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Everything posted by Black_Rabbit
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My wife is jealous of my characters relationships...
Black_Rabbit replied to jedip_enguin's topic in Community Content
To me that screams of "insecurity" and "control freak", but then again I am way too open minded for my own good that other people thinks I am the freak -
Considering I am a UI artist here is a little head up: UI (or GUI as the archaic people likes to call it) is all to do with interactive functionalities that not always differ themselves from the game world, take Dead space, their UI is completely in the game world, so UI like the word itself says, it's any visual element that allows you to interact with everythign that happens in game, so "rendering" has nothing to do with it. HUD or Heads up display, is EVERYTHING that is displayed during the core gameplay, in case of SWTOR includes everything you see when you are viewing your character while playing, even enemy names display. This are not opinions, but well known and quite obvious facts for game developers, if you want to refer to these concept as something personal to yourself, then you will end up confusing people.
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Casual gamer my as.s I have been playing 1-2 hours a day since earl access and I am halfway through 42. More than 2 hours a day on the same game is NOT casual hmkay?
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I think unlike many people on these forums he has a life, so it might take more than a few days
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Never skip a quest because I feel like I am missing out, even if it s a grey. I am forced to skip some group quests on Balmorre, (Is it the level 35-40?) simply because I have been searching 3 days for a group, and nothing has turned up so, for the first time I gave up
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Proc UI Improvement! ((IMPORTANT FOR ALL PLAYERS))
Black_Rabbit replied to Flapjak's topic in Suggestion Box
If this is what I think, then it is ESSENTIAL, not lazy. As a Sage, I have got a trigger ability that gives me a free shot from my sacrifice (Or whatever is called) skill, which means I recharge force without loosing health, however this can be so only by a random of 50% when using another healing skill, and as it stands, there is no way for me to tell in a middle of a fight when I have this bonus, so if the skill would "glow" to tell me, it would make things so much easier. -
Here is a handkerchief, clean your nose, you got a little brown on it. Btw Blizzard says "thank you".
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Unsubbed - SWTOR was an MMORPG regression
Black_Rabbit replied to Moihan's topic in General Discussion
What do you eat gold steaks at lunch? -
Unsubbed - SWTOR was an MMORPG regression
Black_Rabbit replied to Moihan's topic in General Discussion
There.. fixed... -
Taking action - before it's too late - it feels sterile
Black_Rabbit replied to Cirq's topic in General Discussion
Are we playing the same swtor? Yes chat bubbles are missing, but NPC still ave conversations with one another as you pass by that are 1. Voice acted, and 2. you can read them in the chat, just like wow. It is true that not all NPC on SWTOR have daily routine animations, but neither does wow, tell me in Elwynn forest who's NPC apart from the peons do a little moving around? (And that is looping the same "going to get wood" animation). In swtor almost every npc from planet level 1 to 30 has looping anims. -
Taking action - before it's too late - it feels sterile
Black_Rabbit replied to Cirq's topic in General Discussion
The game actually has horrible UI, because it has been ported straight from consoles and the controls have been kept the same of a pad, and navigate through it is a pain that takes hours to get used to, and the style of the UI? Looks like something futuristic completely out of character for the game. But anyways that is another matter. No, I never said that SWTOR is more immerse than wow, I said that the level of immersion is the same as any other mmo I have seen. First time I took the tram in wow it was "This is awesome" second time "Alirght, cool" and the third time "Mhe" after that I felt like it was a waste of time. Same thing when I first had my own spaceship in swtor. The NPCs in SWTOR behave exactly the way they do in wow, nothing more nothing less, so I see no reason to praise one game over the other on that aspect. Regarding day and night, Yes, it is a lovely feature when you live in the same world, however this becomes almost pointless when you go to different planets that always have different times, it would certanly be a nice touch, but I do not stay long enough on a planet to need to see the cycles. -
Taking action - before it's too late - it feels sterile
Black_Rabbit replied to Cirq's topic in General Discussion
Matter of opinion, I have played Skyrim, and it is a very much praised game, however, what do NPCs do there really more than SWTOR npcs? Stand around looking like statues? Check Repeat the same animations everyday to simulate their life? check (Although swtor does this at lesser detail) Quoting the same random sentence over and over again? Check in the knee Can't really see that much of a difference between the 2 games NPC behavior to be honest, if anything Skyrim to me feels more dead because I am the ONLY player in game running around and doing stuff, it is like a Twilight zone episode. -
Taking action - before it's too late - it feels sterile
Black_Rabbit replied to Cirq's topic in General Discussion
I am not sure if the people who are complaining about this have ever played mmos before, if not, then I understand their argument, however, every other mmo I played feels much more dead than SWTOR feels: If you cannot find players running around, you can't blame BW, blame low server population. Almost every world I go, I see NPC acting small little scenes, from the Jedi padawans learning from their masters lifting rocks, or meditating together, to the guards beating innocent people on the streets, hell I have even saw an npc stealing from another and getting shot in the face on Tatooine, just as I was walking by. I played lots of other mmos, and this one seems the most "alive" one to be honest, AoC was meant to feel "lifelike" I remember they boosted how the world felt like a living place, yet, I still think SWTOR did a better job. -
A world where people use the tools given to them in the proper way so they have no reason to come over the forums and whine about the lack of a feature that is already in game? A Twi'lek can dream...
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I recall Lord of the Rings online having what you have described, and personally, to me, it felt incredibly slow and unresponsive, but I Think an option to turn this on/off wouldn't hurt anyone.
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I have said this so many times, but I do not mind repeating it. Designer 1: Hey, I came up with this awesome real time, real flying space combat, what do you think? Designer 2: NHa... too good, scrap it and bring me something that sucks. Do you really think, that is how they think? This was the best they could do with the money/time allotted to them, wait and see what the future brings, meanwhile, try to enjoy this for what it is, as many of us are.
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One less subscriber BW, good luck
Black_Rabbit replied to Alwaysthirsty's topic in General Discussion
I think this is the only real prediction in this thread. -
To everyone telling people who cancel "bye".
Black_Rabbit replied to Fellfromgrace's topic in General Discussion
You are right OP, we should get on our knees, give them attention and pray them to stay over a game they do not enjoy -
Same S##@ different game.(same company though)
Black_Rabbit replied to Enkenon's topic in General Discussion
I know 2 people have answered the same, but I will quote you for now There was an article regarding the WAR team that was almost entirely laid off a few months later WAR release, so if there are devs from Mythic we are talking of a handful (like 10-15), which is like what, 2% of the whole SWTOR team?. -
Same S##@ different game.(same company though)
Black_Rabbit replied to Enkenon's topic in General Discussion
EA published WAR, BW did not make it, fail much? Hasn't your free time run out yet? Save the day by stop posting the same crap over and over again please. -
Some people here are so emotionally starved for attentions that they will use these forums so that they will know, that someone, somewhere around the world, has finally acknowledged their existence.