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Sztoid

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Everything posted by Sztoid

  1. Apparently we don't need blasters for this.
  2. I understand having to cater to all players and having events for each class and mirror classes would prevent the feeling of being left out. I have no idea what kind of events other classes would have, but when you have a bounty hunting related event, it kind of loses its meaning when its open to all classes. Makes it seem more of an event, like a holiday, as oppose to bringing in realism to this game.
  3. I think you're missing the point when I said exclusively. I don't feel it should be open to all class if you want to keep it classic Star Wars. Bounty Hunters taking contracts for money is a given, but I don't think having one class on one faction would be acceptable. I mentioned Smugglers because they were closest to the lifestyle of a Bounty Hunter. If you want to make it more symmetrical, you can say Troopers hunt down wanted criminals. Kind of like a military Police or like mentioned above, SpecOps.
  4. From what I understand is that "Bounty Hunter" Contrat week is open to all class and that this event, like the title suggests, is only one week long. I don't know what the reasoning behind all this is but am I the only one here that thinks this "event" should be a permanent feature exclusively for Bounty Hunters and maybe Smugglers? I do know there were force user bounty hunters, but this game leaves no room for them. I may be misinformed on some if not all the information. Feel free to correct me if I'm wrong.
  5. ◘ Would it be possible that when you level up, you automatically get all buffs. I have them all through legacy so it wouldn't apply to me but for the new players I would expose them to being able to obtain them all. Also, as an optional addition, give us the difference between the max xp needed from the previous level and the new currently level in rested xp. So if the previous level required 275,000 and the new level requires 295,000 to next level, grant us 20,000 in rested xp. ◘ Make all flashpoints normal, hard, and NiM. This way we can all queue for them. Of course normal is normal, make hard 5 levels higher and NiM 10 levels higher or change all mobs to strong and elite.
  6. Most likely if the colors changed they would be a Frog-dog yellow and a Rotworm purple. Similar to shadow and assassin stealth colors.
  7. As a random suggestion, how would being able to use Telekinetic Throw or Force Lightning for either faction fair, if the animations were based off alignment? In other words would it be possible, if players wanted it, for dark side Jedi to use Force Lightning and light side Sith to use Telekinetic Throw? Of course player alignment would slowly affect ability animations based off what tier they are. So a dark side Jedi wouldn't be able to use Force Lightning or seethe until Dark V, but at Dark I he can Affliction. I would like to know thoughts on this.
  8. Is there a reason you're still bumping your own thread? You seem confused in this last one. I say allow us to search what specific piece (i.e. head, chest, wrist, etc.) without having to pick an armor type (light, medium, heavy).
  9. I think the Torpedos should continue to lock on whether or not you have your crosshairs on the target. It's hard to hold it still while the rails are moving your ship around.
  10. My GTN suggestion would be to allow us to search for pieces of armor without having to select the type. As of right now we need to indicate where the piece we're searching for is Light, Medium, or Heavy before we select Head, Chest, Waist, etc. It makes it hard to find a custom piece that I want when I don't know what type of armor it is.
  11. There's a Suggestion Box for stuff like this in General Discussion. Good idea though. http://www.swtor.com/community/forumdisplay.php?f=349
  12. I agree with being able to mod them. We can even mod them on top of increasing the speed.
  13. As of right now speeders are convenient but there's real increase difference. My suggestion would be to keep pilot 1 the same, pilot 2 110%, and pilot 3 130%. Multiple time have i tried to compare pilot 1 and 2 speeds with pilot 3 and I'm barely inching along faster than them. At least this way there is more of a significant difference and an incentive to upgrade your piloting. I may be incorrect, but based off how fast I'm passing the environment, I would say I'm not going faster than 20-25 mph. What kind of speeder is this?
  14. 1) Closest I say is, we were behind 9 points on last round. 2 of their team came to cap our pylon and as the sirens were going off, their 2 deaths made it a win or us. 2) Not a win, but interesting match. We went into double overtime. We tied on last round and as it goes after that, is first to cap pylon wins. Nobody capped first overtime and on second overtime they capped first.
  15. ◘ Express fleet transport shuttle icons on map. Currently I have to remember where the express shuttle is located on every planet, if i don't want to use my fleet pass. Also, why doesn't Quesh have a shuttle?
  16. Couldn't even hear the whole thing. Sounded like he was whining and doesn't PvP.
  17. Would it be at all possible to increase the lumens generated by the lamps in Koan Under Siege? I think a cigarette cherry is brighter than those lamps. I find it difficult to believe that a highly advanced civilization still uses halogen bulbs as oppose to LED. Halogen bulbs give out a warm white color as oppose to a cool white that can be given by LED. So with increasing the light output, you can also change the color to a more solid white.
  18. I would like my own personal lamp similar to the one in Koan Under Siege. You can even modify them so you can have a strobe light and/or a flashing blue and/or red. Not sure if you would make all in one or have each one a separate light.
  19. ◘ Currently When exiting your ship on either Belsavis or Corellia you have to load twice into the planet to get to Section X or The Black Hole. Can we have an option from our ship to load directly to those areas? ◘ When docked in a planetary hangar, which were created differently for the most part, there is no indication where the exit is. Some may not have this problem, but I have to orientate myself based of the scenery to find the exit and have even ran around my ship a few times until I open up my map to find my way out. Would it be possible to place the elevator switch (like on the map) visible from your spawning point when you land? Currently when we get to the elevator the switch becomes visible on the map when you are in range. ◘ When viewing your map, I know you can click on the icons that indicate the entrance into the next area to view it. However, on Belsavis when viewing the Maximum Security Section you are unable to view the Maximum Security Throughfare. There is no icon on the map to click. Also, on Hoth from Waterock Wastes to and from Highmount Ridge and on Highmount Ridge to and from Glacial Fissure by Leth Outpost. Bounty Hunter - Face away from door when spawning in ship. - Heat level indicator. Similar to operative energy levels or Trooper ammo count.
  20. With every new patch that comes out, players complain about PvP not getting attention. This late in the game are you really even surprised anymore? Anyways back on the queue refilling. I have a guess is that if you miss a queue, whether you were afk or tabbed over looking at ****, you aren't automatically unqueued like you used to be. Instead you are taking up a spot until you unqueue and requeue again. Like I said, this is just a guess, so I could be wrong.
  21. Even though we choose not to have an objective, I feel having it on a class questing area would be better. Not only will it give us the opportunity to kill stray lowbies, we can also storm their outpost and give us a place to fall back to. In The Black Hole, there are instant kill turrets that will prevent us from actually camping their spawn and even from killing players altogether if the run and stay at their base. As a suggestion anywhere but The Black Hole would be nice.
  22. • Lv 55 players that don't know how to rebuff after they die and then wonder why the other team has an advantage. • Stealthers who sap an enemy player and then attack them. If you're going to attack them, why do them a favor and fill half their resolve bar?
  23. Did you really need to make a post of this or could you have asked someone in game? 2.0 came out a little bit ago and you haven't notices scoundrels and operatives rolling around? Get outta here. Do me a favor and delete this post.
  24. ♠ I mostly PvP. ♣ Will fill in OPs, Flashpoints, or help kill things if you need. ♦ Usually keep to myself unless I have something to share. ♥ I solo queue but will group up if you want company. ♪ Achievement Hunter. ♫ Neither pessimistic or optimistic. I'm realistic.
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