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KarathAnno

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Everything posted by KarathAnno

  1. 100% agree with all these points. It does fine damage but I cannot bring myself to play it anymore, the fun is gone.
  2. After playing around with it for nearly a week I'm still not any happier with the new retaliation/immortal rotation. It's not game breaking but it is much less fluid, reactive, and fun then it used to be. I would gladly lose some of the damage buff or the crit increase and give it a rage cost again if they'd take it back off the gcd.
  3. Great change, thanks for taking our feedback seriously.
  4. I would really like to be able to use more then one of these too.
  5. The difference is those were new Hard Modes at the level cap and we were at or even under geared for them. What is being reported here is that the old Hard Modes, which are still 5 levels below cap, are substantially harder even when you are massively over geared for them. I have not had a chance to try them myself but if 55 Cad HM mobs are now putting out 3x the damage they were then that is a big change and not at all comparable to what happened when 2.0 went live.
  6. Jugg tanking in 3.0 is not awful but it feels slow and awkward compared to what it was. We have more rage then we know what to do with but there is never a good time to use retaliation and not being able to go into Crushing Blow immediately after Smash at the start of a fight makes it harder to get group threat then it used to be. So while my favorite character is still playable it is not nearly as much fun as it was in 2.x. The lightning sorcerer is amazing though and may just become my new favorite character.
  7. I agree 100%. Jugg tanking in 3.0 is not awful but it feels slow and awkward compared to what it was. We have more rage then we know what to do with but there is never a good time to use retaliation and not being able to go into Crushing Blow immediately after Smash at the start of a fight makes it much harder to get group threat then it used to be. So while my favorite character is still playable it is not nearly as much fun as it was in 2.x. Another possible fix would be to add the 3% damage reduction buff to our leap as well as Aegis Assault. That way the mechanics would stay largely the same but we could start the fight with it up and quickly throw out our AoEs.
  8. I was actually okay with the retraining cost until I read this. But the fact that it is so arbitrary bothers me a lot. It is a very obvious, and frankly ridiculous, example of how at times the player experience seems to be a low priority in this game. And while this is not something I will cancel my sub over it reduces my confidence in the development team and the direction of the game.
  9. I agree. The changes to lightning are fantastic and very fun to play.
  10. Yes please let us have more then one of these.
  11. I am not saying it is mechanically worse, only that I find it a lot less fun today then I did yesterday. And while it's true that I do not yet have Force Rend I don't think having another long duration, no cooldown DoT will make it any more interesting to play.
  12. Rupture's DoT now lasts 12 seconds, ticks once every 2 seconds, and seems to do about the same damage overall. So 1/2(ish) the DPS.
  13. It probably puts out competitive DPS but it feels so much worse now. Rupture ticking every 2 seconds. Self healing way down. More spamming filler attacks... just ugh.
  14. Immortal Spec. 1) Soresu Form is reducing damage by 20% instead of the 10% the tool tip says it should. 2) Force Grip in the discipline path reduces force grips duration by 1 second while doing nothing helpful (since you can now cancel out of the channel without losing the stun).
  15. There is a big discrepancy between Soresu Form's the tool tip and what does. At level 55 here are some number I get without a form and in Soresu. Force Scream No Form: 2286-2336 Soresu: 1835-1871 20% damage loss Retaliation No Form: 2175-2575 Soresu: 1736-2060 20% damage loss Crushing Blow No Form: 3641-4302 Soresu: 2902-3438 20% damage loss
  16. I don't understand the frag grenade change at all. If they wanted to bring down AoE damage there were better ways to do it and if they wanted to bring up Engineering's single target damage it would seem to make more sense to buff one of its existing single target attacks. Turning it into a sudo-AoE in order to buff its damage is just....
  17. I don't understand why you would change frag grenade in the way you did instead of just buffing snipe or some other single target attack for the spec or specs that needed it? It's not game breaking but it is very counter intuitive to have a sudo-AoE in the form of a grenade.
  18. The DR buff Crushing Blow gave just moved to Aegis Assault and a new debuff was added to Crushing Blow. So while I don't know about the other tanks it appears the Immortal Juggernaut is getting a small buff to its mitigation before gear is taken into account (I have no idea what the 3.0 gear curves are like). The 3.0 Jugg should have Armor: +75% Damage Reduction: +9% Internal & Elemental Damage Reduction: +5% Shield: +19% Defense: +5% Absorption: +3% Sonic Barrier Target Melee & Ranged Accuracy: -5% Target Force & Tech Damage: -5% The live Jugg tank has Armor: +75% Damage Reduction: +9% Internal & Elemental Damage Reduction: +5% Shield: +19% Defense: +5% Sonic Barrier Target Melee & Ranged Accuracy: -5% The 3.0 numbers are from the live steam./Dulfy's Discipline Calculator and of course subject to change.
  19. One thing I don't understand is how the damage reduction from Soresu form is being calculated? In the live stream Crushing Blows damage went from 7496-8610 to 6159-7090 when he went from no form to Soresu form, which is close to an 18% damage lose instead of the advertised 10%.
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