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AeetesSixFive

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Everything posted by AeetesSixFive

  1. Not sure, I play sentinel heh.
  2. Guardians get a force push, but that's about it.
  3. The BHs on your server must be bad...BHs are stupid OP they just spam tracer and profit..Hard to kill that.
  4. Really nice video, glad to see combat fellows out there (:
  5. There's so many posts on this. If you do not want to DW play guardian and take a DPS spec. Sents abilities require an OH, most at least, and it a stat stick. Just look at any of the other posts on here about Single Lightsabers. Sorry if I come across harsh, not really trying to.
  6. I was more leaning towards that, I assumed they knew but it doesn't sound like its gonna be fixed anytime soon.
  7. This problem is so big to us, literally kills our rotation so kills our dps. I notice it less with my instant casts and most with Master Strike. Push my hotkey and go through a 3 sec cast up to 4 times with no way to cancel it no matter how far away the mob is. If this problem was fixed it would help melee everywhere, it must be apparent to BW so I'm just hoping it's fixed sometime soon...But I know that's unlikely sadly.
  8. Ah well I think it applies to us melee users more than anyone, my commando friend doesn't have any problems. But with range they don't have as much char movement through their rotation. Not really sure what to do about it though, the 0.0 helped me, but besides that not sure sorry =/.
  9. I was having this problem, not with a lot of abilities, I turned down the combat queue to 0.0 and that helped a little, I don't have to go through 3 casts of master strike it seems. But with Force Kick, and this might apply to the other abilities too but I don't notice it, when I hit force kick when I'm doing another ability it wont go off cause my character is in another motion so I have to hit it a few times. Almost worthless to have it off the GCD, if it was on it at least than I wouldn't be in the motions for another ability.
  10. Possibly, I've only seen orange bracers for cons, and that was on my alt. I just used quest gear and lockboxes sadly. Then at 50 I worked to proc a good epic belt from synthweaving.
  11. This is my PvE spec, Merc Slash is such an amazing ability don't wanna miss out on it. http://www.torhead.com/skill-calc#501bIbRrRMcGzZhGM.1
  12. Ive never seen orange medium at all. If there's med for smugglers you can replace the mods and armoring with sent based things.
  13. It makes me kinda sad to see things like this sometimes. I lvled to 50 as combat and had very little trouble, the occasional stupid mistake or something like that was about it. I will say watchman is better than combat atm but..combat by no means is BAD. Like I said lvled 1-50 no problems.
  14. 1:Strike 2:Slash 3:Zealous 4:Cauterize 5:Merc Slash 6:Overload 7:Force Leap R:Force Kick (interrupt) `:Master strike F:Force Camo T: Dispatch I respeced to watchman for the first time at 50 so it took me a while to figure out how I wanted to setup my bars.
  15. Juyo. And that's not what he means. There's a talent in the first tier of combat that gens 2 centering when attacked (some internal cd). Also, I haven't noticed a change in my centering generation.
  16. It almost feels as if you're doing an ability, say your in animation for an Overload Saber ability and you go to do force kick which is off GCD and while in doing the overload saber animation my char doesn't do force kick. But if Im not using any of my abilities and use force kick it seems like it goes off. I dunno if that's how it's made to do, if it is it's an awful way to do it, and if it isn't well still awful.
  17. This happens to me mainly with Master Strike and Force kick. Hit my MS key and does the 3 sec cast time and MS doesnt go on CD nor does it do damage. Sometimes have to do it 2-3 times before it goes off. Same with force kick, but I noticed with FC that if my character isn't doing any other abilities and I hit FC it goes off no problem, but if I'm in my rotation forget it...makes hardmodes a pain in the ***.
  18. Don't bother with OH accuracy, you're just wasting valuable points that could be going to a better stat. 100% seems to work no MH misses or parries, done all the hardmodes and soon to be doing ops. With how lousy our OH damage scales getting 100% acc with it (total of 133% I believe) isn't worth it, losing out on crit/surge/power.
  19. They COULD but with what I've been seeing it won't happen. Unless they have a short debuff or something that the bosses uses at random. Other than that I personally don't think they will.
  20. It would, to a point I believe. Refer to MBirkhofer post, that 150-200 raiting is about all you wanna push it cause then you're just wasting points when they could be going elsewhere.
  21. Ive mentioned this on another forum post, I run 102% acc and have done all the hardmodes (no ops yet) and I only miss a handful of times during a whole run with my offhand, all my MH hits land no misses or parries. So I believe 100% is enough for PvE anything past is just for your OH or PvP.
  22. First off this is not the tooltip, it reduces your chance to be parried and reflected, which does NOT apply to PvE. I play with 102% acc on my sent and my offhand misses sometimes. To have offhand hits maxed is really high hit % I don't recall the number.
  23. Just amazing an ignorant elitist. Why do you even bother saying **** if it's gonna be your way or no way?
  24. I don't feel this is true at all. I have excess focus with being able to us force leap right into my rotation as a focus builder. I lvled to 50 as combat, didn't even look at watchman till 50, I felt more starved for focus in this spec and it doesn't quite have the damage output that watchman does. Both specs are really good and Ive played both extensively so pick your poision, neither are easy to play by any means just preference.
  25. I lvled to 50 as combat, I had a little problem and prob could have been done easier with watchman but oh well. I had very little trouble with combat, even pre blade rush, didnt realize a big change once I got it.
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