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Gorgewall

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Everything posted by Gorgewall

  1. Well, there's a giant puzzle on the mezzanine before you get to him that magically appears a chest full of high-end gear for T7 for those people who never bothered to equip him prior to that. It was bugged, but might not be anymore. The other thing is that his clones all vanish with a single direct attack. You can just run around tab-smacking while T7 tanks the Emperor. Then all you have to do is interrupt his big "screw you" ability. I did it with a friend and we got rocked a few times before figuring this out, but after that it was pretty trivial. We still did it together, but figured at the end that he could have soloed it now that the "trick" was known (and if T7 had equipment).
  2. I'm a Dark Side Trooper and I can shoot lightning. Is that Force Power-y enough for you?
  3. It's probably Baleful. When you hit a new level of Alignment, your title (if any) pops up over your head briefly. That's all.
  4. Because Tatooine and everything that follows allows world PvP. Let me get all upset here because I can't go to Dromund Kaas as a Republic player and kill lowbies. Or Hutta.
  5. Tatooine is really the first planet where world PvP is intended, that's all. Everything else is considered too low-level by the designers for fun (or necessary) world PvP. I feel like I'm reading a bunch of people who are upset that the Alliance couldn't run into the Barrens and start slaughtering level 14 Tauren in vanilla.
  6. I understand it. However, I don't understand why he's upset. Imperials and Republic have different starter planets, too. What's the problem with reusing art assets or saying that stories canonically take place on the same contested planet at either difference places or different time frames and not dumping World PvP on the heads of lowbies?
  7. When ten different people stop making ten different threads about the same issue that isn't actually an issue, you'll see Dev responses to things that are actually issues more readily. Until then, stop making threads if there are already threads on the same subject (or if you're just whining about inconsequential stuff) and read the Dev Tracker?
  8. It's a desert. What else were you expecting? It's got sand, is generally flat or dune-y, and there might be some big brown rocks from time to time if you're lucky. The planetary storyline (Republic-side at least) was the best one I've done so far. More like Jzerka.
  9. So if they made two completely different planets that both had the other faction's presence on it but only in an NPC capacity (still no open world PvP) like the starter planets, you wouldn't have a problem? wat
  10. I love Tatooine. I also love killing Imperials 20 levels lower than me but hey whatever floats my spaceboat, right?
  11. Imps get there a lot earlier than Republic for their storyline. They don't meet up in open world PvP because one side would have a ten level or so advantage over the other.
  12. My support would be abysmal if I had launched less than a month ago with two million players, a big number of which seem to insist on every tiny little detail that irks them being instantly resolved by a support ticket they send in every five hours. Patience, grasshopper. Just because you don't get a response doesn't mean they aren't aware of it. Clogging the Support system with incessant tickets about minor things or demanding real-time updates makes it slower for everyone else; the reason you don't get a response is because there's 5,000 other people like you doing the same thing and they want to be answered first.
  13. Why would you want to provide goods to the enemy!? Kill them, don't sell them guns! Unless it's crappy and horribly overpriced.
  14. You could pay someone with Diplomacy to get the materials for you, or buy them off the market.
  15. That's not how markets work. Supply and demand means we will always trend towards an equilibrium. If 90% of all Slicers drop Slicing because they can't sell their crap to make enough money, the price of missions, rare schematics, and augments will skyrocket. The people who want those items (the demand) will be fighting over the small amount of them (the supply) and the persons willing to fork out the most cash for them will win. As the demanders pay higher and higher prices for the slim supply, other people will see the incredible prices that Slicing items are fetching on the market and go into production themselves. The supply of these Slicing items increases, Slicers undercut each other to actually make sales, and the prices come down in general because demand is more easily met. If you are a Slicer right now and you anticipate everyone to be quitting your profession, hold on to your butt and stay where you are, because you'll be the only cowboy in town producing the goods that other people want to buy. I would like nothing more than to be the only person on my server with Biochem, because I could charge whatever the hell I want for my goods and people would buy them because I'm the only show in town. Boom.
  16. The changes to Slicing did not come about as a result of 14 days of EA and post-launch statistics; there was plenty of time for information gathering before that. And just because the patch came out 7 days after launch doesn't mean that the particular bit about Slicing wasn't being worked on before that or was even finished and just ready to be flicked on with the next reset.
  17. We're 10 days post launch; they're going to fix about ten thousand other things such as dual specs, busted flashpoint bosses, broken quests, and stuff that hinders progression or makes the game unfun before they even touch the completely optional aspect of Slicing to appease its neediest users. If you guys want to get rid of Slicing and take Underworld Trading to make thousands of credits every waking moment, I encourage you to talk with your feet and get moving on that. Perhaps this is everyone's first row-day-oh, but just because you can get the same 20 people patting each other on the back for 80 pages in between the smattering of "YEAH! AGREED!" doesn't mean it's as huge an issue as you think, or even anywhere near BioWare's pile of Things To Do. You are naive to think forum outcry accomplishes anything, either in this game or any other MMO. There's nothing different about BioWare. This is how it has been done and will be done, because to do otherwise is to invite headache; please, get a job in the games industry or become a community manager if you think the system seriously needs help. Complaint threads that get official responses were going to see their issues addressed officially before the thread was even made. The community speaks to developers through means other than the forums, and stuff that will be fixed will be fixed without your continued outrage. To respond to any thread that hits 50 pages of posts longer than two sentences would mean that the first six pages of every forum would be cluttered with stickies, and still the whiners would be making new threads on the same subject or demanding to know why the issue hasn't been solved within two hours of the response. Go play your game, take the money Slicing gives you, or give up Slicing. This thread and the eight like it will accomplish nothing. Bigger (actual) fish to fry.
  18. I don't need Slicers printing money to pump into the economy and buy my things, because I have other people doing the same thing by running quests and looting corpses. Last I checked, I didn't need 100 credits worth of ammo and armor repair kits to kill a spacecat worth 100 credits.
  19. Bwahahahaha. "I send my companions out for 2000 credits and they don't come back to me with 2600 credits anymore! Should I drop this profession?" How about you just find lockboxes in the world as you're leveling that contain money. Sending companions out on missions used to be a great way to make sure-fire money for the terrible price of clicking three buttons to send your companion off. Slicing still returns augments. Slicing still returns rare schematics. Slicing still returns bonus crafting missions for other professions. Slicing still returns free credits from in-world lockboxes. Slicing still opens shortcuts in numerous flashpoints. Holy cow, all the guys crying about the Slicing nerf sound like a bunch of butt-hurt alchemists who are upset with the Universe for stopping them from turning lead into gold and buying more lead with it.
  20. I'm not 50 and I haven't fought 50 Operatives, but I deal with same-level (~46) Ops in Warzones and open-world (hooray Belsavis) and it doesn't matter how many DoTs or Acid Blades they shove in my backside, they cannot withstand the awesome might of gravity bullets. Not OP. If anything, I'm OP.
  21. While it's true that Project deals its damage after Shock would, Shock is still gated by GCD, so it's the same damage over time. The only real issue is, as someone mentioned, dying before Project kills your target--a Sorcerer would land the first hit. The solution seems as simple as putting a delay on the Sorc animation as suggested above, or a visual impact event on the target after lightning has already hit them. A good example of the latter in action is Grav Round--you can see a target get hit by the beam the Trooper fires, but the actually damage comes a bit later when a big energy vortex poofs into being on the target. Sorcs could fire their lightning, but no damage could be done to the target until it coruscates over them once in a big pulse, for instance.
  22. Qyzen should be given Trooper gear; specifically Vanguard tank-specced stuff if you want to use him as a tank. That's all there is to it. It uses Aim, and you equip him with Techblades. This is no different from the Trooper companions Yuun and Tanno Vik, who both use Techblades (though Yuun can use Techstaves, too). Yes, he benefits from Strength, but only for melee damage--whereas Aim increases everything about him, including melee damage. It's no different from a Trooper.
  23. A lot of misinformation in the earlier pages of this thread. Full Auto and Mortar Volley function differently. Full Auto suffers pushback during its channeling which can cause one or more of its hits (out of three) to not fire. It's not an ability you want to use if anything is actively attacking you. The BH version works the same way. Mortar Volley does not suffer pushback from anything. It will always fire its three shots unless you are completely interrupted. The BH version works the same way. The only difference between the BH and Trooper versions of these abilities is that the Troopers have a longer wind-up before their abilities do anything. BHs start firing missiles about half a second after triggering the ability, while a Trooper doesn't fire the first shot of Mortar Volley until about 1.6 seconds in. That's all.
  24. Uh, when I press Medical Probe to cast after Medical Probe, the second cast bar appears the moment the first one disappears. I'm without a cast bar for all of .1 seconds or less. I never stop casting, really. What are you doing wrong?
  25. Right. But I haven't experienced any issue where I haven't been able to use an ability due to a conflicting animation, despite GCD being up. Every time the GCD enables me to use another ability, I can fire it off. But those abilities don't necessarily impact instantly, either--Grav Round is on a 1.5s cast time, and almost instantly impacts, but Demolition Round is an instant ability that has some travel time. I can fire off Demolition Round even as the blue laser from Grav Round is still in the air, but Demo Round isn't doing anything until it impacts its target. The one exception is using High Impact Bolt after using Grav Round, if the target hasn't been afflicted by Grav Round's status effect (which enables the use of HIB) yet. But that's because, as of the time I press HIB, Grav Round hasn't "hit" and applied its debuff yet. Grav Round -> HIB might not work, but Grav Round -> Grav Round -> HIB does just fine. If there are abilities that aren't syncing up properly, sure, fix those, but that's more an error with individual abilities and not a failing of the system as a whole, the latter of which is the point that most of the people in the thread seem to be making. "It's not like WoW where everything occurs .1 seconds after you press the button (or sooner) regardless of animation, so it must be wrong" is a bunch of crap.
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