeal to both crowds), stone missed horribly and both birds flew away. Bottom line is, that there is no point in playing a game that has changed so much while their developers think that the change is for the best. I wanted to play all chars and see all the stories but everyday I keep playing, quitting is harder due to the aforementioned phenomenon. Yes, I feel gutted that I didn't get my money's worth but at least I m not losing anymore time into a lost cause. P.S. Forgive my grammar, English isn't my native - All the above are personal opinions (if you think otherwise, we can agree that we disagree and be done with it).
  12. In mentality, they are too much alike. PvPers tend to follow the "pwn you" approach by beating others, PvErs follow the "pwn" approach by comparing achievements/titles that have acquired for completing a raid. PvPers, use the ranking system (when there is one) to show off their superior "skillz", PvErs use the tier xx gear to show off their superiority over other players. It's all about that primitive instinct of egoism. Both groups want to establish their superiority over the rest of the players. In the very old days, this happened by being the best hunter & by bringing the most food to the clan (the alpha-male), later, personal wealth played the role of distinguishing one from the other. In modern games, there is this e-sport / e-peen competition that tenders our egoism. Back on subject : I think the only difference between the two is that PvE "wins" are against a scripted non-human element while PvP is player against player and thus, any mockery is taken much more seriously. (It's another thing to be called incompetent because you can't beat a well written (or not) script and it's totally different to be called "loser" by the guy that just beat you in a battle).
  13. I am married with Kaliyo and now I ve reached the infamous dinner-soon to be married conversation with Ensign. Here's the thing: (not sure if it's a spoiler, but just in case..) Shouldn't this be the other way round? Is it a bug?
  14. Imperial Side Best Playable Char Voice = Male IA (especially on dark/threatening/vengeful options) Best NPC Voice = Lord Zash Best Humanoid Companion Voice = Andronikos Revel Best Non-human Companion Voice = Xalek/SCORPIO (non) Honorable Mention = Ship Droid
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