Jump to content

chaosvoid

Members
  • Posts

    34
  • Joined

Everything posted by chaosvoid

  1. I assume Sruge caps at 100%(130% for Full auto/demolation round), however, what is -- if any -- the cap for crit?
  2. In a system without resillience/expertise PvP is still rewarded with gear that is on par with PvE gear.
  3. I mainly PvP and i absolutely agree with this!!! Expertise feels like a "obligatory" stat -- I get less customization of my charecters by it and if this was implemented I would have more incentive to do something besides pvp like raid. Also just another reason 1-49 pvp is better than 50.
  4. This hasnt been happening on my server, but i wish it was.... The biggest problem in Illum by far is Lag in large group vs group combat -- can barely move let alone cast an ability half the time in Illum, all the enemys are invisible, etc.
  5. NO!! First prioty should be fixing the bugg that auto kicks people b/c their load screen is going -- they dont leave, nor do they afk, but they are still kicked out and receive valor penaltys.
  6. Thats how i tested it... Shoot grav round on same target then shoot Charged bolts -- i repeated this process for like 3 WZ's so thats quite alot of tests. That said I would say Grav round has better overall damage(cant miss or be blocked or deflected + armor debuff). It also seems as I am getting better gear and more levels that the diffrence in PvE and PvP might be averaging out slighty... For example when I upgraded my weapon to artifact quality Charged bolts started doing almost exactly the same damage as Grav Round In a PvE scenerio -- suggesting that it scales slightly better than grav round weapon wise. However as all my gear has improved it has seemed like Grav Round has been closer in damage to Charged Bolts in PvP suggesting that Grav Round scales better with all other gear besides the weapon(further testing would have to be done to confirm this). Both -- any kenetic, weapon, or energy attacks are affected by armor. Elemental and internal are not reduced by armor.
  7. Hey I just got Grav Round and its doing less damage in WZ's than Charged Bolts... Grav Round tooltip says 1900-2000k damage and consistently hits for around 1.3k(2.2-2.4crits)... Charged Bolts tooltip says 1300-1400k damage and consistently hits for 1.2-1.6k(2.5-2.8 crits regularly) It seems weird that one ability is talented, has a higher damage tooltip, and does less damage then the other equivalent ability. BTW in PvE Grav Round will do tons more damage than Charged Bolts... Also assuming the tooltip is correct than with Armor penetration Grav Round should be doing on average 1500-1800 damage.
  8. Negative FPS on Illum and while that occurs the system seems to be attempting to divide by 0 causing everything to become invisible. Just the other day I was admiring the glaciers and horizon in Illum and this invisible wall of 100 red names suddenly appeared out of nowhere instently causing my game to crash.
  9. My charecter stumbles about aimlessly while I TRY to press me aoe button(force storm) with little to no success.
  10. I approve. I would also like to point on to BW on illum economics -- that as the lag problem decreases everyones profits will increase!
  11. Since no1 else stepped up to answer your very respectable question I will. They do get stealth.... But then again so does every other class in Illum.
  12. Mine seems to to be bugged also, would really like to see this fixed.
  13. Im pretty sure sent also has that same ability(although slightly less effective). It feels like for pvp I am best served to be a walking support unit that cant really do anything greatly to affect the battle -- on my tank powertech(about same level as gaurdian) I do more dps than than when my knight is dps specced and have more survivability than when hes tanked speced... to top it all off 75% of my usefull attacks are ranged. Its just sad the diffrence between JKG and other classes in terms of dps, survivability, and general playability via fluid ability actions.
  14. I would argue shadow is by far the better PvP tank b/c it deals like 2x the damage of guardian. Not only does Shadow have better dps output but the ability transitioning is tons more fluid and easier to manage. Shadow also has better escape mechanisms. The only thing that Gaurdian has going for it as a tank is its cc(which is less usefull if you cant kill your opponant to begin with). Overall IMO vangaurd > shadow > gaurdian.
  15. I know exactly what your saying... Sundering Slash really doesnt feel like it deserves a CD at all -- its slightly better than slash and creates less fluidity in the playing style. That said, while I dont like the current mechanics of Sundering Slash and Slash, I still rarely have trouble generating focus itself(especially with slash hotkeyed to my most clicked button for fast response focus generation). Thus Ideally I would want to see Sundering Slash with no base cd(as a replacement for Slash).
  16. Its not just the marauder that seems to have higher survivability but every other class... while JKG's are pretty much free and fast kills when not in defence spec. Gaurdian dps, while perhaps one of the most complex, is fine(as noted by the devs) -- when our abilitys hit. But Force Sweep fails to hit half the time and when it does it usually doesnt work effectively as an AOE. In compairson on my Sorc or BH my aoe abilitys are ranged, have a higher aoe radius, and do about the same damage -- naturally its no wonder that the JKG almost never tops damage charts since they fail to pump out comparable damage in a group vs group setting.
  17. I am very happy with what the Dev's have said in terms of understanding the current state of the JK and I have hope in the future that they will make generally good balance changes in upcoming patches. So here are some things that I have struggled with and some changes that I would personally like to see to make the class more playable and fun in general. Force Sweep Works great(talented) in many PvE scenarios, but as one gains levels mobs also seem to start spreading out more making this "AOE" more of a single target ability. Currently I also cannot use this ability in PvP on moving targets due to ability delay/lag(even when I am running directly beside an opponent, cast it, and it will still miss) -- this severely hurts my game experience in this area. Furthermore, when it does work in PvP, most of the time it fails to function as an AOE whereas most other classes have reliable AOE's(with larger areas of effect and easier to use mechanics) to aid their dps. Thus I would love to see Force Sweep gain an area affect similar to that of most other AOE abilities(8 yards) so that it can be fully utilized for its proper function. Survivability One of the things that has bothered me most while playing the JK is its lack of reliable escape mechanisms, heals, and or shields in order to simply survive. On my server generally the JK's(that are not defense speced) are considered one of if not the squishiest classes, which i find highly ironic for a melee heavy armor class. I am glad the devs have implicated their awareness of this... I would personally like to see something like moving the "Blade Barrier" talent in the defense tree down to t1 or t2 effectively allowing other trees an option to to gain some survivability and potentially making the leveling experience much smoother for up and coming JK's.
  18. Im interested in this as well.... For instence inquisitor buff gives 10% reduction -- so if i have 110% accuracy would it eliminate this 0%? Also if I have 115% accuracy would it bring opponants to -5%?
  19. Pyro is the only viable dps spec -- and merc version of pyro is by far better.
  20. lol Idk what its like other servers but on my servers mercenarys top dps charts with powertechs usually a solid 100k behind.
  21. Imo opinion powertechs are slightly underpowered in PvP especially in terms of pumping out damage -- everything they can do mercenarys do better(but at range). Like many of our close combat fire abilities just seem to be very lacking combined with many lackluster talent tree options. Also I cannot create a thread title for some reason(so if anyone can help me that would be great).
×
×
  • Create New...