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Lumpyone

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Everything posted by Lumpyone

  1. Try ALL Emperor Slots and they remain that way.
  2. Since the patch, when I send out my companions on crew skill missions, the Skill mission window does not properly refresh any longer. For example, I have Scavenging skill window open, send out 2 companions on 2 separate Grade 11 missions. Then I click the next companion but select a different skill such as Slicing. I seen 2 different behaviors based upon level of the current skill -1) if they are the same (Grade 11), then often the Slicing mission log is blank. I have to close it completely and re-open it for the missions to appear. Or 2) if they are different levels, say Slicing is 11 but Archaeology is 9 and I've sent a companion on an Arch grade 9 mission, then go to next companion and select Slicing. The grade 9 missions will show, not the level. If I try to switch to 11 in the Slicing mission window I see no Grade 11 missions. Again, I have to close the window and reopen it. This never happened to me before the 6.1.1 patch. Thanks
  3. I just recently came back myself after being away for... 4 or 5 years. I left after the Scum and Villainy expansion. Being 56 and having what sounds like a Stronghold, I'd say you are ready for the Revan storyline, then continue on through the knights of fallen empire and to Onslaught. I'd recommend going to your ship and fleet. I don't remember exactly where I picked it up, but there was a Purple quest either in my log or I picked up from a quest giver. Sorry I don't recall exact location, but I'm fairly certain it was on Fleet. I must say, I'm really enjoying the changes they have made over the last few years. Welcome back and I hope you enjoy!
  4. /Agree. I took a few months off earlier this year and when I came back, the appeal and enjoyment I first experienced at Beta over this game came back. I'm still enjoying the content (old and new) after the last months of playing again. OP - You have a lot of content to yet devour, especially if you get into the Operations. Some great story content there, and as far as gearing, its become easier really. When you hit 55 you can craft or buy 66 purple Mods fairly cheaply, or even find some blue 66 mods off items in the CZ daily area or off the GTN. Then, go to Oricon and do the story line quests there and end up with a near full set of purple 66 gear which is more than enough to get you into the operations starting with TFB (Terror from Beyond) and SnV (Scum and Villany) story modes. With the weekly rewards for those, its easy to find a 16M SM group and there are some nice rewards plus the Arkanian gear for 69 mods + bonus set.
  5. This is definitely true to an extent. Many in my guild are what you'd call casual players. They get on a couple times a week at most, have maybe 2-3 toons but only will run OPs on 1. So, in the course of 2-3 nights of playing during the week its completely possible to knock out most of the weekly content which grant Elite and Ultimate comms. Last weekend we did the Classic OPs weekly, we completed Dread Fortress (didn't have time for Dread Palace), did TFB, SNV, and TC; all in 16M for the Ultimate comms. By doing this all of us were capped on weekly for Ultimate and Elite comms, plus had at least 2 quests turned in but not accepted (they were Pending until Tuesday reset) so as not to lose comms. Tuesday after reset I had 44 Elites and 15 Ultimates, once I accepted my pending items. Means I will probably cap again this week and have to wait to accept 2 of my turned in quest rewards. Please BW, just up the cap 50-75 comms!
  6. I've not been a fan of the animal mounts because they are not really to scale, except for the Taun Taun. I do like the Taun Tauns. I'd like to see a Bantha mount, but only if they were able to actually make it more to scale than the others. The other mounts just seem lacking because of the scale they used.
  7. The thread is so much like those going on about how overpriced items are on the CM, and people throwing around their "if you don't like it, don't buy it." comments. This is no different. If you don't like an item or event introduced into the game, don't participate. Nothing is being forced upon you, therefore, any breakage of your "immersion" is in your mind only. Even the Galactic Party Bomb, Party Instigator, and Music Therapy Probe allow you to not be affected. Move to disrupt its effect, mount up, sit down (or activate a chair emote) or move outside its radius and you are no longer affected. There is an option to opt out of the affect, and I don't see how click on a button to mount or move yourself out of radius is any different than clicking a button to opt out.
  8. Does he drop more masks based on the number of stacks of Dreadful Essence? I've only ever done him on 1-2 stacks, which drops just 1 mask.
  9. I agree with you to a point. Most of the craftable stuff is old and has been in the game since release, and its sad crafters don't get more than barrles/hilts, armorings, mods, enhancements and augments. However, that said, there still are a few pieces of craftable gear which are better than anything out on the CM. In particular, I've not seen many people wear them, but I love the Gunslinger's Headgear which I've only seen as crafted by Armormech. I'd like to see them allow us to take Green drop items in game and be able to learn schematcis for them. There are still some awesome and unique looking armor and weapons you only see as drops that would be nice moddable gear.
  10. I'd not expect those armor sets to make it back into game (not even in the CM) unless they put the look into a new armor set. The reason they removed them from the game had to do with the simple fact the Set Bonuses were tied to the armor piece NOT the Armoring mod. You could pull out the Armoring mod, place in another moddable piece of gear but wouldn't retain the set bonus. Responding to player feedback they started to place the set bonus on the armoring mod in the Campaign gear (which are currently on Classic Comm vendor) and have done so going forward.
  11. No one should be capped at 50 any longer, not with the full release of RotCH to even F2P players. The Classic Gear is really only there for look I think, even tho its the Campaign gear only.
  12. Actually, the system is already set in such a way where you can easily obtain gear for the next "level" of content. In fact, its a LOT easier now than it has been in the past. For example: At launch, when you got to 50 you had to do dailies on Belsavis and Ilum to get 48-50 mods just to get into the first HM FPs so you could obtain gear with only 51/53 mods! As it stands now, you can hit 50 and by saving Planetary comms from rewards for planet quests, class quests, and doing daily normal FPs you can easily obtain 58 mods! These are mods, before the level increase, that you could only obtain Rakata gear from the first HM OPs (EV and KP). The Classic Comm vendors now allow you to obtain 61 mods, which if you are in a group fully decked out in 61s you should be able to faceroll HM EV and KP, not to mention the lvl 50 HM FPs. The level 55 HM FPs can be a bit tough in 61s, but as you mentioned you can get Basic Comms from dailies in Black Hole, Section X, CZ and now Oricon which will give you 69 gear. This is MORE than enough for HM FPs, and is what you get from Story Mode OPs (TFB and SnV). The 69 gear sets you up for HM OPs for SnV and TFB. You also stated you like to be prepared and plan, and that is your playstyle. I respect that and its needed for running the harder content; however, as others have said it seems some people like to be overgeared and this game now makes that the norm for most of the content. Being Overgeared makes it easier and many people seem to like easy. Yes, classic comms are pretty much useless unless you have a toon or two with hundreds of them you can buy gear and send to a new 50 alt through legacy gear (I recently did this). The Basic Comms you get from the daily planets is far superior as its now 69 mods.
  13. What else would you expect? The space battles in the SW movies, which are the basis for this game, have SOUND! There is no sound in space, however, its there in the SW universe. This mechanic seems fitting that philosophy that in Space everything is the same as in a planet's atmosphere. One question I have about GS - do the ships have an escape hatch so you can eject? And do you get a parachute?
  14. It's this "deal with it" attitude which can rob the enjoyment from MMOs (and events like this) for many people. I think you even miss the point of the OPs post. Its not a matter of the help, its a matter of not respecting what the OP is attempting to accomplish. I'd be just as upset if I were on a Kingpin I needed to capture for the achievement, and someone came along, had to wait on me so decided to "help" me and killed the Kingpin thus completely negating my ability to Capture. This would now make it so I can't take out the Kingpin until the next event, a MONTH away. Since they changed it so you can only do 1 Kingpin a week per character, it can make it a rather large inconvenience for a player. Deal with it, you might say. The OP and no other players shouldn't have to deal with other player's inconsiderate and impatient behavior. If you want to help someone, have the courtesy to ask if they want help and if its a capture or kill before helping. OP - best advice I can give is watch for others approaching and try to quickly tell them to not help or what your intentions are. I think you'll find most, if you tell them its a capture and not a kill, will act accordingly.
  15. Fastest way to get Legacy is to get a couple of toons to 55 and then do dailies, FPs, etc. Items that would normally give XP if leveling will not give Legacy XP. Leveling lower level characters will also give more legacy xp as well.
  16. Never much cared for playing tanks in most MMOs, but after I had leveled my healers and dps toons to 55, geared them through OPs, I wanted a change. With so few tanks I thought this would be good to check out. I actually found leveling the tank as easy as my DPS, and easier than my healers. I've heard it from a Vanguard tank in my guild, and see the same comments echoed here, that the tanks just take longer to level and longer to kill mobs or complete quests. I'd disagree and never found it hard or longer to do the same fights on my Vanguard. I leveled my Vanguard as Shield Tech from level 10 and with a properly geared healing or dps companion I find its often easier than with my Commando. In fact, I finished my class story several levels ahead of my Commando (Commando at 50, Vanguard at 46) Done a little in the way of OPs and HM FPs, and can say I definitely want to PUG those as little as possible as a tank. I'll stick with guild only groups if I can as a tank for the same reason many have stated here about DPS just being a little crazy. While leveling I love doing FPs, about 50% of the time I'd get a group with at least 1 person who had no clue or didn't want to listen., but I put up with it because of the insta-queues up to about 38-40. Once I got to 40-54, I would often queue for as long as my DPS toons do now for 55 HM FPs - about 1 hour. At 55, if I have to PUG a FP (which isn't often with guildies needing the weekly), queue times are back to nearly instant although I have had a few times I've waited 30-45 mins for a group.
  17. I would agree that constructive comments instead of raging are definitely better, but we all know raging on forums is like carbonation in soda =) Its there and always bubbles to the surface and pops. If you let it build up it even belches. However, I don't see where NOT buying an item off the CM tells EA that its overpriced or people don't want it. There will be people buying this mount off the CM, even if for nothing other than putting it on the GTN to make in game credits. If 1 person buys it, that tells EA that someone wants it and will pay 3000 CC. More likely there will be hundreds if not thousands buying 1 (I've seen at least 2 people on just this thread comment they would buy one) and to me that seems enough of a statement to tell EA they can do it again. EA has made money because most people buying it have gone out and spent money on CC to purchase it, therefore, how many people buy only tells BW 1 thing - how many people bought this mount. Basically, we don't know EA's thinking behind pricing the way they do, its only speculation by everyone here.
  18. Okay, finally found a PUG last night which actually made it to the Dread Council. My first time at it, so was a little nervous. We didn't complete it because several people had to leave as we had run out of time. We had managed to do DF just before in 45 minutes and then cleared our way through DP without any problems as well. Until the Dread Council. After my experience, I'd agree they do NOT need to adjust this fight in SM. I like the mechanics and with others who know the fight, this will be a very fun fight once I've done it a few more times. Looking forward to eventually completing it.
  19. Really? I still have to disagree unless you can post a link to the thread and BW CS employee who said it was coming back. Pretty sure its over and done with, as it was always a 1 time event for bridging the story of Kaon Under Sieze and Lost Island flashpoints.
  20. There are a couple of things here to consider, which is different from most other games: 1. FP items are useful for leveling, but honestly its mostly about LOOK than min/maxing. You don't even really need to worry about min/maxing stats until HM/NiM OPs at endgame. So you are right in saying "there's no need to roll for a single mod", at least I'd agree while leveling. Its just as easy to take the comms you just got from the run to go buy an upgrade or two. At end game its a completely different issue, especially with the poor itemization on most pieces. 2. While leveling, companions are a major factor in completing quests and fights for many players. I personally feel needing on an item for a companion is OK while leveling (but NOT at end game). The reason I think its OK is because how much you use your companion; its an extension of your toon's abilities just like another piece of gear (like a weapon or chest piece). Healers especially need a well geared tank companion to complete many fights.
  21. /Agree. Especially with lightsabers. I've been in FPs where a Guardian will need on a saber with willpower and beat me on a fair roll, even though my consular could use every single item on the saber and all he wanted it for was the look of the saber. Was I upset or call him Ninja? Nope, he wont fair and square and had just as much NEED for the item as I did. I think its sad people calling others ninja over such minor issues as this honestly, at least in a PUGed FP. The only way to prevent this is to set up any loot rules on Needing with the entire group BEFORE starting the FP. Not after something like this where you think its wrong.
  22. Go back and do the math. Let's say your tax rate is 8% and you buy 5500 CC at 39.99. You pay $3.20 in taxes. Now, you want that new hypercrate so you need more than 5500, therefore you go for the best value and buy another 5000 cc. You know you'll use them later. So you pay another $3.20 in taxes. That comes out to a total of $6.40 in taxes. Now, lets say you COULD put this item into a cart x2, so you'd be spending $79.98 for 11000 CC, and paying 8% taxes on that amount is.... *gasp* $6.40. The same amount of taxes. Not really needed for the reasons you mention. However, it would be a nice feature to have so you could say buy 11000 CC without having to do the transaction twice. It can be an issue for some credit card providers if done too quickly, as it can appear as a fraudulent charge.
  23. Well, the term Ninjalooting has evolved since MMOs first were introduced, but needing on everything isn't something which is completely unacceptable in all groups. Your stance of it being unacceptable is only your belief on the matter. Yes, many others share this (I do as well) but not everyone does. Therefore, unless members of said group are going to specifically state the loot rules and what is acceptable of Need/Greed, then anyone can Need on anything. You can't dictate to every single player on the game what is acceptable and not acceptable, it not stated previously by the developer. You can only dictate it in your group at the time of the group forming. Its why in PUGs you will get people asking, usually one of the first questions, what the loot rules are. As for the objective "stealing", again there is nothing by the Devs which has stated it is "wrong" and they have developed a gaming environment where it is encouraged by competition with an opposing faction. You and others may wish to take a higher, moral perspective and say for the good of the Community its a bad thing; however, I find that sort of rhetoric just as selfish as those you look down upon for "stealing" objectives.
  24. Because they really only have 2 events now they can rotate? You can't include Rakghoul and Smuggler event as they are not coming back from what BW/EA has stated in the past. It would be nice for them to change it up though, and include a few more events like Gree and BH events so there is a bit more variety.
  25. It saddens me up the number of people like yourself who insist on spouting this line again and again to people who wish to speak out to EA about their choices on such matters. Let them voice their displeasure, because there have been some benefits to all players of this game in the past by such forum posts.
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