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mleischer

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  1. Just wondering if there is some method to contact a human being in customer service, as every response I get is cut-and-paste, closed without any effort to contact me, and totally fails to address the issue I opened the ticket for in the first place by providing a long list of "we cannot do jack about the following...." no of which cover the reason I'm righting tickets in the first place....
  2. I guess that they need to eliminate snipers, gunslingers, marauders and sentinels since they have no place in the game per your logic.
  3. Funny that the last 9 flashpoints were designed to work as tacticals proving my point.
  4. Really? When in development, they said any four characters could fight an instanced battle then quietly abandoned this in favor of making a poor WoW clone. Now they have tacticals, which have proven popular by specifically being designed to ignore your precious trinity. This game is changing and I believe does well by focusing on the tactical concept and ignoring the hard mode tank/heal/dps model.
  5. Yes, a dog-pile cluster F*&% that is PvP is 100x more realistic reflection of reality than the Tank/Healer/DPS model of FP's / OPs . I would welcome this.
  6. ...and completely unrealistic. Should I attack: a) the guy with huge armor and tons of health doing little damage, b) they guy doing a lot of damage to me, or c) the guy doing no damage but keeping the other two alive? The concept of a tank is beyond asinine and only exists because most other games include it.. Healers are always the primary target of players yet rarely the target of AI.
  7. I never understood why tanks exist in games other than every other game has them. In the Star Wars universe healers further make little sense. Other than lazy game mechanics, why can we not make everything damage based? This would make for a more realistic land of make-believe and speed up the game.
  8. Thanks for attacking my child. Bet you're a riot at parties.
  9. Raids take up about 1/3 of the budget of games from what I read, yet less than 10% of players ever enter one and less than 1% ever even finish a raid. SWTOR may be higher than that due to only needing 8 people, but the trend has been "new raid = new content" thereby ignoring the overwhelming majority of players with nothing new between xpacs. Games need to grow with their clients and are realizing raids are a drain on limited development resources.
  10. The people you describe are not casuals. Casuals don't tend to go to secondary sites or watch videos on how to kill a boss. My wife and daughter played WoW for years without ever looking at forums or third party sites. A casual will eventually conclude "Bounty Hunter = Aim over everything" and will be totally fine never understanding secondary attributes in gear. Honestly, hardcore "communities" are often the problem.
  11. Um, developing raid content is a poor business decision for most games as they are only used by a tiny fraction of the player base. These games eventually have to turn a profit and as such need to focus on low level and casual content as that is where the money is. I honestly am tired of subsidizing content I, like the vast majority of players, have no interest doing and will be glad to see games stop wasting resources on them.
  12. basic comm gear is all crap anyway. felt the same way until i got my 1st 60 and saw what crap the gear you can buy is. Nonissue if you ask me.
  13. Read your own quote smart guy: did you run low level FP's or KDY ? They are not the same thing. Low level FPs were in fact dead, precisely because people ran KDY all day. Sorry, but but your statement is false and made up.
  14. Low level FPs have been dead for quite some time sunshine. Queues have been an hour for non-tacticals for quite some time. Most games have endgame dropoff before expansions come out as it is considered somewhat pointless to gear up when your gear will be garbage in a few weeks. 12x brought interest into experimenting with alts. Quit feeling so superior when you don't know what you're talking about.
  15. Think you missing my point - I like the idea of 12x being permanent, but would like at least an "opt out" or having it be a character legacy perk. I don't care if everyone has 22 level 60s, but I like low level content from time to time as a diversion. Some flashpoints in the 25-40 range I have never done at level due to outleveling them so fast, and plowing through with a 55 (60 now) for achievements doesn't mean the same.
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