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AndantePhist

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Everything posted by AndantePhist

  1. This would be logically sound EXCEPT for the fact that none of the other players in the warzone broke 500k. The rest of the dps did 200-400k damage... none were even remotely close to marauder. If the sole reason why the marauder was able to rack up the damage is due to warzone length, then all the other dps classes should put up similar numbers... but it's not the case here.
  2. I press the hotkey for a specific ability... my character uses the ability. ... welcome to video games...
  3. I've inspected it... it's not photoshop... Why are you downplaying his achievement? There are 2 types of players in sentinel forums. 1. The player that pushes his class to the limits, and create new higher limits. 2. The player that limits his class to his/her terribleness and wallow in self-pity.
  4. lol what? Your analytical skills are seriously lacking. He got 819k damage AND 66 kills... how is 66 kills translate into "inability to kill your target"?
  5. I think he's combat... he's not in shi-cho form (empire is same as republic). He also does not have empire's version of force exhaustion. he's probably a mix of combat/watchman from what I can tell. Also the numbers do add up. He did 800k+ damage and got 66 kills despite republic healers healing for 1 million+ healing combined.
  6. if it's easy to put up 800k+ numbers, why don't we see these numbers all the time? and no, I'm not mad. Just perplexed why people believe marauders/sentinels are underpowered as a class.
  7. http://i.imgur.com/0Je6Y.jpg I'd say a dps class capable of breaking 800k damage and having decent survivability is pretty balanced... Why do people keep saying sentinels are most underpowered class? Like half the classes can't even break 800k...
  8. leave you marauder scum I mean marauders/sentinels SO need buffs amrite?
  9. you also might be playing on a PVE server... Republic on pvp servers seem to know what they are doing in pvp most of the time... Republic on pve servers are generally clueless (I play republic on a pvp server and I solo queue and get my daily done in less than an hour)
  10. You know... there is nothing preventing you from doing the same to him...
  11. Once warzones are same faction, there is zero incentive pvp wise to reroll. Lets use World of Warcraft for example. World of Warcraft uses a cross server pvp system. Multiple servers form "Battle Groups" share the same Battlegrounds queue so that they have a greater number of players to pool from. Servers themselves populations can be hugely imbalanced, but it doesn't matter, because both PVE and PVP is done mostly cross server, also WoW pretty much gave up on mass Open World pvp and settled with Instanced Open world hybrid pvp system(you queue to get in, and it's equal numbers). So about these battle groups... even though individual servers can have huge faction imbalances, the battle groups themselves are remarkably balanced. You won't find a battle group where you have to wait 10 minutes for a battleground on either faction. You know why? Players that enjoy battlegrounds/PVP reroll or transfer all the time to get better queue times, and it has gotten to the point where every single battle group horde/alliance population ratio is about equal. In WoW there is no need for same faction battlegrounds, because over period of time, the population equalizes in each Battle Group (the most commonly asked question in each battle groups forums is "whats the queue time for X faction?". However the same cannot be said with Swtor. With same faction warzones, PvPers have no incentive to reroll, and I hugely suspect that same faction huttball is the REASON why empire on almost all PVP servers outnumbered republic and has maintained their number superiority. Unlike most other mmos, there are zero disadvantages being on the larger faction in Swtor, thus seeing any kind of action from the player community is highly unlikely and unreasonable... its just flawed game design from biowares part.
  12. Lets just say... on my Vanguard while leveling, I could solo every 2+ heroic around my level (once I got my heal companion). Also on my vanguard, if I partner up with any healer, we can 2 man any 4 Heroic... On the Guardian.. erm not so much...
  13. http://img513.imageshack.us/img513/9899/screenshot2012022400532.jpg Ryjin, he did 456k damage, 47k protection. He is full shield spec 31/8/2. I'm trying to talk him into going into "Iron fist" spec 25/14/2 but he likes full shield spec too much. He did this with mostly champion, but also few pieces of centurion and crafted gear. So there. He's had better games, but this is the only SS I have of him. If you hate Min/maxing... do not play MMOs, stick with single player games. Min/maxing is a key aspect of MMOs, or any game where you play competitively against human players.
  14. protip: What makes you survivable isn't your gear, its your spec (since tank gear doesnt work in pvp) What makes you do damage is your gear (since dps stats work 100% the time in pvp) logic ftw! Lets see you have 2 choices: 1.Be very hard to kill+ do great damage OR 2. Be very hard to kill+ do mediocre damage OBVIOUSLY THE FIRST CHOICE ISNT A TANK! Since he can tank AND do damage! Omg all tanks need to be pigeonholed into doing horrible damage because you said so, otherwise they arent tanks. Oh btw, the vanguards you say "aren't tanks" that do 400-500k damage... they also get 100-200k protection too ON TOP of the damage... obviously they are not tanks...
  15. Wow... someone actually posts a decent build for once lol. But yeah, this build has been used and is arguably the most "tanky" build for a Guardian. However I would change ONE thing. Get rid of force clap (2 second stun on force leap) Why? You are already immune to all CC for 4 seconds after leap... meaning there is no reason for your opponent to be stunned (they cant do anything to you anyways). Also if they are stunned for 2 seconds, it means they have only another 2 seconds to waste a CC ability on you... much less likely to happen than if they were not stunned and you have a 4 second period for them to waste a CC ability on you (know what I mean) Force leap already has a 2 second immobilize built into it. Immobilize does not add onto resolve meter, but the 2 second stun from force clap will add 400 resolve to your target. This means that if you hilt strike them after a leap, they will be immune to CC. Where as if you didn't have force clap, you can hilt strike your target AND stasis them back to back before they become CC immune.
  16. it's not invalid because it IS true. Notice how I mentioned good healer. If my statement was just "healer" without the "good" implying the healer might be bad, then yes my statement would be false, because a good vigilance guardian can kill a bad healer. But against a good healer... no, not going to happen. (assuming 1vs1 with no outside interference)
  17. ... you're probably wearing supercommando gear (or have little pvp gear) ... /facepalm All the good shield spec vanguards I know that pull 400-500K damage wear champion combat tech since supercommando gear is horrible in pvp since defense/shield/absorb is bypassed by 80% of all pvp damage.
  18. You're better off with a pure defense or a defense/vigil hybrid build if you play in pvp in soresu... You basically went 20 points into focus JUST for the ability to sweep hard every 50 seconds... ... ...
  19. A good vigilance guardian will never kill a good healer of equal skill if they have equal gear. On my BM focus guardian, I have no trouble killing BM healers, it does take me 30-40 seconds, but I can catch them offguard with burst when their defensive cooldowns are down. A vigilance guardian simply does not have the dps and mobility to take down a healer 1vs1 assuming the healer is good. A healer can kite a vigilance guardian alot easier than focus, and also vigilance lack the burst to kill healers.
  20. Nah you still need Crit. Just because ONE attack in Focus arsenal does not need crit DOES NOT mean you can forgo crit altogether. Do you know how much damage Force Exhaustion does when every tick crits?... 5-6K... bladestorm will crit for 3K+, hell my force push has crit for 2k+ easily... unintentionally killed ppl with force push when I was just trying to cc them. My first 2 ticks of master strike can crit for 1.5k+ each allowing me to do 3k+ damage in less than a second (always cancel master strike after 2 ticks) Here is something more accurate. Vigilance requires Accuracy (for overhead slash) Focus does not.
  21. Guardian leap makes us excel in Huttball... I'll give him that, but its not one ability that makes a class excel in a role, its the whole package, and IMO vanguards are better as a whole package when it comes to pvp tanking.
  22. You can't gear for "resist", the only class that will resist is shadows/assassins, because they have a defensive CD that increases their resists
  23. Most people forget that force exhaustion and bladestorm hit HELLA hard especially if they crit. If all my force exhaustion ticks critted on a light armor target... thats about 6k damage right there... Force exhaustion crits are a HUGE part of our burst, because it happens AS we are hitting our other hard hitting abilities.
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