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kitsinni

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Everything posted by kitsinni

  1. Damage doesn't win WZ, the highest rated teams are not stacked with PT's and Mara and last I checked PvP Ops healers were FOTM.
  2. Expertise doesn't give you a bonus damage on other people with the same amount of expertise. If you have 1200 and they have 1200 it is the same as you both having 0. This is why people hate 50 when they start if you have 1000 expertise and they have 1350 you are fighting someone as if you have 0 and they have 350. <50 PvP is more fun for a lot of people because it is not even close to as competitive, you can do well without any real PvP skill or gear and you end up fighting level 14's with almost no talents.
  3. Yes because a WZ has one attack! 10-30 more damage on every attack and taking less damage at the same time adds up. Lets just say it is an average of 10 an attack, so if everytime they attack you, they do 10 extra damage and they take 8 less damage from you, that begins to make a difference over a WZ.
  4. So why should one class do .5% more and take .4% less damage even though you are in all of the best possible to acquire gear? Of course that still doesn't account for the other stats or the ability to customize your gear more.
  5. The way I understand expertise if both people have the same expertise level then they are attacking someone as if they both had 0 expertise, it cancels itself out. So basically if two classes have maxed gear it is like a Mara would have 38 expertise and a PT would have 0. It isn't a huge amount but it is a distinct advantage over the people that don't have it. That doesn't even speak to the issue that with an offhand that is moddable you can Min/Max and customize your setup even further. The easiest fix would be just make all offhands moddable.
  6. Here is a quote from that thread speaking directly to this question.
  7. http://www.swtor.com/community/showthread.php?t=157437 It was in this thread called Stats and How they Work. These are the guys from MMO-Mechanics I believe the ones that put out all the graphs on DR. At least there the guys say that the crit chance you get from Aim is completely seperate from crit rating and secondary stats and they all have independed DR.
  8. If people quit over frustation it is going to be because every warzone seems to be won by the team with the most healers.
  9. In your spreadsheet a couple places you say that the amount of crit you are going to get from main stat changes with the amount of crit chance you have, am I reading that correctly? The link about how stats work says that is not the case and your crit chance from Aim is completely seperate from your crit chance from crit rating. If that is not the case where is the 30% ideal from cirt coming from?
  10. Since this post came back from the dead I am going to comment on what I found using TD to burst with Rail Shot vs. using it later. I found that when you use IM>TD>RS>FB>RS that is either to much burst or not enough depending on who you are fighting. What I mean is on a weak person they will die without the TD even added in there and someone with skills that used CD's isn't going to die from the entire rotation. I have found in certain circumstances if ther burst isn't going to kill them on the initial rotation that if I IM>RS>FB>RS> then you TD (this is where the 6 seconds cd to reset RS is kicking in) >FB>FB>RS can be more effective. If you can kill someone with the initial burst I think IM>TD>RS>FB>RS is best, but if that won't kill them and they are using cooldowns that are gonig to stop TD I prefer IM>RS>FB>RS>TD>FB>FB>RS. The burst damage isn't as much but you keep up higher damage during the entire rotation and you use your TD during the time when you can't reset your RS by FB anyway.
  11. TD is IMO a hallmark talent for PvP Pyro. The idea is that you put it on and then it explodes with a delay, timing this correctly can give pyros the insane burst damage they get. The other missile one is OK but for taking down a single target TD is the fastest way possible, especially healers, TD is the way to go IMO.
  12. Congrats you win you showed your leetness and how stupid I am, now want a troll of the year plaque or something? We all know things being clear and concise only leads to chaos and horror! I mean if you could just read the tool tip and automatically know what you were dealing with all the servers would crash and Satan would reign supreme on Earth.
  13. So i guess it is not confusing at all that a skill that says it stops all movement impairing effects doesn't stop an effect that impairs all your movement. You are totally correct this game is the clearest possible game when it comes to CC/Roots and how they work, there is absolutely no confusion at all.
  14. Well Crit Chance and Crit Rating are different. Here is one thing I have heard conflicting reports on, how crit chance works. I was told by some people that your crit chance you get from aim is on its own diminishing return, secondary stat on its own DR and the crit you get from crit rating is on its own diminishing return which all lead to crit chance, is that true or does crit chance diminish as a whole as I have been told by other people? All of the graphs I have seen show DR for crit rating, as a stat but not crit chance as a whole. It seems like your spreadsheet makes it seem like the crit chance you get from Aim is gonig to be diminshed by your existing crit chance from other stats. So the question becomes is the amount of crit chance you get from main stat affected by crit raiting or secondary stat that leads to crit?
  15. That is what I thought and tried it. I got to the fire pit and hit Hydraulic Overrides (Empire Version) got stunned, used my break and was stunned again before I even made it over the fire pit.
  16. The way I read it you are still going to be up against teams with much higher rating than you have but your rating will not go down as much because you were playing a higher rated team. They also will not get as much from beating you because you were a lower rated team. I don't know of anything that stops teams from being up against much higher rated teams. On my server there seem to be so few people doing the actual rated PvP that there would be no matches ever going on if people could only be against teams in their same ratings.
  17. Yea I know it is just that boring at work today.
  18. You see a lot of people say X damage is worth more that X% crit, is there some type of simulation software that runs through thousands of sumulations you are running this through that shows that it ends up that way or is everyone guessing? Every time you don't crit 100% of your crit rating and surge are wasted, but your power is never wasted on an attack that you do crit. If that 1% more crit chance is the difference between critting or not it could be huge. So I guess what I am trying to figure out is how you are determining what amount of bonus damage is worth a certain percentage of crit chance? What would be the ratio and what are you using to determine this?
  19. I didn't hate Warhammer, but it was basically a poor copy of what DAOC was.
  20. So basically if you are using ranked to get comms and don't mind a terrible ranking that makes sense. Most people who do ranked actually want their rank to mean something and are not going to ruin their rank so they can gear up quickly. I'm guessing even the ranked teams don't want to see this, they waste all that time in queue to go up against a team with no challenge willing to lose for the comms and then they hardly get any rank because of how low the team wanting gear only was.
  21. A lot of this could be cleared up if SWTOR would just use more straight forward names of what is what. I guess a stun that completely impairs you from moving is not considered a movement impairing effect. Like what is considered Physics? The things that shoot you up in huttball or some class skill? What is force choke, a movement impairing effect, a force effect, a CC, a root or some other category? What about a Mara that specced to stop you from moving through a ravage, is that a movement impairing effect or some special classification?
  22. This is probably the MMO where you have to put in the least amount of time. If you don't have the time to actually play this game then why do you even need that gear? Has it not occured to anyone else that if you don't have the time to play this game then this game might not be the game for you? Isn't that what Facebook and Iphone games are for?
  23. I agree I don't feel as squishy in tank gear, but I'm never playing against the same team or with the same teammates, so it is hard to really tell. Am I just up against worse players or is it doing something? I found Mox Parser is all but useless when it comes to figuring out what damage was avoided. It shows an amount absorbed but I'm not even sure that is working correctly. We will never really know until there is some type of parser that can tell you: How much damage is being reduced through talents that lower damage by a %? How much is lowered by shield? How much is lowered by armor? How much is lowered by expertise? How much damage did I dodge?
  24. I get that, just why throw the guard on me stopping me from guarding anyone else? I guess they feel they can get their bonus damage and I will live longer so they will have their guard up longer than throwing it on a DPS? Also this stops me from guarding anyone unless I just turn it off so maybe they are trying to be the top protection on the scoreboard?
  25. I have found a lot of healers will heal people in the respawn area to let them know they are a healer. Usually you try to remember them and guard them. I have seen so many times now that someone heals like crazy in the spawn area, you guard them, then they run out and straight dps without throwing a single heal lol. I think people figured out you can get a free guard on your dps if you throw out a few heals pretending to be a healer in the beginning.
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