Jump to content

Bulvark

Members
  • Posts

    61
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Peoples Republic of California, USA
  • Occupation
    Educating Morons in life's lessons and reality!
  1. I play a Sin and pug'in warzones my longest run was 36 warzones to get 3 wins. Pubs dont need a d*nm thing cept for BW to remove the bolster buff imballances. Just sayin. Aint always about the faction vs faction. PuG warzones can either go decent, bad or really really bad consistantly. Might get one team in 20 that roll thru the enemy but that they way the cookie crumbles. Get a pre-made life is better. Of course who knows in the future with everyone complaining about everything BW will make it so we log in, get all credit for pvp daily's and a free gear item, valor and credits just for subscribing still.
  2. See, you make arguements like this and its hard to take anything you say with a serious tone since if you have 2 lvl 50's and 6 30s you sure as hell dont have a life and are always here:)
  3. Uh... /boggled It's like me taking my Sin and having it broke down next to a sage and saying the sage is OP since it can heal and shield. You can not compare 1) DPS for tank for ballance and 2) try pub version vs imp version in future "I suck compared to this class becuase.... " theads. Even tho the mirror BW uses is kinda like those found in cheap carnival funhouses. Other then that I can always count on comming to the forums for a good laugh on a bad day. Thanks;)
  4. Well, since BW caves in easily, just complain more and they will add augment slots to the pvp reward gear eventually to make everyone happy. So you get your new graphics for pvp gear, mods that can be swapped out if you desire and augments. Hey why not at this point... keep complaining:cool:
  5. 2 things tho... Broken as this game is I still play and have fun most days and The EMU in its current state is not worth my time. IF they get it running properly I will
  6. I would go back in a heart beat, even if i had to pay. Faults and all. However it was better Pre-CU / NGE. I met everyone i knew standing in buff lines and cantinas.. best social game ever imo.
  7. So, by this (YOUR) Logic, PvE gear should be given away without doing OPs and HMs since they dont have time to do it as well? Get over this "real PvPers" crap already. People are entitled to want, or desire anything they want. Your rant is as retarded and the ones by everyone else arguing over this subject. It will happen or it wont but either way the "real PvPers" will still play as they are now in the system as it is. Honestly, it seems the more people shout they are the "real" pvper or the "true" "hardcore" whatever are really just gtetting owned and want the easy mode and everything given to them. BW should just add an "I win" skill for you all or a check box on character creation that lets you declare PvP or PvE intent. PvP intent players log in at lvl 50, Full PvP gear and 100 valor so all this whining and moaning will stop.
  8. This is wrong. I am not from the WoW generation however. Playing MMOs and pvping since EQ launch(ish). We have always, and I mean ALWAYS PvP'd in PvE gear, there was never PvP gear to begin with. Now, that said, expertise should be removed from this game period. Armor progession, fine the stats on minor enough that earning Cent, champ and BM armor's are fine since its not that large of a difference but PvE armor and PvP armor should be near identical. Only reason its here (IMO) is so that you can either, PvP or PvE and obtain current end game armors without having to do both. Anyhow, not the case since you need to replace mods in PvP armors to make them effective since the stats blow so good idea, poor execution by BW
  9. I understand where your comming from. That idea was kinda a collaboration of different people since the duration of the match could be indefinate. However, could have the same format with existing timers 15 min. matches with normal timeouts and medals valor/comms awarded as they are in current games. Idea was more to have an "open world pvp" feel to it since OPvP seems seriously broken right now. Just spitballin trying to come up with something maybe BW would look at since they seem unable to get good workng systems on their own.
  10. So, open world PvP seems like it will be a bust (for now) since people complain about imballances and what not faction wise so what about a Warzone that is not actually objective based in the sense they are now? This post might get a little drawn out but bear with me as I explain my idea. The warzone would basically allow open pvp combat with even numbers. People queue up as normal however, if one side has 20 people queued and the other side is at 15 it would only allow 15 from each faction / side in the warzone to start. As more from the shorter queue side get in line it will allow even numbers to join the in progress match. These matches could last an hour or more even. Medals could be awarded for XX kills, (heals while player A kills player B etc.) as they reach each milestone point. IF Side A loses 3 people the 90 second timer starts announcing the imballance and if more do not join on that side or leave on Side B then the people in the match the longest get removed from the match and placed back at the top of the queue till more from opposing side join, at which point they (and possibly more) are let back in. I would suggest the play field be like a small section of a city, (basically a battle over which faction controls it for strategic value) so there is LoS possibilities and obsticles. To make use of all classes they could add small objective completion medals. Stealthers need to sneak into enemy base and disable communications equipment, Ranged can have objectives to remove Communications Relay Towers that can only be disabled through long ranged attacks due to location. Things of this nature. As these alternative objectives are completed the player completing the objective gets a fixed amount of valor / comms while the team gets a smaller % as a team bonus. Basically, there is concern that alot of classes would be considered useless in ranked warzones or what not so by adding alternative objectives that benifit the whole team if completed would give these classes reason to be there. Basically, the main purpose of this warzone though would be straight PvP. Medals, Valor and Comms based on kills over all. The alternate objectives would be like icing on the cake. To sweeten the deal, or make it so those classes are more effective in this warzone setting it could be made that if the alternative objectives are completed the team recieves a bonus buff. Something like an increase fixed % to valor / comms for the duration of the warzone. NOT a buff that would improve stats or cause unfair advantages in damage done or taken. If this warzone were to have a "longer" duration then the normal 15 minutes we have now these alternative objectives could reset every 15 minutes, removing the buff and would have to be completed again. With this type of warzone you could have very long matches since the queue would add and remove players as needed to keep the ballance and valor / comms are given at each completion goal. XX kills, XK defense points, heals whatever. Anyhow, something I have been kicking around for a month or so but want to know what people think if something like this could be implemented.
  11. Actually, I thought the reason it is the least liked by many is that its played far to often being the only same faction warzone. Guess I am really missing something with this train of thought and to think this whole time it was because only 3 classes can play hutball. Damn I need to rethink my thinking.
  12. I agree there would probably be more pvp if: There was valor per kill (even if it was only 10v per) and there was a chance that the defeated player dropped a chest or something upon dying that had some kind of comms in it. Maybe merc for under 50, then centurion, champion and battlemaster depending on the rank of the person killed. Obviously, the higher the valor comm is the lower the chance should be but would be incentive to people to pvp "open world" more.
  13. Again with this whine? Fine, as I have said before. Have them take away my in combat stealth thats cool, but, then they need to increase our DPS, make us have a better openning slaughter hit combo and then take a look at other classes and dumb them down some too. I Hate healers, they have heals and I don't take that away its not fair ! Hel they have dpst too and some even have stealth ! OP much ! /end sarcasm Stop crying and get back in game and as much as I hate this statement L2P. Stealthers die just like everyone else. My stealth and 5 seconds of cleansing get shut down all the time by people that know what they are doing.
  14. Bulvark

    Valor

    Holy crap ! They are already handing you everything for pvp for nothing. I know maybe when we create toons there should be a check box for pvp and pve if you click pvp when you start your toon you are lvl 50 with 100 valor and all your armor and weapons in your inventory. Dont have to work for anything, its all free. That sound like a plan?
  15. These posts are getting retarded to the extreme. If tanks should not do dmg then DPS should be able to 2 shot kills. If a dps gets hit they die. Same thing you are asking for. Just play the game, your gonna die and you are going to kill. Get over it already if you want GOD mode play somthing else.
×
×
  • Create New...