PVP changes:
ABILITIES
More Silence to those healers
This game is desperately in need of MORE lock out ability to target healers and other spam-ability classes. The ability could work like a weapon malfunction or a nerve stopper.
eg.
Jolt
Interrupts the target and stops them using abilities for 4 seconds.
TBH, 4 seconds isn't that long and it has a 14 second cool down. Within those 4 seconds they cant cast, they have 10 seconds to use ONE heal to get themselves to full HP. I have seen sorcerers cast one heal and put their allies at full HP from 1000.
[OTHER]
Change The CC problem
I really like that you guys have tried to be unique with the no diminishing returns things. But PLEASE there is no use of the bar being full when you are knocked down on the ground and there are 7 other players beating you into the ground even when the bar is white.
Why not change it so when the bar is fully white all impairing effects instantly break giving the user a chance to fight back.
Also, make it so constant CC raises the bar.
8-man Premades
Let a group be able to make a OPS group to join a PVP bout with, It is a little limiting with a PVP guild and only being able to join 4 people at a time.
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