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Tessie

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  • Location
    Tennessee
  • Interests
    SWG, BM
  1. I can tell you're an exceptional player really wanting to help others and willing to give of your own time to do so. I'm very glad that there are people like you who play. I am not trying to say anything against you, not in the slightest. However, as friendly, social, and willing to group as you are, there are also people who are unfriendly, anti-social, and absolutely dread grouping. Just having to debate this topic is tiresome, let alone actually spending days as you described it to try to get a quest coordinated, so that I can play with people I don't want to play with, to complete the final leg of a solo quest series that should never have required grouping. Just because they remove the 4-player requirement, doesn't mean that people who want to group to do this quest in the future would not be able to. It just means people who are unwilling or unavailable to group would have access. Not everybody can schedule their playtime in advance. Players who like to group will not be harmed if this quest is made available for solo players. Its not like hordes of solo players are racing to group up and complete this content.
  2. Then it sounds like the MMO isn't as massive as you suggest. Coordinating with 3 other people for a quest like this is unreasonable on many servers. Group content like fps, pvp, ops, uprisings, all have hubs or group finders. Quests like this macrobinocular one don't have a reasonable method of coordination and shouldn't be blocked by needless group member restrictions when its not needed. This is a perfect example of a quest that should be solo.
  3. Please coordinate this for me. Have three other Sith players meet me at the entrance on Pot5 in 1 hour, when I'm available to play.Or is it not as easy as you make it sound?
  4. I've only been running veteran Red Reaper lately and have gotten zero deco drops. I used to duo Black Talon hard mode with a friend and we did get deco drops occasionally, but none on veteran.
  5. If you're enjoying yourself then you're obviously doing it wrong. This isn't supposed to fun!
  6. I've been running veteran Red Reaper and with double CXP and a 100% cxp boost I'm getting over 8k cxp per run. It takes under 10 minutes for a stealth class only fighting the three required bosses. Don't forget to take the weekly mission for running 5 veterans. Only open your cxp bonus packs during a LS/DS bonus Avoid engaging trash mobs On the 2nd boss put your back against a pylon to reduce the effects of his knockback On the 3rd boss you may need to put your companion on passive when he is channeling his lightning, at the point where you need to interrupt his shielded adds After you defeat the 3rd (final) boss you can still run through the 8 red flame "thingies" and earn 16 cxp each
  7. This isn't a "good group mission", its a bad ending to a solo quest chain. This isn't a repeatable quest (though you can help others later). It isn't exceptionally fun. The difficulty doesn't require a full group. The only thing that needs to be changed is removal of the 4 player mechanic. If a group still wanted to do it they could, but it would open the door for smaller groups or solo players. Coordinating 4 people's schedules through forum posts is not a viable solution for most people, especially on low population servers. If there can't be an in-game group finder option for these types of missions (which probably isn't worth the dev effort) then they should be made solable or non-full group. The way the devs did Yavin is a good example of how quest chains can be handled. Give the player the option of doing 8 steps solo or a single group mission.
  8. @jagertharn Because your preferred play style has already been addressed while some other's hasn't been. @OP I agree that something should be done about earning CXP while leveling new alts. I would much prefer to run through leveling class quests multiple times than repeating the same flashpoints or Uprising. This game is great because of its story, and whenever I am leveling an alt I feel like I'm wasting my time because I'm not earning gear progress. DvL was so much more fun than Galactic Command because of the variety of content we experienced.
  9. As you already mentioned, there is a variation of this ability for the Knights and Warriors. There are also abilities that allow you to leap to friendly targets. These abilities have been implemented in a way that they are lore-friendly while still maintaining a reasonable balance that wouldn't cause every single player to change to a force user in order to be viable. There are also the practical implications that adding a feature like this would have. Every game engine has a limited set of features, and when the level designers created the map areas based on the engine's features at the time, they didn't design around the type of leaping you're talking about introducing. So, in addition to game engine changes, every map area would need to be revisited, many adjustments made, and each area retested. The AI for force using mobs would also need to be updated so they could use the same capabilities. So, for a mature multiplayer game that needs some semblance of balance, has a limited development budget, and is built around an engine and maps that didn't take this into consideration, it just isn't practical. Some lore items are going to be minimized or ignored completely for the sake of game play. For your role playing you can make a Knight or Warrior and leap to your heart's content using their leap abilities.
  10. Cancelling your sub is the best option. You'll be able to continue to play for the time that you've paid for. You also don't want there to be any problem of their system attempting to bill a card when its not your intention. While removing the payment information should work, its better to be explicit and cancel the sub.
  11. Its in your abilities list. They just didn't automatically add it to your toolbar. Its not a very friendly change for new players.
  12. And how many new (not PC transfers) players do you expect this to actually bring in? Would you expect console and PC players to play on the same servers? Would separate console and PC servers further exacerbate the server population issues? The heavily modified 3rd party engine being used doesn't support consoles so would you expect a complete migration to a new engine, or contract the 3rd party to make the console changes? How long do you expect development of a console version to take and will the number of new players you're expecting still be interested by the time its available? Would a complete rewrite into the next, new version of a SW themed MMO be more practical?
  13. I think CXP should be adjusted so that earning a full set of BiS gear takes: 150 hours of game play for solo players 75 hours of game play for Ops and PvP players Players want to choose the content they play, according to their own personal preferences. The developers emphasized the Galactic Command system as what we should be focusing on, rather than the content itself. Both solo and group players were told that the galactic command system is for them. A solo player with a main and two alts will not have sufficient time to earn and use the new gear before it is made obsolete by the next gear rating increase that will likely come within a year. My assumption is based on 300 hours x 3 characters = 900 hours. Playing 2 hours a day, 4 days a week would be 416 hours in a year's time.
  14. Stated purpose of galactic command: An excited system that offers simplification through token removal while being inclusive of solo players by extending end game gearing to them. Actual purpose: Keep players subscribed longer by extending the grind. Actual result: A tedious system that adds confusion by removing some tokens and crystals, but leaving others and adding new DvL tokens and soon adding new convoluted token system for Ops and PvP while still requiring a grind of GC levels to obtain one of the needed token types, while still ignoring solo players and alts.
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