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Bekkal

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Everything posted by Bekkal

  1. My last post in this thread - just bookmarked it. Your site is still "favorited" in my browser. I'll keep perusing your updates. Good luck and happy gaming to everyone still playing. May your drops be lucky and your battles be epic. I'll be bumping this if/when I come back, and we can all have a chuckle.
  2. But here we go. I canceled my subscription a few minutes ago after not playing for almost two months. The horrible thing is - I don't have anything negative to say about this game other than that it just couldn't hold my attention. The class stories are fantastic, the acting is top-notch, and the pvp is my favorite in any MMO yet. The problem is, it's just not enough. I didn't feel compelled to log in. I never felt any sense of community. I ended up playing EQ on an emulator more than SWTOR, simply because that felt more like an MMO. So, here's the part where everyone complains - "Why write one of these threads? Just leave! Give me your stuff!" Well, I'm writing it in the hopes that I can bump it when I come back in 5-6 months. I don't care about population or if another game is more "exciting". Keep in mind that I said I largely quit playing to play on an Everquest Emulator - that's not EQ2, that's EQ1. From 1999. I hope you guys can change the game (through adding content or tweaks or whatever) to draw me back, because there is some amazing framework and really fun content in this, and I absolutely love your universe. I can't make any direct recommendations, but I wish you guys the best for purely selfish reasons. The better you do, the better the game will become, and the more likely I'll be to come romp in the Old Republic again. Sorry if this thread bugs anyone, but I'm genuinely sad to have canceled this subscription, so this is a nice moment of closure. Here's hoping this is just "so long", and not "goodbye".
  3. Picking a fight with lowbies is a time-honored "call to battle" against pvpers from the other side. If you had played on a PVP server in any other MMO, you would know this. I used to gank lowbies all over in WoW in an effort to draw out high levels to hunt me down. I'd then put in a call to my guild and we'd have some localized pvp going. Getting ganked as a lowbie is a simple matter - there are no penalties for death in this game. I could see your point if we could loot items off each other (it's a crime that we can't, frankly), but there is literally nothing but a minor time inconvenience when you get ganked. Get off your high horse.
  4. in this case the game ends in defeat for both teams.
  5. PVP gear should be cosmetic-only after the recruit set and the battlemaster set. There should be no more improvement until War Hero becomes the current Battlemaster tier. No one wants to be in a one-sided stompfest.
  6. I was under the impression that the abort timer no longer functioned. I was in a 3v8 huttball for 80% of a game the other day. Still almost pulled off the comeback
  7. Full disclosure - there are a *LOT* of "baddies" on my server. A lot. They vastly outnumber the good players. That said - I have no problem with someone being able to 1v1 me if they can cc me enough. That's par for the course as a healer. If two people jump you, and you don't have someone guarding you (or at least reliably peeling off you), then you should most assuredly die. If you are relying on skills with a cast time, then you should most assuredly die. If you are not cc'ing enemies on your own, then you should most assuredly die. If you are doing all of this and are still getting creamed the way you describe, then your class needs some changes. I still can't see blaming the pvp system as a whole as a good justification.
  8. I disagree that PvP is currently in a bad place. I agree with consolidation (for more reasons than just WZs).
  9. This would also be an excellent compromise, but it would probably not happen because it would be a logistical nightmare.
  10. I'll take a 33% increase in rewards for a win, no problem.
  11. If it does, I'll unsub, np. That's not even a threat, nor do I think they'll miss my money. I'm just saying the reason I am playing this game over Rift et al is because I love single-server Warzones. IMO consolidating servers is a much, much better fix. Either way, I respect your opinion and feel that there should definitely be games that cater to it. I just prefer it the way they have it. I don't think you have a basis at all for polling what "a majority of people" want, however. The forums are an incredibly small subset of the overall populace, and I don't even think you can adequately predict what the majority of forumgoers even want.
  12. With 800-900 (i.e. relatively low) Expertise, I can survive 2-3 people beating on me for like a minute solid if I have a tank Guarding me, as a healer. If I am healing someone else, and no one is chain-cc'ing me, I can keep him up through 2-3 people beating on him basically forever. Any large-scale (6-8 people) fight involving 2-3 healers per side is very much a long fight, regardless of target focus. Are you guys playing the same game I am?
  13. No. No, no, a thousand times no. I would rather wait 30 minutes for a WZ queue and run it against rival guilds from my server with other people I recognize from my server than have a queue pop instantly against strangers. Single-server warzones are one of the few strengths of this game. Don't take that away
  14. This would not incentivize playing Republic at all for me. Make Rep class quests as engaging as Imp class quests, instead.
  15. 300k is a pretty small amount of money, tbh - especially if one hasn't quit and re-subbed. I quit playing my 50, only dabbling on alts maybe once a week or two, since right around 1.1 and easily purchased max-level speeder, custom speeder, full starship upgrades, and a recruit set. I've made around 150k since I came back (last friday), and have not completed a single non-pvp quest. Money is easy to come by in this game. As for recruit-battlemaster differences, I was in full recruit gear with 800ish Expetise. Full battlemaster gives right around 900-1k. It closes the gear gap entirely and lets you pvp just fine.
  16. I have completed almost no pve content in this game (short of quests for leveling) and almost strictly pvp. I am an operative healer who uses stealth (which the plague breaks) I think the plague is a cool idea. I support any in-game events, ever, because they build a realistic community. Ignore the QQers.
  17. I will preface this with a blanket statement: Almost everyone on my server is TERRIBLE at pvp. However, having recently come back to swtor after the 1.2 update and purchasing a full set of recruit gear, I can go ahead and tell you that gear disparity is not at all a problem in PVP in this game. I am outgeared by just about every other player on my server who pvps regularly, and I have no problems at all keeping up in terms of raw numbers. If you think you are only beating someone because your gear is better than theirs, you need to get a lot better at pvp. My ONLY reason to want "better" pvp gear is because it looks cooler. The stats really don't change that much of the gameplay.
  18. If you don't have an hour to play video games, MMOs are not for you. This is working as intended. MMOs are not for you.
  19. He didn't say anything about using them at the same time. He wants to use them on the same key with a condition modifier check. i.e. far away? press "y" to clear focus and press button 1 to leap. need to sweep? press "x" to focus target, button 1 to sweep.
  20. If you think it's bad here, you should compare Space Marines in Warhammer 40k to their lore counterparts. Night and day, man.
  21. You'd save a lot of time if you stopped wiping like a bunch of baddies.
  22. To expand on this, it's a tab in your Preferences settings, at the bottom. You're about to have your mind blown.
  23. I know this is off-topic (sort of) and I'm not trying to be rude, but the extremely linear "run here, talk, fight, run over here" is stupid. It is poor game design, flat-out. It is not anything like an MMORPG should be designed. Over anything else, this is probably the biggest reason why I quit playing (just recently came back to try out 1.2). Before you say something about me being "spoiled", allow me to enlighten you to the fact that I quit for an emulator for Classic Everquest. This game may as well mail you max-level with full gear as soon as you create a character when you compare its difficulty to that of OG Everquest. I don't mind travel times - but I want them to mean something, not just be corridors full of generic bad guys that I kill on my way to some objective. I spent almost an hour running TO a group in EQ the other day and didn't have a problem with it at all - the travel time is an inherent part of the difficulty of the game. If you die in a field somewhere, you have to run and go get your body, naked, starting from wherever you last "bound". Thus, there is exploration, a "danger zone" of a frontier, and much more added risk. There is ENGAGEMENT as opposed to ANNOYANCE. Here there is no exploration, there is no "frontier", there is no risk, there is only annoyance. I really want this game to be what I imagine it being in my head, but it does have some serious weaknesses. Denying them doesn't help a game we all like (or at least LIKED at one point) get better.
  24. Anyone who didn't shoot Hunter directly in the face is weird, imo. Shoot him, kill the Sith, keep the codex, go be an Agent.
  25. Do not change this ability at all in terms of strength/cost, but remove it from the GCD. Right now its opportunity cost is too high, imo.
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