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Melchiora

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Everything posted by Melchiora

  1. Prologue ends ~when you get your ship, I think. Chapter 1 ends at ~level 30, I know...
  2. Do I need to make separate threads on each class forum asking about story divergence and endings?
  3. The only attack that's 90% is the base use no resources basic attack. Every other attack, even if melee/range (rather than force/tech) is a special attack in the basic/special dichotomy. Tested with my sniper and 100 white damage shots against my brother, with my basic accuracy down to ~95% (my sniper rifle had some accuracy, removed all other gear). Not a single miss (one dodge). The odds of that happening if I had the expected 5% miss chance were less than 0.5%. And I was even doing the test to prove that my white attacks COULD miss. Disproved my own base hypothesis.
  4. It's more that it's increased by 1 base regen, but then the reduced regen points are percent of your base regen. So it's not 3 energy regen, it's 60% of your base, but your base is larger.
  5. So, I'm wondering what classes have significant changes depending on light/dark choices you make. Most prominent is probably Sith Warrior, where your alignment at the end of chapter one redically shifts a companion's personality. Imperial agent has something like 5 endings depending on choices you make along the storyline, in part light/dark choices (you can even choose to work for the republic in the end, if you have the setup choices made). Any others? Does Jedi Knight have any significant story divergences, for example?
  6. I think it's important to differentiate a couple of things: 1. Stats you can't see who'd use, for example Sniper Rifles with defense. You might not want to use it, but it still technically does something. 2. Useless stats, for example Sniper Rifles with Shield Rating. NOBODY, player or companion, can use a sniper rifle and a shield at the same time. Medium tank armor is the former. The latter is more important.
  7. As to the end of chapter 1...people seem to have missed that there's more choices, even still being DS/LS. As to chapter 2...
  8. At least for snipers, the thing to look at is not melee/force for accuracy, but basic/special. Feel free to test with another white damage attack. Pull in a friend, take off your accuracy gear, and see if you get any misses (not parry/dodge/block, but MISS). When I tested it on my IA with snipe (white damage attack, not the basic) 100 times I got a statistically very high confidence result that the miss chance was not the 6% I'd have had if snipe was considered a "basic" attack (wasn't 10% because my sniper rifle had some accuracy on it). The ONLY attack which uses the basic 90% base is the basic "costs no resources (and gives a couple rage for sith warrior and jedi knight). This is regardless of whether the damage is white/yellow. White damage can be dodge/parried and blocked. Yellow damage cannot be blocked or dodged. Kinetic and Energy damage is reduced by armor. Internal and Elemental damage is not reduced by armor. If it does "weapon" type damage it uses the damage type of your equipped weapon. Seriously, go smack a friend with slash 100 times. Reduce your accuracy as much as you can (so basic is as much below 100% as you can get it). Report your results. Now, you'll need to use strike or something too, make sure that any misses you see are for the slash attack, not strike. With my test on my sniper, I wound up with about a 0.3% chance that my no miss in 100 white damage attacks was simply due to random chance. It's not 99.9% certainty, but gosh, my brother was bored being a target dummy so 99.7% certainty will just have to do.
  9. Ah, sorry, my knowledge is only Empire side. All the other techstaff users use will.
  10. It's only used for Armstech. Armstech has little to nothing worth making that uses grade 6 materials (except a RE'd staff for SCORPIO, orange weapons will be made more for aug slots come 1.2, but those use biometric alloy, not the purple investigation mats). Thus, there is little to no demand. Purple investigation mats are only used for the RE'd weapons. Oranges are better in almost all cases, unless you have a droid companion who uses techstaffs and aim, as there are no aim hilts. Edit: Oh, also RE'd purple barrels which are almost as good as barrels you can get for what, 2 daily tokens?
  11. And there were also MMOs without BoPs where if you wanted to get any item a boss dropped you had to wait in line for hours because of all the people farming it. And that's if people were actually taking turns.
  12. Um, accuracy over 100% reduces dodge/parry/deflect chance. So no, you wouldn't.
  13. The Imperial March, isn't that the one that goes "doodily doodily doodily, deedily doodily doodily, doodily deedily doodily deedily deedily deedily doodily." Live with someone who plays the flute/piccolo "twiddly bits" for community concerts and you'll hear many pieces differently. As last chair clarinet it rarely came up for me.
  14. If you are doing half the damage of everyone else, and thus the enemy is not dying... Don't you want to know so you can start trying to figure out what you're missing so stuff can die?
  15. As to the endings, 4 and 5 might be subtle in their difference.
  16. You might have 2 marksman specs. In each tree there's talents that are great for pvp but meh for pve. You can have a spec that takes em for pvp, and a spec that doesn't for pve, for example. Even if it's only 1 point different, if you have the specs available, why not? Now for example, for my brother the merc, it makes a bigger diff. As in, he might actually be willin to heal some HMs. But it still can make a diff for others. Heck, you might favor eng for aoe trash, but MM for bosses. With dual spec, you can!
  17. I had a Athiss informant's outfit that I kept modded. Looks sweet (infiltration catsuit with communication gear on it). When the full mod comes I plan to go for hooligan's outfit (imperial officer's uniform, maybe use a jacket I have with orange highlights, not sure). Of course, as a Chiss...I want a moddable white imperial officer's uniform. Nope, no reason...
  18. If you don't intervene, SHE attacks the anarchist who wants to harvest you. He broke their deal, as you were never part of it at all.
  19. As soon as I hit that on Hutta I was gushing about it to my brother. Thought it was a REALLY nice touch, and nod to the OT.
  20. Um, it does depend on weapon. Weapon damage factors into the damage calculation, which is why blaster rifles do less damage than sniper rifles even with the same power rating.
  21. With engineering, if the enemy will be in the area for 18/12 (9 + 3 sec cast time) seconds, plasma probe/orb strike are quite good damage even on a single target (check your own damage per energy and damage per cast time numbers. Remember that elemental damage bypasses armor, as well). OS is simply awesome damage for the energy, and for the cast time. So if you're trying to put out your best single target, you prob. want to use plasma probe and OS. In close CC situations, you cannot use OS and Plasma Probe easily without breaking the CC. Thus, the comment that in close CC situations you're falling behind in single target damage due to being unable to use OS and PP. Now, in close CC situations if this small reduction in damage output MATTERS...that's a different question.
  22. Later you'll feel like Jason Bourne.
  23. Heh, had discounted sithwarrior because a few weeks ago when I checked the sniper compendium was...well...not up to date in recent discoveries. Had some wrong info on what accuracy over 100% actually did, for example. But yeah, thank you, I had kept seeing that there was DR at ~30% crit, but it was NEVER specified what stacked with what for DR, if it was 30% total, etc. Everyone assumed people had seen the theorycrafting threads I just couldn't find.
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