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Gmodone

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  1. I really hate how PVE nerf affects my PVPing. There are so many people who only PVP and are now affected because they want to reel everyone in on PVE damage. For once, I was super happy with how my deception sin was performing and now we get nerfed, I'm like *** Bioware can't you do anything right?? You give us ****** PVE content, ignore PVP and then Nerf us when everyone is feeling pretty good. Is it just me or is anyone else bothered with this damn nerf?? FRUSTRATED
  2. I was playing around on the combat dummy and was thinking about our voltage buff. Since voltaic slash hit twice in one hit, wouldn't it be nice to automatically get the two stacks of voltage from one hit. It would simply our rotation and with dps. Any thoughts?
  3. My biggest question now is when is the diminishing return cap for shield and absorb? These are my current state now: Def chance: 12.63 (356) Shield: 38.75 (810) Absorb: 31.41 (500) Should I continue increasing absorb or am I good now?
  4. OK not much action here, lol. I swapped out a couple of my def mods for absorptions and it increased the absorption rating to almost 28%. I think im going to swap out my implants for absorption, that will get my over 30% for sure. With what I have done so far I have seen a noticeable increase in survivabilitty. Thats not based on any parsing just gameplay. I also swapped out my Def rating relic for shield amplification, all in all it feels like Im heading in the right direction but any input from the gurus would be greatly appreciated.
  5. Full tank Dark Reaver and ready to min max. I went fortitude augs (52 End/34 Pwr) Here are my defensive stats: Health- 52908 Armor- 10271 Dam Reduction- 46.32% Def Chance- 574=15.10% Shield Rating- 810=38.75 Absorption- 201=24.94% My question is what should the stat distribution be for Def Chance/Shield/Absorption for PVP! I have read that Juggs should go Shield/Absorp over Def Chance, if so what should I be looking to get my stats to. If I am to bring my absorption rating up, should I go enhancements or mods. I noticed that swapping out absorption mods and enhancements will drop my HPS by a significant amount. Any help would greatly be appreciated.
  6. Should I start removing Surge for Alacrity? I'm sure Im at DRs with Surge but want to get the right enhancements, these are my stats? Critical rating-372 Critical Mutiplier- 76.74 Acuracy-86
  7. Sins and Sorcs are not the only classes which DOTS continue to tick after death. The Operative DOT tree also ticks after death. I have played against and with Auroraborealis and have yet to see her do less than 1million dps in a wz. An Operative hitting over a million dps in a WZ has no standing calling ANY class OP. Jagoh
  8. I just want a seperate execute and towering rage proc again, pre2.0 I would FS on cd bc I would always have an auto crit so what if I didn't get the 10%dmg IMO one of the reasons why they don't flow in their rotation is because we have to hold out on FS yes we have other problems but this would be for a much smoother rotation
  9. The more I think about the assassin the more I realize that the design of it makes it seem like it was ment for PVP only because of the awkward limbo that it's in. As aelanis said before is true we do incredible burst with the utility of recklessness being able to give us 60% crit to our force attacks the getting the passive 9% melee crit, but after that there is a massive drop off. For most classes it's as simple as a few talent reworks or passive skills i.e my operative removal of the rng on collateral strike and reducing the eng regened from 10-8 made resource management a SHlT load easier along with the addition of preparedness in 2.0 increasing eng regen by 1 and then with proper eng management our dps shot up a **** load because we didnt have to hold back on our attacks as much(admittedly ill say the change to calc frenzy is abit overkill which also contributed to our dps increase). But as we saw for my op there was an over balance so now there is a nerf coming their way in the concealment try, the tree that got the buff. For assassins you can't really do this with out some controversy bc sorcs with their constant complaints about eng management would complain and if they are changed so that they would be never ending pools of force then there would be complaints that assassins are even easier and require no skill to play. Something as simple as increasing class force regen would be unbalanced IMO bc it would change tank sins from a 10.4 fr to a 13.52 fr unless the blood of sith talent is a new class passive but then there would be a need to replace the talent in darkness. I would love to see assassins be more raid dps viable with out compromising PVP as much as possible and with out having them receive a harsh nerf so to Q.Qers that don't know how to play their class
  10. You have to remember this isn't from a PVP stand point but PVE that the buff is needed. that's why my OP was not about increasing the dmg but instead lowering force cost and possibly reworking the static charge proc so discharge can be used more freely and since it would have a higher crit chance that I should give them a small boost in dps for raiding.also with a lower force cost on VS or thrash that would help with not force starving yourself in a raid using your "filler" skill. I don't believe VS and thrash are an effective filler if it eats away at your force you net -17 force per cast or 15.45(if decept with +10 force) or 17% of your eng it does decent dmg but is too costly, you need a constant use of it to keep voltic up so you don't starve yourself while using shock. the only other skills you can use are saber strike which is an auto attack so dmg is terrible and should only be used if you're very low on force and maul which should only be used if duplicity is up.
  11. I'd just like something that would allow us to use SF more than once a fight, as simple as sf bein like a finisher so we can use it out of stealth and on targets less than 30% life that would make us even stronger in PVP bc we would have a truck finisher and for PVE we would be stronger but then we would get nerfed AGAIN for doing too much dmg or having too much burst so we won't get anything with out taking another painful beating from that dreaded bat again
  12. They removed the force and tech immunity on dodge in the pts(check dev tracker) but are going to look at changing a skill to give more defense(my guess would be hunker down). So no more Q.Q from all the other classes for a god bubble and no 15 min of glory for you guys to use it
  13. Idk what the new formula but I heard from one person that I was raiding with last night that its a 30% boost but that was also a pug group so I guess #themostrelyablesource but if anything it'll be nice to have a shield that can block 3.5k(with out leth boost) on a 20 sec cd and for leth I'd have a 4.4k ever 14 seconds I mean I guess that's ok I'm more amped for the cd reduction bc it's still a wet napkin in PVP but hey using it more than once a fight is nice just pop it before I come out of stealth then open up, since we're getting CCed right away might as well have our defensive up right?
  14. Unless they changed combat med set its only 10 from the 2 piece and 30 from the leth boost
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