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MercArcher

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Everything posted by MercArcher

  1. That's because 90% of the people that play this game are bad and don't know how to interrupt. I'm talking about balance around people who are actually competent at PvP.
  2. Not a cast time, keep it instant, just have it wait ~.7 seconds after you cast it before it does damage that way you still use the force to cast it and it can then be completely negated.
  3. You guys need a nerf That root is so *********** OP that it goes through immunity/resolve. When you're doing world PvP and are unable to move because 10 juggs/marauders are chain jumping on you something needs fixed.
  4. What would they nerf? Their damage is average Their survivability is low Their healing is the worst of the 3 classes Their escape is decent Whats to nerf?
  5. Sorcs need all the benefit they can get. They are weak like I have stated in my previous posts.
  6. 1 word for you Interrupt If you can't even get that basic down you're not ready for commenting on PvP balance.
  7. Empire advantages in mirror classes Project vs Shock Mortar Volley vs Death From Above Smuggler animations vs Agent animations
  8. Some basic changes are needed to be done to the shock spell. Here is a quick list. Make it super obvious when it is being cast. Have the Inquisitor glow purple, or have lightning channeling above their head so you can see when its being cast and can differentiate a chain shock proc from a normal cast. Also make them channel it for ~.7 seconds before the damage goes off so it gives us time to pop a cooldown or vanish to avoid all the damage. Overall these changes would make for more interesting PvP. Its a lot better when you can completely negate one classes main source of damage because it is obvious and predictable and you have multiple cooldowns that can stop the damage.
  9. It is true. Shock is much better than project. Its a minor difference overall, but still makes Sorcs>Sages
  10. Healing sages in PvP are also extremely weak compared to the other healers. Smugglers/Agents are loaded up with instant casts, stealth, great AoE CC, good single target CC, and more burst than any of the healers Troopers/bounty healers are the kings of single target heals and wear heavy armor. They have defensive cooldowns and are much harder to run interference on. Sage/Sorc healers have no instant heals making them extremely vulnerable to interrupts in PvP. They do have bubble which is nice, but they are extremely squishie an as such extremely easy to kill compared to the other healers. Really if you look at the facts, sorc/sages need some slight buffs for PvP.
  11. I'm saying the actual fact, not OMG A SORC LIGHTNING SPAMMED ME TO DEATH rants. Sorcs/Sages are on the lower end of the middle ground ATM in PvP balance. If you want to complain about anything, Vanguards/Powertechs are by far the strongest class in PvP right now.
  12. Sorcs/Sages are quite a mediocre class ATM. If anything they are a bit weak in PvP. This is coming from someone who doesn't play a sorc/sage.
  13. Still with 2 people you don't even need dots. By the time you kill the second person the first person is back already.
  14. And that makes for extremely fun, engaging, and balanced PvP.
  15. The speeders make it impossible to take side points vs any kind of competent team. 2 people can easily hold off an entire 8 man team on the side points without any issue. This does not make engaging PvP and needs changed ASAP.
  16. The empire seized the republic station orbiting Korriban. This is the station they have in their fleet now, just redecorated. It explains why they are almost identical. The republic has plans for a station and builds multiple ones. One just happened to be captured by the Empire.
  17. http://alexanderzero.files.wordpress.com/2009/05/paladin-t1.jpg I think WoW is the game for you.
  18. Makes me that every other class gets a matrix cube, but shadow tanks get stuck with no Will/Defense one Why?
  19. Plain Naga Epic if you want wireless SWTOR is just a reskinned naga.
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