Jump to content

Denchet

Members
  • Posts

    369
  • Joined

Everything posted by Denchet

  1. Actually, 2000 more HP is more mitigation than the .04% mitigation is. Assume a boss that does 6000 pre-mitigation DPS that takes 5 minutes to kill. 6000 dps * 300 s = 1,800,000 damage Damage taken with 32.11% mitigaion = 577,980 Damage taken with 32.15% mitigation = 578,700 Difference = 720 So you basically gain 2000 HP, but lose 720 HP in the course of the entire boss fight.
  2. I'm all for mitigation over health, but 0.04% mitigation vs 6.0%~ health seems like a no brainer to me. I would definitely go with the 72 enhancements. The crafted vs UW implants/earring are a slightly more interesting decision. Going from UW to crafted you lose 54 End and 66 Str, but gain 26 Shield and 10 Defense. That's a fair amount of mitigation, however, I would still go with UW. If deciding between 54 End vs 36 Mitigation I would go with mitigation on Guardian, but the 66 Str tips the scale in UW's favor.
  3. Updated, let me know if you guys form into an actual guild and I'll remover the PUG asterisks from the charts.
  4. Can you please post a screenshot with the achievement window open for your Styrak kill, like so? Just need proof of the date killed.
  5. Updated, thanks for the fast response.
  6. The achievement you linked for TFB just shows you beat the old level 50 version before the expansion came out. TFB has to be a picture of the lockout, a picture of the loot he drops, or a picture of the corpse with the difficulty shown. Since its probably gonna be too late for the lockout pic, take a picture of the character sheet of whoever got the offhand drop while they have it equipped. It would have to be the shell (so for example Underworld Stalker's Generator, or whichever you got). Just the 72 barrel/hilt/whatever isn't enough because you can get Verpine versions of that stuff.
  7. Updated. Sorry I missed your post earlier.
  8. Well that's good to see I guess. The first response they gave about repairing in the launcher had me worried.
  9. Yes, this is exactly what's happening. Basically a concise version of the OP, thanks . For the /stuck people; are you using /stuck before you die and get respawned, or after? I remember trying /stuck when it happened to me, but I don't remember when I did it. It definitely did NOT work though.
  10. Made a new thread in the PVP section, where its hopefully more visible and might actually get seen by a dev: http://www.swtor.com/community/showthread.php?p=6209560#post6209560
  11. There is a bug in WZs that causes your character to become frozen in place, unable to move. You aren't rooted or stunned or anything, and after you die you still can't move after you respawn, which causes you to get kicked out of the WZ for inactivity. Using /stuck doesn't do anything. You can't use your CC breaker because you aren't CC'd, you are glitched out. It seems to be caused by the game's physics effects (knockbacks, pulls, etc). Maybe its when you are affected by multiple of them at the same time? I'm not sure. Its a real problem with Scoundrel and Operative's new roll skills (Scamper and Exfiltrate). There are people complaining about it here. It might affect the Sniper/Gunslinger roll too, idk. My Scoundrel healer guildmate is getting kicked out of WZs every night because of it, and has since given up on PVP. Please fix this so I have someone to heal me again. In game bug reports have been filed, but not responded too. I'm worried that since its an issue that only affects a small % of the population that it will be under reported and never fixed. Oh, and its not just an issue with the rolling skills. I've had it happen to my Shadow once in the 500+ WZs I've played. It happens to Scoundrels/Operatives all the time though, to the point of making the game unplayable. tl;dr:
  12. lol, don't forget about the exciting "use a medpac" mechanic they added to T&Z. Also, I agree with Uglyworm on the nomenclature. To use WoW equivalents, it would clearly be: Looking for Raid = Story Mode Normal Mode = Hard Mode Heroic Mode = Nightmare Mode On the one hand, calling normal mode hard mode makes it seem disappointingly easy to top guilds. On the other hand, it makes clearing "hard mode" seem like more of an accomplishment. I can see how uplifting the masses makes sense from a business perspective.
×
×
  • Create New...