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tXHereticXt

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Everything posted by tXHereticXt

  1. My method was always to hit Force Pull, taunt, and start using that time to build up threat via the rotation. Man was that fun to see if I could outparse threat from the DPS. Some egotistical DPS in my days, took it upon myself to consider them a challenge and I always left those encounters with a smile on my face. "You'll need to put guard on me." DPS 1 "Are you getting hit?" Me "No." DPS1 "Lets try this..."
  2. Give me my Blade Dance, Vortex Slash, Spinning Strikes already dammit. I want to proc that shiz in fleet just to look like an idiot, thank you very much!
  3. Maybe I'm just a glutton for punishment but the difference between a good tank and a bad is two fold: 1) knowing the fight so a lot of your instincts should be second nature 2) Maximizing your buffs to improve mitigation which in affect improves survivability. I don't think it should be a passive but the duration was always a little bothersome to me. Being a fan of Kinetic Ward's graphic, I rather like watching rocks lift up and hover around me but aesthetics aside, we do have a lot going on now and so much reliance on min/maxing that it has become cumbersome. My SC was so high at one point that 15 stacks would drop like sweetrolls were free so I'd not have much window for error going through my rotations before I'd have to reengage the ward(s).
  4. Game Changer, absolutely. We endured and have since survived but man did that update change the feel of the class for me. It was only shortly after I was getting the hang of Will-Tanks and falling absolutely in love with Sin/Shadows too
  5. Seems two fold. One is lack of oversight and the other is because when you reach level 11 you get one anyways or just run through BT/Ess a few times to collect your shiz. Never bothered me really. Only reason I think Juggs/Guards got away with it was because tanking was all they did while DPS was the Will-class higher proficiency when the game had just launched.
  6. This just reminds me back when I was cocking my eyebrow at the notion that Deception/Infiltration was getting the ability to use Spinning Strike out of its "area of expertise" while tank spec got the maul updates prior ago. Kind of made me wish it was the other way around and Maul for D/I got some damage boost to balance it out.
  7. I'd be okay with reliance on defense if we got some semblance of healing back - which, quite frankly, wont happen any time soon. If at all, so I'm not holding my breath. Arguably the only thing I enjoyed from Champions Online was how it handled defensive powers (Lightning Reflexes), it became a stat with its own DR but then there'd be no point for Absorption so it doesn't work with TOR. Guess I'll be interested in seeing how this'll jumble my stats once 4.0 hits. Hell, SoR's new gear already did that already so my stats are all over the place at this point. From switching set bonuses to rearranging mods and enhancement distributions on the fly... I guess, looking at the bright side, it'll be nice to see something more streamlined instead of this wonky switcheroo nonsense.
  8. I'm just happy to get more mobility. Finally something that synergizes with Phase Walk that isn't a talent but an actual skill we can utilize. Otherwise Force Speed was kinda meh. Still waiting on my stupid dancing in place with the dual blade blocking melee/ranged and attacking those in melee - skill. Just a wee bit annoyed it was teased and then dropped.
  9. Oh, unless if I'm misreading context here, I'm not complaining about it. In fact, with the changes GW2 had gone through in Season 2, even in that game you get two weeks of free access (first come first serve-type deal) and then if you miss out - you're charged to revisit that old content. Seems only fair really, I just wonder what they'll charge because Bioware isn't too keen on balancing money for unlockable content. On the other hand, ANET gets away with it because they have a currency exchange system where as the Cartel Market doesn't have that. But over all, yeah the purpose of my post was merely me assuming that's how it was going to be. And I'm perfectly fine with that.
  10. Thanks for the clarification people, was about to panic thinking I got screwed over somehow. xD
  11. My only issue with this announcement is that it's forced. City of Heroes had the mentor and sidekick system that would synch you appropriately to the content in which you tried to pass through. The difference was that it was based on choice and not forced. The fact that they're forcing it upon the player is, well... I'll manage but still feels like a slight. It's not like running through Black Talon was netting me anything worthy if I ran around on my level 60 through it.
  12. I thought that was exactly how they worded it. You'd have to buy the chapter or something to gain access to it's content if you wanted to hop on an alt and do it.
  13. I'm still trying to figure out where my pistols and coat are, been subbed since weeks prior to the announcement. =/ EDIT: Or did they bump the sub-special? I thought both the blasters and coat would be available on September 30th but my mail box is empty D:
  14. I'd like to see the Korrealis Commander come back (or an all white Korrealis mount) with the two seater variant, like the mounts from Korriban/Tython tacticals.
  15. Said it plenty of times, what we needed was that 4% damage reduction or the 20% armor increase. Not necessarily both or rather I would have liked to see what one would have done for us with the heals. I feel the Protection's mechanic is, while shoddy, a decent idea but I rather would have seen it applied to Breach/Discharge than FL/TKT.
  16. Korealis Commander so I can finally add the one I have on my juggernaut into the collections!
  17. Pretty sure he came back briefly once the announcement by devs of directing their attention to our class was made public. This was pre-2.4 mind you when he among many others were getting fed up with having to repeat the same rhetoric to a team that just wasn't paying attention. So when the announcement came about the change to Will-tanking, Kitru practically laughed in excitement shortly after saying something along the lines, "I know and I've come back." That's not to say he's still here constantly. I think a large part of absences are that Will-tanks are in a much better spot than they were pre-2.4 so beyond minor animation complaints or arguments over why healing should return or the topic be dropped entirely - there frankly isn't much to discuss.
  18. I do actually like what they did with Vengeance specs as a way to counter the RNG and I think that's what Deception suffers from.
  19. Knowing that they're bringing the "Hobo" Robes back for Korriban and Tython Tactical FPs, there's room to speculate that other PVP sets will be brought back as Reputation gear which I am ok with. I did actually like the Sin PVP gear if only they'd take away the bone fragments.
  20. I still think I'd rather see it get a different animation. Hell, looking at Dodge for Smugglers - just give Dark Ward a blue translucent sphere (all force-like similar to its initial cast animation) and simply persists for the duration or until stacks have been consumed.
  21. Agreed. It shouldn't be a matter of PVE vs PVP but personal preference. You aren't going to have bursty hits with DoT specs but that's because DoT specs are about consistent pressure. It's all a matter of how the user chooses to play and how they adapt to the situation, not so much the specs themselves.
  22. I go with endurance simply because +41 doesn't seem like it would add very much considering all of my augments Power and X
  23. Dips happen often enough to where it shouldn't be a concern. The hype surrounding ESO will die off, some will come back and others will move on.
  24. People need to be reminded that this isn't WoW, the requirement here are nowhere near as steep as the former. Any tank is viable, play your class well and you'll do well. Main or Offtank, the role doesn't necessarily make that big of a difference if you can anticipate the fight and adapt accordingly.
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