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Gorgewall

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Everything posted by Gorgewall

  1. Nail, head. The player number needed to hit "Full" during launch week could have been 2,000. They have been raising the caps as they ensure the servers remain stable and get them working 100%. Now, 2,000 players on a server may only be "Heavy". You can't judge population by the lack of queues if the caps keep going up.
  2. Of course. But since the odds are not even, there will be 20 Imperials fighting over who has to ride into your base so you may kill them (and respawn) before you walk outside and allow yourself to be killed. The Republic holds all the power.
  3. One does not simply get sick of Steve Blum. Roll Republic.
  4. Even the big cars float so you can just angle your camera under them and click whatever. It's not like WoW where two mammoths means you're never getting anything done.
  5. Though the time for such merriment will fast be coming to an end, as the next patch introduces actual PvP as a requirement to complete Ilum dailies, there is still time to enjoy yourselves and torment the Empire while meeting your own quota. I bring you words of empowerment and a source of almost never-ending amusement. If you are fortunate enough to find yourself on an Ilum devoid of your fellow Republic, but overwhelmed with Imperials, fret not, for you have truly been blessed. You are the Arbiter of a precious commodity that the Empire is all too greedy to get their hands on: point flips. They will do anything to get these point flips, and you have but to push them to their limits to see how low they will crawl for your satisfaction and benevolence. You are now, all, Emperors of Ilum. The Imperials are gladiators at your beck and call. They will fill your colosseums and fight for your amusement. The indignities you can foist upon them are limited only by your own imagination and their desire to get dailies done as quickly as possible: 1) Duel them one at a time, and only flip a point if they can successfully defeat you. Dark Side Bonus: don't come back when they win, especially if you've been on a winning streak yourself. 2) Demand sacrifices to the great Turret Gods of the Republic Base. This is a fine way to force tribute out of the Empire, as sending fully-geared Imps to their deaths at the hands of NPC turrets will incur durability loss, and thus repair bills. 3) Arrange your new Imperial subjects into teams and have them engage in a series of duels for your amusement. The vanquished shall release while the victors receive their point flip. Dark Side Bonus: kill the victors while they're weak. 4) Construct intricate speeder courses and pit the Imperials against each other in races. This works best if you have allies who can keep tabs on them at far away locations to ensure they stay within the bounds of the track, or to serve as "living hazards". 5) Demand the Imperials sing songs or write poems in your honor. Alternatively, have them denigrate each other and reward whoever can insult his fellow Imperial best in a freestyle space rap battle. Enjoy your rule while this patch lasts, and do not despair: the Empire will still need point flips even after kills become a requirement, and you may mandate the Imperials keep you safe from newcomers, or sacrifice themselves to your guns and sabers to fulfill your own quota of kills.
  6. I think your Droid is trying to kill you. Mine dusts my quarters, he doesn't coat it with paint constantly and fill the place I sleep in with toxic fumes.
  7. One does not simply mute Steve Blum.
  8. One ending is always going to be canon. Hell, in KOTOR, male Revan being Lightside is now the "canon" ending. They can't tie your storyline into other peoples' or the rest of the game if they have to account for every possible thing you could do. Big example: Jedi Knight storyline. You do a very impressive and important thing at the end of the Jedi Knight storyline. If you had the option to do something else instead of what you're railroaded into doing, the entire endgame plotline for the Empire and Republic would have to be different. Battle for Ilum and False Emperor would not be flashpoints. You could change all of that stuff, but what if you had a Jedi Knight who did it the first way instead of this new way? The rest of the game wouldn't make sense in the context of what the storyline currently is. You're always going to get to the same destination. Which road you take is what your choices are about--and sometimes who or what you'll find at the end, too.
  9. Yeah, guys, I'm sure they're going to forget about the ability delay bug and never fix it unless you keep reminding them. I hope you guys are responsible for shopping for your households or something. I'm going to buy stock in tin foil companies if that's the case.
  10. You know how you can be nearly 100% sure someone's wrong and just generally stupid? They say things like, "don't even bother replying if you disagree". If you're looking to sit in a circle with a bunch of like-minded guys and pat each other on the, ahem, head, join the Navy.
  11. Still waiting for actual constructive criticism threads and not just "OH MY GOD BIOWARE IT'S BEEN FIVE DAYS WHY HAVEN'T YOU FIXED ABILITY DELAY YET!?!?!?!?!?!!?!?!?!?!?!!?"
  12. Your $60 does not entitle you to a one-on-one chat with developers whenever you want it. If you don't like that, tough cookies, welcome to the world--talk with your feet and unsubscribe. WoW is waiting for you. I hear they have Panda Pokemon or something now.
  13. I just use the X to close out. If I actually use the in-game Quit option, I'm going to be there for a while.
  14. I'll remind you that not only was WoW's UI almost a 100% copy of Asheron's Call 2's (the minimap position was mirrored), but it was pretty crap in comparison to what it is now. Everyone seems to forget that WoW was actually pretty bland for a year or two. Many of the features they're clamoring for now in SWTOR didn't exist for years in WoW, like the Dungeon Finder (which was actually a physical location you had to visit and use initially, not a button on your UI as it is now) or cross-server queues.
  15. Oh, if only SWTOR could have taken its UI wholesale from a pre-existing game, as WoW did with AC2.. What people fail to understand is that there are many, many teams at BioWare and they are all responsible for different parts of the game. The UI team doesn't fix bugs (unless it's a UI bug) and neither do they create flashpoints or other endgame content--there are separate people working on separate things, and one issue getting fixed doesn't mean another one is put on the backburner. It's not just ten guys in a room who walk in each morning, slap their hands together, and say, "All right, BioWare, what are we going to fix in the game today? Spin the wheel.. looks like the UI--oh, wait, no, it moved! Content! New flashpoint, everyone, chop chop. That ability delay thing will have to wait!"
  16. Methinks you might not appreciate the scale of this "ability delay" bug and how many systems it might have its tendrils in.
  17. BioWare is not going to give out an ETA. ETAs become, in some peoples' minds, promises. "Oh, we estimate a fix for X by Tuesday the 22nd." If Tuesday the 22nd rolls around and that fix isn't live and working 100%, the forums fill with outrage. Everyone seems to forget that the E in ETA means guess. It's better to not make such predictions that can't be backed up and simply say "it'll be done when it's done". And with regards to WoW's six year Vanish bug, I hear Arcane Missiles still aren't functioning properly.
  18. There's a difference between simplistic macros like being able to bind a command to put a raid icon on your target, and the stuff in WoW that made early Decursive possible. You'll recall that Blizzard basically had to chop out a bunch of their command and macro functionality to prevent Decursive from working because it allowed flawless raid healing by pressing a single button which automatically parsed your entire raid's health data, distance, debuff status, class role, and used the most appropriate heal on them given the situation. One button raiding. Macros can be dangerous when they lead to that. But I doubt BioWare is going to give anyone functionality near what made that stuff possible.
  19. They're working on it. In your expert opinion, how many people should they assign to this task, and how long should it take them? I assume you know the answer because you must be an expert on this sort of thing; probably a game designer/developer/programmer yourself, right? Hell, you should get in touch with BioWare and try to get a job there so you can help them push the fix out even faster.
  20. BioWare isn't going to do an ETA because everyone assumes that is a promise to deliver by said date. No one remembers that the E in ETA stands for ESTIMATED, aka not a sure thing, and could be changed or simply wrong. Things will be done when they are done.
  21. http://i.imgur.com/xg7tT.jpg If this is the Manta you're talking about, it drops from Hardmode Soa.
  22. As someone else has already said, there is a content development team, and a bugfix team. One group is busy making flashpoints and new operations, the other is fiddling with things like ability delay. They are not drawn from the same pool of employees. Being able to do one doesn't necessarily mean you can do the other, either. If I were to put this in an "other business" analogy for you, you're wondering why Greg from Sales is not making sure you get your stuff from the mailroom when that's Bob the Mailroom Guy's job. 13yos, dude.
  23. I guess you guys know exactly how long it'd take to fix ability delay and make sure nothing breaks in the process, right? You can give me an exact date with all of your amazing programmer / game designer knowledge.
  24. It doesn't function at all and will go away when you relog. You can't raise the skill. You can't use it to create items. You can't spend money on it to send companions out on a mission. The companions won't bring back resources. It is completely a visual glitch.
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