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AetherMcLoud

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Everything posted by AetherMcLoud

  1. Neither do I. Snares building resolve would be ridiculous. Troopers and Bounty Hunters don't have useable snares, their talented snares proc from their skills. So a Trooper/BH would build a full resolve bar on an enemy simply by using their autoattack. LOL.
  2. Saber Marshall isn't craftable, it drops. As does Supreme Inquisitor. Both our best looking sets. AFAIK 1.2 will add lots of orange recipies via reverse engineering. I think every craftable piece will be able to be RE'd from green -> blue -> purple -> orange.
  3. Because the OP wants to pwn people who don't have his "LEET" gear. Because the only way he can win against other players is by outgearing them.
  4. Lightning Recovery is made of awesome, and Shroud of Darkness is at least nice because the heal from Harnessed Darkness scales with max HP.
  5. How could you ever hate this bundle of joy?! Back to Sith business, Grrrr!
  6. Spammin AOE attacks has this nasty habit of inflating damage numbers. Nothing special here, any class that spams AOEs can do this.
  7. The headpiece is atrocious, but I kinda like the rest of the set. Looks more like an assassin than a sorcerer. But who cares about gear looks from now on, when you can wear whatever orange gear you like? I for one will be brandishing my Supreme Inquisitor set once again.
  8. The video mentions Telekinetic Throw for healing yourself. How is that working, does the channeling count as a dot and therefore crits will heal you?
  9. I use a shield + Dark Ward in Huttball, because I'm usually the ball runner there and every bit of damage mitigation helps. In the other warzones I'm rocking a focus and therefore don't use Dark Ward. Also, I don't know why people say that shielding doesn't do anything in PVP. I find a HUGE difference in survivability between my 0% shield chance with a focus and 35% chance with shield + dark ward. Especially in random zergs I shield a lot of attacks. You can shield (almost) every attack from both Knights and Gunslingers, and some attacks from both Trooper classes.
  10. I'm only in act 1 of the consular story (and level 50 on my assassin) but I already like it more than the empire version. Inquisitor is basically: GIEV MOAR POWER! repeat ad absurdum. As the consular I'm out trying to save people, with something that only I can do.
  11. There are 2 separate queues: Solo Ranked Group Ranked
  12. Heat blast now deals 15% LESS damage from it's already puny damage. Carolina Parakeet lo longer viable. LOL. Good thing my Assassin tank hit 50 a week ago.
  13. Every inquisitor has a mez. Just by default it has a 2 seconds casttime.
  14. On top of this the tank specs of the 3 tanking classes have the most utilities out of all their specs. Powertech tanks get Jet Charge, Assassin tanks get a bit of selfhealing, Force Pull and an AOE slow, Juggernauts get 3 stuns and an awesome 40% less damage taken cooldown.
  15. Interrupt? Maybe. Gap Closer? LOL are you kidding, you're a ranged class.
  16. I love my Assassin. Sounds like to want to play Operative.
  17. And then you woke up and realized that Op knockdown is 1.5 seconds long.
  18. Yes of course it does. All gunslinger, marauder, juggernaut attacks can be shielded, plus some attacks of Powertechs/Mercs and Assassins.
  19. Stopped reading there. As shield tech you have the following interrupts: Quell - 8/6 seconds cd Jet Charge - 15 seconds cd Grapple - 45/30 seconds cd Electro Dart - 60/50 seconds cd Carbonize - 45 seconds cd More than enough interrupts for everything. If you really want to you can have another one with Mako's carbonize stream.
  20. Both Bounty Hunter and Agent stories are simply amazing. Agent if more James Bond-ish, while the Hunter is more Firefly-ish. Inquisitor story I found extremely boring and predictable.
  21. I play both my Powertech and my Assassin as tanks in pvp. I have no problem withstanding assaults for some time (of course without healing your're going down anyway).
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