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Jarreth

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  1. Because the dailies on Belsavis are level 50. The daily Heroics on Belsavis("Lights Out", "Old Enemies" and "Freeing the Fallen") all have a level 50 blue Prototype Box with a high chance for an orange. Lights Out gives you a choice of orange, high end weapons for your companions or the blue box. Old Enemies gives you a choice of level 50 epic Armorings or blue Lockbox. Freeing the Fallen gives you an epic Mod or a blue lockbox.
  2. Ironic that they give CC immunity a requirement of being in Cover, effectively rooting a player, to a ranged DPS who can be prevented from entering Cover by hitting them with a root. I understand that melee DPS certainly have problems when CC'd--but you don't have to sit still to deal damage. There's a reason that Entrench was put in there, and even then it's kind of a bandaid fix. As a helpful hint: If you see a Sniper/Gunslinger in Cover? Get behind him and knock him back, provided he does not have a noticeably larger shield around himself. If he does--move out of LOS as soon as you can. He's rooted to that position for 15-20s, otherwise he has blown a pretty important cooldown.
  3. There's two different "looks" for the level 49 Armormech crafted sets. That is one of the more DPS oriented sets; likely the Heavy Exoskeleton gear. The tank/medic-y sets are the same with red, if I remember right.
  4. Just a note, I've been getting the 40-50 belts/bracers relatively often when I take the lockboxes from the Belsavis/Ilum group dailies. Those boxes seem to have a high rate for oranges though.
  5. If you want to talk lore even more...Stormtroopers don't exist for another few thousand years. But there's a reason the Jedi during the Clone Wars didn't wear full suits of armor like the Clones did. The armor--weightwise-- might be "light" and allow for someone to move at speed, but it does not really lend itself to dextrous individuals like Jedi/Sith. Thus the armor/robe combinations we saw come out of the Clone Wars cartoons and comics. When you compare the Imperial Trooper armor to the Republic Officer outfit, it becomes clear that the intent was to make something that would be classed as "Medium" armor at least. The Imperial Trooper gear is nice, and it irks me to no end that I cannot wear it on my Sniper without sacrificing some stats. I've got a set banked fully modded though for 1.2, when they change things up. Hopefully they add another helmet option too, as I'd love a more "Scout Trooper"-esque mod-capable helmet.
  6. You're supposed to use the Eliminator or Combat Medic pieces. Basically: All the "Field Tech" sets are missing the bracers/belts.
  7. I know--but it kept them from posting again didn't it?
  8. Honestly? I thought that too at first. But when I'm one of four people trying for the objective or actively fighting on the node, etc... It is a big hint that is not the case.
  9. I like the way you think, and would like to subscribe to your newsletter.
  10. Yeah, I'm starting to think this is going to be the best option. It's kind of sad though, as PvPing as Assault Commando is pretty fun. Throwin' Plastique at people and whatnot.
  11. Read post as: "I can't play against anyone my own skill/gear level so I need to stomp undergeared players and trashtalk while I do it." I like how you immediately assume I'm a PvE'r though. I bet you kill-traded to get Battlemaster, huh?
  12. Nah. I'm saying that since it seems damn near impossible to get a win, based upon the fact that I'm almost constantly facing groups severely outgearing my own--it'd be nice to actually prevent those people from being able to constantly queue and face MY group. Make those gits play Huttball against each other; give me the Imperials who are at the same gear level. Okay. I'm going to throw some math your way, so prepare your rather simplistic intellect. There is nothing allowing for a "queue time staggering" when you don't even have enough Republic players queuing to potentially allow for a Republic v. Republic Huttball match. The Imperial queue times are fast enough that their PuGs are facing each other in Huttball matches, rather than being matched against myself or any other Republic players. I can say this with pretty definitive certainty because I know for a fact that the majority of my queue pops as an Imperial have been Huttball; and almost all of them were not against premade groups. Do you see the problem, or would you like me to draw a picture? Ahhh ad hominems!
  13. Why, can't knock it with the big boys? No, but really. There needs to be something done to curtail this kind of stuff. There's apparently so few Republic players queuing up on Mind Trick during the day that they are constantly being matched up against one of four possible "premades". I can also say from the other side of the coin that the Imperial queues are popping like freakin' candy on my Sniper, Jarreth.
  14. And after almost 15 games, I STILL have no wins. It's the same groups I'm continually being grouped against. All of them significantly outgear my group, and what's more...the game starts while we're 3-4 people down. How about putting a cap on how many times a person can queue for "public" PvP, period, during a day come the ranked warzones? It'd be nice to actually get a single win over the course of a day.
  15. Somehow, I just knew you would make a jump to the argument of "we're being wronged by the developers!". PvE and PvP are not "exactly the same". The fact that you are facing people does not matter; as there is a kind of "script" followed by players based upon their classes/specializations. Example: If I interrupt a healer, he will move out of my interrupt range. If he does not realize that I have my 4 piece PvP set bonus...he won't move back far enough, and I can continue interrupting him and dealing damage to him. If he does realize that I have my 4 piece PvP set bonus...he'll move back far enough, but he might not be able to heal his teammates. Either way--he has effectively followed a "script" much like a fight against a NPC.
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