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master_finese

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  1. I am so so so so so damm sick of TRACERS OMG what a messed up piece of crap. Please nerf this ...If 1.2 is nerfing tracers it isn't enough. You need to retro actively remove gear from anyone who has ever used tracers and charge them 5 levels and take away their vehicle.
  2. The have a 30% debuff shoot and kill them .... except sages, just die
  3. Rep win 98% of war zones. The rocks sages throw hit me for 995 per tick and Im full champion gear in 12 seconds Im dead.
  4. Healing operative is worse Game was designed for Jedi ...Sentinel and Sages, Maruaders and Sorceror
  5. Sorry SWG player for years. I can't keep Reb and Rep strait.
  6. Illum and warzones are now owned by Reb. I just started my Sentinal. OP sentinel, I will melt people until I get bored of winning all the time and move on to a balanced game.
  7. Not good. This isn't China ... stop forcing people to do you bidding. Just let them quit. If you get a better player or worse so what. You lose and you get rewards. More attention needs to be focused on balance.
  8. Of course you can. Your a sorc/sage class. Your class needs a nerf only second to marauder.
  9. It is retarded to seperate PVP from PVE. for healing ... rock(defense),paper(healing),scissors(damage) Not that hard a concept.you want to burn me down and I want to heal and he wants to tank. Why gimp operative out of healing. The only viable operative is a acid blade because the other tree you can't generate a Tac Adv from range.
  10. If healing is going to be gimped then you need to boost damage to offset it in PVP. 30% less healing .. no problem ...boost damage 30% and Im fine with it. Operative healers are simply wait to die or stealth out only to pop out 2 seconds later with a bleed ticking.
  11. Nerf sorc/sage please. Especially the Sage small rocks flying at you and you can't do anything to respond. Either damage or CC but not both ever for any class. If you want to CC it needs to have no damage component and people will think about it's value. Otherwise you are going to make CCs 1.5 seconds and practically useless.
  12. OMG how right you are. When you are on a bad team you spend more time running to stay alive than healing. Some people need to learn to protect healer if they want heals. I watch Void Star matches where people chase the target away from the door and let someone sneak in and click the door. In defense of this poster the Sorcerer does too much damage with the level of healing they can kick out. They melt people down with no way to respond. The marauder is way over power as well with no way to respond to the insane damage output. Tanks need to be able to stand toe to toe with a marauder. The healing tank should have his damage gimped if he is healing. The damage class need to fall in the same line. My problem with the healing is the pushback especially with the Jedi Sage throwing rocks. This is a serious over powered advantage to this class of player vs the root the Sith Sorceror has a slow which lets you heal through it. The only way to deal with the Jedi Sage is to get close enough for your interupt 4m on tank or with any other class take the abuse interupt and they are back at it 2 seconds later.
  13. Cast implies a wait vs instant. rockets. One instant rocket blast after another. Make it 800 to 1k damage against my heavy armor and I have no complaint 1800 to 2200 isn't right. My interrupt is 4m. How far can he shoot those rockets. How many instant hits do I have to take until I can get into range? Oh maybe there are 2 of them or 4 of them. The point is it needs to be toned down or give it a cast time of 1 to 2 seconds per rocket. Let them learn to play with the other skills they have instead of spamming that thing. Most of the people I know who played the Merc said the rocket over and over gets boring but it is too good not to do it.
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