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Krenzik

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Everything posted by Krenzik

  1. It's good to see you rub shoulders with the community and act as liason between your husband and the playerbase, Mrs. Ohlen:D
  2. Legally that's indeed correct. And Bioware has their butts covered when they can't meet such claims as 100 vs. 100 epic battles and new content every six weeks, etc. But, let's face it. They're full of it and they didn't tell us the truth. People have a right to raise hell just as you have the right to advocate for them at every turn. It's a benefit of being a subcriber. I'll enjoy this benefit until my sub runs out in a couple weeks. It is evident that Bioware/EA was being deceitful or at the very least overly optimistic with their estimates for new content, etc. They don't deserve a free pass on this one.
  3. 1)PvP. It's a joke. Let's count the ways. a) 100 vs. 100 epic battles were touted before launch and the engine can barely handle 10 vs. 10. b)Rampant use of hacks and cheats is barely policed. Part of it is what's clientside with this game engine. The other part is a development team that apparently feels a certain kinship with the players that continue to speedhack, cliphack, etc. throughout the game. Cheaters who manipulate the code are given a nurturing and encouraging environment to do so. c)Everything is funneled through warzones. Ilum was shut down to start this trend. After mapping the Hoth Incident occurred. When an overzealous GM's lies and blatant disregard for the rules that were being obeyed were supported by staff, the parties involved were vindicated only after Community Manager lies were exposed outside of swtor.com. Click the link for more details on that one.http://www.swtor.com/community/showthread.php?t=465256 The most obvious sign that no one who develops this game wants us to fight outside of their carefully designed playpens is the most recent event. The Rakghoul Plague event was successful because it drew both factions to tattooine vying for the same rewards in the same places. For me and many of my guildmates this was the most fun we'd had in pvp playing SWTOR. The most recent scavenger hunt event kept both factions separated as much as possible. Much of the playerbase, some on the forums and some not, want open world to mean something. The development team does not care. They only want you stuck in their carefully controlled playpens. d) Expertise is a load of crap, along with resolve. Skill means next to nothing in dumbed down ADD zergfests in warzones. Resolve may be working as intended but it's poorly designed and doesn't work like common sense says it's supposed to. Viva la Stun Wars. 2. The groupfinder is broken junk. Considering it should have come standard with release to begin with, one would think this would be more ready for launch than it was. Every single time our guild, and those guilds we would run with queued up a full ops or flashpoint group, we almost never got our Black Hole comms for the daily without filling out a support ticket and waiting days for our commendations. I'm still waiting for my most recent five commendations for the last two weeks. 3. Endgame doesn't mean a thing. Why bother becoming a master crafter? The best gear is only handed out in gear grind drops. PvP, which has always been an integral part of endgame for me in other games, is a joke as outlined in point one. Your reward for completing your character's story arc is warzones and a daily comm grind, plus the same small amount of operations to raid. 4. Broken promises from the development team out of the gate continue to be broken. 100 vs. 100 epic battles, the story meaning something, new content every month, which apparently is very loosely defined. Some of this is apparently due to staff purges and lousy management but we've been lied to multiple times. This game was supposed to be a unique and engaging experience unlike any other MMO, according to the spin put out for years before release. We were lied to by a poorly managed shadow of what Bioware was 10-15 years ago. 5. The general player community is full of maladjusted social cripples. Bear in mind I'm speaking in very broad terms. Obviously friends I've made on my adventures, as well as my guildies and those in gulids we like to run with are by and large very cool grownups who want to have some fun and get away from their real life daily grind for a time. Now, the community at large is a different issue entirely. On the Fatman it's nothing to find petulant babies who rage over anything in pug groups, pug warzones, etc. We see these kind of people on the forums often, who can't stand the fact the world doesn't revolve around them, or that no one worships their "Leetness." Most real elite players I know or have met in passing may have some ego, but they are generally very helpful. Sadly they are few and far between in a sea of tools. And finally on this note, our former guildmaster was one of these. When he found out that he was pretty much the only one left that thought this game was shiny, new and awesome, he emptied anything of value out of our bank, including 8 million-plus credits, and quit our guild. I hear this person joined another guild and I sincerely hope this individual's new compatriots never place him in a position of authority. Oh, and here's one more. 6. Space combat is urine-soaked dog *****. That is all. I have three weeks left on my final sub, and I'll miss my characters and I'd like to take them out to raise a little hell one more time. A tiny part of me hopes that eventually I'll see something that will make me want to return, but at this point all I see is a downward spiral of a game that I supported since I started playing in December.
  4. The Rakghoul event had a little something for everyone in terms of loot. Force users in this Grand Acquisiton thing are pretty much shut out with no real incentive to grind those comms. Also, the Rakghoul event encouraged open world pvp, as the questing areas were the same for both factions and fun ensued on both sides. With this event, however, it's almost as if EA/Bioware wanted to do everything they could to discourage any open world pvp whatsoever. Several of the event quests happen either on the faction's capital planets, or in areas that don't overlap with the other faction's questing areas. So far this event's a failure. I'll understand if ranged classes are excited about the gear, I would be too, but this doesn't touch across the milieu the way the Rakghoul activities did.
  5. The point isn't that Bioware/EA has to go above and beyond their TOS in terms of what options they have with your subscription funds, the point is that posters like you and Fountainheadlover think a consumer oversteps his bounds by raising hell with a company when they want better product. You and he can cry "socialist" to people who just won't kneel and take it when they invested time and money in a product they enjoy that happens to be deeply flawed. Oh, and starting replies with Uhhh and Erm doesn't make you look bright, son.
  6. Another chlid reads "Atlas Shrugged" and thinks he knows better than all. *yawn.*
  7. Yes we do. If I as a consumer decide I don't like the fact my money is subsidizing a F2W system I will stop subscribing and playing. Yes it is my money. Another devspouse or groupie here?
  8. I've had way more fun on the worst open world pvp outing than in an epic WZ win, even without any comms, but if BW is remotely serious about making true open world matter, then a pvp kill of a player no more than two levels below the victor should count for a wz comm drop. And that means wz comms should be renamed to pvp comms.
  9. Carebear. The infamous Hoth incident that was resolved in favor of the pvp'ers despite a butthole GM's personal wishes shows you're wrong and should reroll on a pve server.
  10. Krenzik

    Hackers

    Somebody jumps the gun therefore there isn't a serious hacking problem?
  11. Until hacking is genuinely policed ranked warzones are a carebear joke. Period. The only real pvp anymore in this game is openworld.
  12. Those of you who demand videos taken of hacks and cheats in use be posted in the forums or "it didn't happen" don't realize something. The poster of the vid will probably get a harsher warning or penalty than most who hack in this game. It's a violation of the ToS because it's calling out a specific player. And while we all remember Joveth Gonzalez violating the ToS by calling out a player (wrongly) that doesn't mean we'll get the same latitude he does. No video is posted in the forums about hacking because it's not allowed not because the data doesn't exist.
  13. How are you being finanancially compensated playing SWTOR? Resolve may be doing what BW wants it to, but it's deeply flawed and just shows the dev team's metrics add up with stun wars. I agree with the poster above who said the stun immunity should last around 10 seconds instead of 5. Stun wars with an overemphasis on expertise negates much of the skill in pvp.
  14. I hope this does get tested enough to go live with 1.3, but only as long as the hacking is brought under some control, i.e. serious permanent consequence for those doing so. It's not as rampant, from my experiences at least as it was as recently as April, but no one can consider their rank credible when speedhacking, etc. are still this frequently seen.
  15. Come what may, if I die, my goal is to take someone with me. If I'm getting my butt kicked in a warzone for whatever reason, I at least want one kill for every time I die.
  16. We also have it on the Fatman. Most recently some good 50 v. 50 action at the Thorazan OP on Tatt and a squad of pub gankers in the Blackhole on Alderaan that were stirring up some stuff looking for action. Carebears are crying when they see real attempts at world pvp that aren't wrongly snuffed out by gm's.
  17. It's not nearly as bad, in my view, as in February and March but we all know WZ's are a hacker's incubator. In open world, speedhacks, etc. don't have nearly the power to change an outcome of a skirmish that they do in the hamster wheel of warzones. And for the record, our guild got an op's group together and stormed Thorazin (sp?) outpost. lvl 50 pubs came and we had a blast with some cool open world fighting against those of an equal level. It's up to the community, if the server population is large enough, to fight those storming your bases. Here on the Fatman, both sides engage in this activity, especially on Tattooine and Hoth. It's fun and would be even moreso if valor and comms could be gained from this open world combat. Ilum never was truly "open world" in the pvp area. I experienced more true open world pvp on Ilum doing my dailies a few minutes ago. I never said or implied that 50's should be able to collect valor on any player more than a couple levels at most below them. The fact you even say yourself it needs checks and balances invalidates your entire response to me. It's a pvp server, it should be more than about warzones. The fact that ppl just arbitarily assume OWPVP advocates don't want checks and balances shows that some don't feel very strong outside the overly controlled WZ world.
  18. You don't play on a pvp server do you? Or are you worried fewer fresh 50's will be there to farm in WZ's? You can have your WZ's and rewards for open world (with checks and balances) too.
  19. This above. Just because there are players that don't want their entire pvp experience to be funneled through warzones (farms) doesn't mean an award system for open world encounters with checks and balances so ganking lowbies isn't rewarded isn't viable. I just don't see how anyone who plays on a PVP server can think open world rewards is a bad idea. It doesn't mean WZ lovers can't still have their hamster wheel of identical scenarios over and over too.
  20. I don't understand this argument against getting valor in open world encounters. Having the chance to build valor or get a comm or two per kill can be implemented on a scale. For example, 50's could only get valor/comms from kills of players at level 50, a lvl 49 player could accrue valor/comms from kills of players either the same level, a level above or no lower than two lvls below them. And that no more than 2 levels below rule could go throughout leveling. Granted, this is not a treatise for an award system for open world top to bottom, but it's a notion of how open world pvp doesn't have to let people get farmed over and over... like in warzones. I want open world pvp on the Player Vs. Player (PVP) server I play on.
  21. More lying. We all know better. Thank you. It's not half as rampant in my pvp experiences on Fatman since May or so, but it's there. I don't even know why you feel the need to say this to protect yourself or your hacking friends/guildies. You're not going to get permabanned from the game. The development team encourages hacking. Their behavior and actions toward those doing it indicate this to be so.
  22. And I wonder how many people devote too much time to coming on these forums pretending that hacking doesn't occur? I understand people who haven't played pvp much maybe see the normal and think it fishy, but come on...
  23. Most MMO's have been thriving for years before giving out the first 10+ levels for free. They have laid off developers, admitted they had no clue people wanted to pvp, have tried to bully people into warzone only pvp, made this game a hacker's playpen and now the first 15 levels for free. I signed up for the first six months and i'll give the game a full year and sign up for another six. It won't be worth it after that because apparently EA and Bioware don't think so. Their actions show this.
  24. Thank you for your input Mrs. Ohlen. Now prepare your husband's lunch for tomorrow. Thank you, ma'am.
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