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ARIZONAMAN

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  1. By far the most common situation for the crashes to occur is PVP for me. I had zero crashes Monday and Tuesday this week then yesterday it crashed 4 times and twice today so far-all in PVP. I'm on Star Forge server. What will happen every time is the game starts to act like it's lagging/stuttering but the ping doesn't change. After maybe 15-20 seconds the game starts freezing for several seconds at a time with almost no 'normal' game play in between the freezing. The game then 'fails to respond' and I have to force a close. If I waited long enough, the game may close on its own but I haven't waited long enough to see if that's the case. I've tried leaving the warzone but it doesn't fix anything; once it starts down this road there's no coming back.
  2. Game has been doing this to me multiple times a day since 7.0.2. I'm on Star Forge and it doesn't seem to matter what activity I'm doing; it's happened during warzones, dummy parsing, class missions and operations. The only thing that 'fixes' the issue is to force the game to close and then restart. I have a brand new, high spec system with a landline internet connection. Nothing has changed on my end, except maybe some windows updates? It has now happened three times this morning in less than 2 hrs of gametime. I am NOT using Steam and leaving the warzone/area does not solve the problem.
  3. Every time combat style is changed, keybinds are being lost. Just wasted a ton of time setting up keybinds on five characters Disciplines are randomly being switched as well....super duper broken folks. Is this a trap?!?!
  4. Where the hell did it say CONTINUOUSLY? That was not in the language when/where I read it. And as mentioned before, why even keep the ad up after the 25th if it was now not applicable? Update: Just found what you're referencing in an obscure out-of-the-way web page in small print near the bottom of the page. How the hell would anyone know to look there, especially those of us who rarely visit this web page??? That description was NOT present on any of their advertising banners that I saw. I subbed Nov 3 right after I saw an ad. Apparently in the future everyone needs to spend considerable time and effort finding any links to the very very very small fine print, and then make sure that the ad is even applicable on the date they are looking at it even though you'd think if they had the ad up it would still be valid.
  5. Exactly right, the wording was vague on purpose, I believe.
  6. The statement on the timing of being a sub is NOT clear. I love how people want to criticize others not understanding a poorly worded sentence. If they changed the wording to be more clear AFTER people had subbed, then it's still SWTOR's fault for inaccurate advertising, not the people reading it. Most of us stopped visiting these forums months or even years ago, so would not be aware of these types of clarifications.
  7. I have been subbed for a month, got the walker mount. I was a sub in the described window of time. If they changed the wording for when we were granted early access.....well that's pretty crappy on their part.
  8. I can not start the new chapter because it says I need to sub first, even though I have 94 days on my sub.
  9. I'm a subscriber, yet when I try to start the new content it tells me I need to sub first. I've tried closing the game and logging back in, same problem.
  10. The proof has been sent in the form of photos. Judging from your post, I could not care less about trying to prove anything to you. The only one spouting nonsense is you, kid. My characters are all in max pvp gear and augs. A Merc, for example, should not be killing in three shots. He should also not be able to run through walls in civil war, or suddenly appear in the central area of a civil war match with no operative providing stealth. His health should not be continuously ticking up with no healing ability on him. And that's just one Merc I've seen; it's not isolated to one class.
  11. Pretty disappointed in the game's developers. Maybe the only people left playing all hack so Bioware can't sanction them all? I see Mercs running through walls and appearing out of thin air, being hit by DOUBLE everything (like a heat sinker that does double damage), enemy health continually regen with no hots on them (and I'm not talking about the classes with built in healing abilities), immune to all sorts of attacks, etc. I re-subbed last week for 2 months to warm up for 5.0, but after only a few days I'm not wanting to log in again. Players openly taunt in pvp about not having any fear of sanction for hacking. Add that to the fact that last night there were only 50 people on the JC fleet during 'prime time,' and the game's feeling broken and dead. Am I wrong?
  12. I'm looking to transfer from Jedi Covenant. I enjoy pvp and pve on both empire and republic side but JC is now pretty much empire for pvp and republic for raiding. How's the balance?
  13. I just resubbed after a couple months away, and the pub side pvp has been absolutely terrible. It was bad before, but now......There seems to have always been a natural slide to the Imperial side, I think because the animations/effects are generally considered more fun. But on my server (Jedi Covenant) it has reached epically bad proportions on the pub side. Anyone else noticing this? It's sad, because some of my favorite characters to play are my gunslinger, commando and sentinel, but the pvp is so frustrating after only two days I am wondering why I resubbed. I have been part of the Fetorlock guild (lots of fun pvp youtube vids) but most of them have left for the same reason, (along with issues like only 3 real viable classes in pvp, the castration of the sentinel class, etc). It just ain't fun to play our pubs these days. I wonder if the statistics on player populations would agree with this; is it just my server, or the game in general?
  14. If by design marauders are to be most susceptible to CC than other ACs then at least they need to be made dangerous enough to warrant it, now that there are classes that do more damage and are more survivable they really serve no purpose. Also this AC needs to be more distinct from juggernaut, so there would be more difference between fury and rage, like between madness and hatred. This is exactly right!! There needs to be a trade-off; if the class is so cc susceptible, it should truly be a glass cannon, not a glass........water pistol. Either give sents/maras more survival abilities, which is useful for pvp and pve (groups more willing to take mdps through ops) or the class needs a dps boost. That said, the core mechanics in all three specs need help, with maybe focus spec being in the best spot right now, but that's the spec I've used the least over the past 2 years. There are lots of great threads addressing those issues.
  15. Really really small baby steps. More could have easily been done, and I have all eight classes on both factions, I'm not trying to favor one over the others. When things are as unbalanced as they've been, it gets boring. All we see running around right now it seems are sorcs/sages and shadows/sins with some vanguards/pt mixed in. Two of my warzones today we faced only sorc/sins!!!
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